Let's buff the Warrior to Dervish levels!

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pinkeyflower
Krytan Explorer
#21
Quote:
Originally Posted by akelarumi View Post
They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed. So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
Except I have to wait at least 45 seconds to get that chance, and dervishes still pump pressure even if they are not in an avatar. Or even better yet, use Fleeting Stability to prevent the KD. I'm pretty sure Anet could nerf left, right and centre and people still wouldn't be happy.

Quote:
It's the community that makes a class OP, not the skillmakers.
So by your logic I can make Flare OP in its current iteration.

Quote:
Originally Posted by Spiritz View Post
Warriors will always be 1v1 class where dervs will be 1v3 ( and paras will be support only as usual )
But doesn't 1v3 include 1v1 as well?
Gill Halendt
Gill Halendt
Desert Nomad
#22
Quote:
Originally Posted by akelarumi View Post
first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.
Before you take the OP too seriously, have a good read at this:

http://en.wikipedia.org/wiki/Sarcasm
G
Gruff
Frost Gate Guardian
#23
OP raises many good points - PLEASE WAKE UP GW STAFF!
Lithril Ashwalker
Lithril Ashwalker
Jungle Guide
#24
Quote:
Originally Posted by Fate Crusher View Post
You miss the point entirely.
There is not a single IAS without a negative effect except for Heart of Fury. No other profession can also maintain IAS + IMS simultaneously.
How can it be down to the playerbase to create the build when they created an IAS skill with no drawback?
arent you forgetting the enchantments other classes can use as an IMS to add onto the militia class IAS? dont quote me but couldnt i use Storm Djinn's Haste + Way Of The Assassin?

i think u need to do more research.

(also WoTA=no drawback)


on account of how to screw up a dervish -KD him down during avatar AND/OR
Soothing Images/ the spirit Soothing.... and natures renewal
ChrisCo
ChrisCo
Krytan Explorer
#25
I think all they need to do to make it slightly better is to remove the speed reduction from flail and perhaps reduce duration. And 100blades needs a buff 25 slashing dmg in hard mode = nothing.

Orrrrr if you want OP warrior .... grab a hammer =D
c
cantalus
Lion's Arch Merchant
#26
Quote:
Originally Posted by Lithril Ashwalker View Post
i think u need to do more research.
clearly this guy has done way more pvp than you, and clearly knows you well, possible he has met you in kamadan and shown you his aion wings
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pinkeyflower
Krytan Explorer
#27
Quote:
Originally Posted by Lithril Ashwalker View Post
arent you forgetting the enchantments other classes can use as an IMS to add onto the militia class IAS? dont quote me but couldnt i use Storm Djinn's Haste + Way Of The Assassin?

i think u need to do more research.

(also WoTA=no drawback)


on account of how to screw up a dervish -KD him down during avatar AND/OR
Soothing Images/ the spirit Soothing.... and natures renewal
Sins suck and WoTA is an elite.

I heard Fleeting Stability is good and spirits die easily.
M
Missing HB
Desert Nomad
#28
Wota sins actually deal more damage than dervish on a combo and i still prefer them rather than dervishs ( of course not talking about the crap combo jagged- fox fangs- blossom which is terrible) , and i know what i'm talking about for having run that bar like 1 year before people did even run it in HA.....

The only problem is that they're starting to get less good on long fights and they suffer more than dervs from diversion and stuff....
S
Selket
Desert Nomad
#29
Quote:
Originally Posted by deluxe View Post
Also i'd like to add, that warriors should have holy damage too, like a true paladin.
That way the enemy cant take specific shields.
Only if they add conjure holy.

Quote:
Originally Posted by Missing HB View Post
Wota sins actually deal more damage than dervish on a combo and i still prefer them rather than dervishs ( of course not talking about the crap combo jagged- fox fangs- blossom which is terrible) , and i know what i'm talking about for having run that bar like 1 year before people did even run it in HA.....

The only problem is that they're starting to get less good on long fights and they suffer more than dervs from diversion and stuff....
Sins don't suffer from diversion at all unless you:
Don't know how to cancel attack skills
Aren't at all watching casting animations
Don't know that you can remove diversion without consequence by using attacks out of order
Are laggy

On the topic of Dervishes being OP, at least playing a Dervish is actually fun, since you use all your skills all the time. That's more active than pretty much anything else in the game at least in terms of damage. Warriors haven't been fun since primal rage/endurance was good.
Krill
Krill
Desert Nomad
#30
Devastating Hammer - Causes 10s cripple & weakness
Earthshaker - Knocks down all foes in the area
Backbreaker - +38 @ 14 hammer
Cleave - 10s cripple, +38 @ 14 axe
Hundred Blades - Blinds on end
Sun & Moon - 7a, gain 100 health @ 14 sword
Rush - Now a skill (not stance), +9 vs. moving @ 13 strength

Lieutenants Insignia - -33% hex duration, no damage / armor penalty (does not stack)
Warrior inherent - Base 10 damage reduction, gain 1 energy every time you use an attack skill for every 4 ranks of strength (maximum 3)

That sounds about right in addition to the OPs buffs lolz.
akelarumi
akelarumi
Wilds Pathfinder
#31
Quote:
Originally Posted by pinkeyflower View Post
So by your logic I can make Flare OP in its current iteration.
My statement was that the players make a class OP, since when is Flare a class?
Hobbs
Hobbs
Desert Nomad
#32
Quote:
Originally Posted by akelarumi View Post
My statement was that the players make a class OP, since when is Flare a class?
Umm...no. The fact that skills exist with the power to be combined in such a way that they produce an overpowered results makes a class OP. Players use skills in the most efficient way (or they should), if this creates an overpowered combo this is not the fault of the players, it's the fault of the people designing the skills.
Alathin
Alathin
Academy Page
#33
Make rangers OP please.
Remove "Barrage: Removes Preparations"
Add more skills that expertise effects (or is it affects?)
Make a new skill called "Lava Fangs" This will cause 10 seconds of burning to all adjacent foes and it will be a pet skill with 5 energy and 5 second cooldown.
Have a touch skill bow attack that instantly kills an enemy when he gets below 80% Health. This sould be an instant cooldown and cost 15 energy.
Any more suggestions would be great.
But really, the barrage one would help rangers alot.
RedDog91
RedDog91
Desert Nomad
#34
All they have to do is make Mending 50% more effective when cast on self. Then W/Mo's will be the greatest ever.
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pinkeyflower
Krytan Explorer
#35
Quote:
Originally Posted by Selket View Post
Sins don't suffer from diversion at all unless you:
Don't know how to cancel attack skills
Aren't at all watching casting animations
Don't know that you can remove diversion without consequence by using attacks out of order
Are laggy

On the topic of Dervishes being OP, at least playing a Dervish is actually fun, since you use all your skills all the time. That's more active than pretty much anything else in the game at least in terms of damage. Warriors haven't been fun since primal rage/endurance was good.
You can cancel attack skills?

That is called a sin but spamming should not be equal to skilful play nor should it give you the win button.
E
Elfblade
Academy Page
#36
Quote:
Originally Posted by Lithril Ashwalker View Post

(also WoTA=no drawback)
Wota doesnt give the full IAS and is an elite (although with double effects which are not bad)
j
jackinthe
Krytan Explorer
#37
there are lots of good skill update ideas in this thread!
Groth
Groth
Ascalonian Squire
#38
::big drag of herbal remedy:: (thats some good tea they're drink'n)

Quote:
Originally Posted by Selket View Post
On the topic of Dervishes being OP, at least playing a Dervish is actually fun, since you use all your skills all the time. That's more active than pretty much anything else in the game at least in terms of damage. Warriors haven't been fun since primal rage/endurance was good.
Because having numbers 1-8 indented in one's forehead is "active play" especially when the actual cast order, usage, auto attack implication and enchants are all free of drawbacks. You're right, who really wants to think about their skills anyway? If its off cooldown why not go ahead and use it right? Hell, its not like anything BAD could happen... i mean... I'm a Dervish. Besides this person is right:
Quote:
It's the community that makes a class OP, not the skillmakers
::another big drag of herbal remedy:: (yum)

The community just like totally like had a pow-wow and got together and said "okay everybody, we're going to all start playing this class because there is totally nothing cooler than a man in a dress waving a big stick!" and like... that's how it happened man, BOOM Dervishes rock now. Don't come cry'n to me cause yall didn't get the memo.

Gah, I can't believe how many physical classes just whine and moan about how bad they suck.
Assassins need to totally quit whining. they have like TONS of attack skills and some stuff, who cares if one of them is disabled all of them are useless learn to play! be like me i'm a Dervish! (is anybody else hungry all of a sudden? Its like wierd!) Uh.. yeah and besides yall sins can be like WHAM you're crippled... see you're cool! thats no different from what I do! Oh wait, you actually have a cast time... and have to actually like "Hit" with a skill. But, yall can like enchant yourselves and heal yourself every time you hit! That's like what I can do... what? you have to hit AND crit? Have you sins ever thought of having a pow-wow?

Well, warriors like, they are the real whiners man. GAH all this BS about not having any energy or too many skills with punishments attached... DUH if the skill like does bad stuff it doesn't take a genius not to use it! see, this is where you've got to start think'n like a Dervish man! I never use any skills with bad effects man, that's stupid! I mean why get kited dude? This aint no Mary Poppins re-run man, lets NOT fly a kite dude, just like snare them and then beat them down man! -- What do you mean HOW!? use a snare gah there's like billions of them man whatever one 'rings on your rapier' man! you know, 'puts a ding in that dirk' or 'makes your greatsword ... great and stuff' I dunno man you've got like almost as much energy as I do dude... chuck a spell at em or something who cares about all that! like, lose the conditions and go beat some face man! what? you can't without another class? Well, hit the books and get some school'n bro you need to start... THINK'N LIKE A DER...

el fin.

Edit: corrected misquote of akelarumi (apologies)
Edit 2 clarifying "drag": to drink "herbal remedy": Honey'd Tea
Reformed
Reformed
Jungle Guide
#39
A lot of you guys sat on the sidelines while some of the whiniest people I've ever seen on Guru lobbied endlessly for a Dervish buff they did not need. If you have played GW for any period of time there is no excuse you know the formula; buff into orbit then spend 6 months to a year making small nerfs. This way they don't do anything (and I'm quoting them directly here) "...inconsistent with our reasons for improving [skill or profession] in the first place."

If I could make a small suggestion...next time, nip this in the bud.
FengShuiDove
FengShuiDove
Forge Runner
#40
8/10. Seen better, but it's pretty good.

Balance is silly. Honestly, I was moving for ANet to break the heck out of the Dervish class. They're not going to be in GW2, and they've sucked so bad for the last 3 years in GW1. Give 'em their time in the spotlight and then move on.

K, maybe tone 'em down a little .