Some people have posted variants of "I did all missions / VQs with this build and had no trouble", or "I don't care about how fast I do things, I care about no micro + finishing whatever I set out to do" in support of their builds.
Here is why this argument is completely meaningless.
I ran all the Animate spells I could find on the Necro, except I ran out of Animate spells and had to run Masochism and Malign Intervention for more / higher level minions ...
I ran all the Channeling spirits I could find, then ran out of them and just used three resses ...
I ran all the offensive Communing spirits I could find with some energy management and more resses (of course) ...
I ran 20 Fire Flare spam with Mark of Rodgort + Conjure Flame on myself and Vekk ...
I used the first eight alphabetical non-elite Healing Prayers spells for Tahlkora and the first eight Protection Prayers spells for Dunkoro ...
I used my never-before-used Jora, who still has default skills ...
... and I vanquished Mount Qinkai without problems! I did no micro, I ran up to mobs to cast Double Dragon, I found out that wanding with Conjure Flame does almost as much damage as Flare spam does, and I had no problems. Kill speed + run speed was atrociously slow compared to the builds I'm used to running, but I had no problems.
In short: being able to do vanquishes and missions is no indication of a build's strength. All good builds should be able to do VQs and missions with no problems, but the converse is not true.
J


