Originalish 7 Hero Teams

2 pages Page 2
I
Illoyon
Ascalonian Squire
#21
Used this to have some fun in hm...and well it actually worked...lol...

http://www.gwpvx.com/User:Illoyon/Te..._Hero_Touchway
M
Morte66
Academy Page
#22
This is good for a laugh on Mt Quinkai:

S
ShaneOfMach
Krytan Explorer
#23
2 R/W Bunny Thumpers
1 ST Shelter/Earthbind/Displacement/Union Ritualist
1 SoS/Splinter Weapon/Restoration Ritualist
2 Psychic Instability + Signet of Clumsiness Mesmers
1 Utility Character, have it heal or support or whatever.
1 Minion Master or Elementalist with Churning Earth and Unsteady Ground
Marty Silverblade
Marty Silverblade
Administrator
#25
It's not counter productive. It's somewhat anti-synergistic depending on your point of view. If your minion wall stays up 10 times as long, then your party won't take damage for 10 times as long as well. Less minions dying means less minions exploding though, which is the more important issue.
n
noneedforclevernames
Krytan Explorer
#26
If your running a hard mode bar without Weaken Armor...lol

Make sure that skill is in any team bar you make. It doesn't even need many attributes to be effective. You NEED the cracked armor AOE to dispose of foes fast.
mage767
mage767
Desert Nomad
#27
The answer to concerns above is that Fragway team damage is:

1. Damage from fragility mostly and less from so called minion bombing. The role of minions is to ball enemies with the derv, and so function as a second line of meat shield. A single frag application does more AOE damage when enemies are balled sufficiently. Minion bombing is just icing the cake. Jagged bones applies bleeding which is completely intuitive with the goals of the build and this point.

2. Fragility does armor ignoring adjacent damage to almost all enemies (except for Kappa eles monster defensive skills) each time a condition is applied and removed from the enemy who is fragged. Cracked armor is just one of many conditions applied in this build with also helps the derv.

3. Frag-damage occurs in multiple small packets of 20 each (Illusion = 15) to all adjacent enemies. Multiple frags sets a dangerous chain effect in tightly balled groups finishing off enemies in mere seconds. The small damage packet of fragility is compensated by repeated application of fragility on different enemies. Due to fevered dreams having AOE effect, multiple frags is the ideal way to setup such chain effects.

4. Fragility especially shines when enemies have monks who have condition removal, because it triggers damage on condition removal as well. The ideal way to frag is to target enemy targets like eles so that their monks get busy removing their conditions, and because they are all close to each other in the backline, they are all fragged more often.

5. Lastly, don't forget that fragility not just functions as the damage component of this build. It also functions as an short recharge effective cover hex for fevered dreams which is the "easy button" elite in this build. Due to mass condition application, FD triggers AOE daze on enemy frontline or backline. It's like a perma-daze situation for them...and they more they try to get away from it, the more damage they take from fragility. Hence, fragility occurs 2x in this build, once in the main bar (the caller), and then in the follower (the hero mesmer). Typically, microing the hero to focus on frontline while you take on the backline will ensure that all enemies are fragged to death (but this is not necessary for average HM areas).

6. Lastly, all the conditions spread rampantly in this build renders most enemies absolutely harmless.
shanaya
shanaya
Frost Gate Guardian
#29
Quote: Originally Posted by mage767 View Post FragWay

A hero-based team that uses conditions + fragility to annihilate enemies FAST. Enemies will drop like flies and redered completely harmless most of the time. This is the build I am currently using to vq all continents, missions, bounties, dungeons and some elite areas with breeze (Urgoz tested). Here are the bars:





Me/E (you): Fevered Dreams Frag caller:
PvXDecode: OQZTAyAPSCZ4GYCwmMmMWU0pFA

D/X: Dervish frontline:
PvXDecode: OgCjkurI7SuXXXrXOXibcfXgQXA

Me/X: Ineptitude frag follower:
PvXDecode: OQBDAYwjSvATAIgrAcQiOkAEBA

N/Me: Panic MoP:
PvXDecode: OAVDIplHLfilUG2BiQD5w0D

N/Rt: MM support:
PvXDecode: OAhjUwGYoSLVVBoBKgjTTODTXMA

N/Rt: SV support:
PvXDecode: OAhjQsGaoSqQgNDNSTTODTYgXMA

Rt/X: ST-Prot rit w/splinter support:
PvXDecode: OACjAmiJJPOTsp17xFOxYMzLGA

Mo/Me: UA monk support:
PvXDecode: OwUTM02CVihoBcjACc6jIIDwHAA

Damage vs heals:- Four pure damage dealers, three mixed support w/damage, and one pure support. Support = heals/prot.
- Team-wide prot from ST rit, and supplemental heals from necros, and massive heals from UA.
- 4 res total (one is UA), more than sufficient.

6-man areas: Drop the SV necro and inentitude mesmer
4-man areas: You, MM, panic MoP, UA monk only

Disclaimer: Best performed on a mesmer main, but if you use any other profession, switch role with one of the heroes indicated in this build. If you are paragon, then replace ST rit with your imba build (if you wish). I've used this team build to do 4 vanquishes with my Mesmer and can confirm it is indeed a very strong build - mobs die fast. My only issue with it is that the mesmer hero runs out of energy very quickly.
A
Azazello
Frost Gate Guardian
#30
Using a similar concept to that fragility build, pretty sure I'm killing things a whole lot faster, but I have nowhere near the defense, so it fails in elite areas HM. It was even worse before, I had splinter instead of blood bond on the healer. Hero seems to suck hard with the AoG bar too, can't figure out why.



I'm running it with SoS, but I guess I could do illusion hexes and swap the mes for some better defensive guy. Or stay with SoS and swap the ES war for a better defensive guy. I really need 2 more heals I think.
W
Whirl E Vic
Frost Gate Guardian
#31
Flaming flamingo-way

"They're on fire" seemed like more fun than imbagaon for the 3000th time

Me -P/R w/ TNTF!
Three P/R heroes - Morgahn moti, hayda command, Kieran mostly command too. "theyre on fire", burning refrain plus a couple copies of anthem of flame mixed in.
Jin - incendiary arrows, crossfire, volley and some other assorted stuff
Pyre - BHA w/ interrupts
Vekk - ER infuse
MOX Dwayna orders

All but Vekk and Mox have Dire flamingos.

certainly not speed clear material, but it works for daily bounties and many VQ.
XxForgexX
XxForgexX
Krytan Explorer
#32



or if i want a couple interrupts i'll swap one of the Devishes for a Ranger:

F
FoxBat
Furnace Stoker
#33
That looks pretty nice. Makes me thing re-evaluating melee heroes might be called for with these derv updates.
Marty Silverblade
Marty Silverblade
Administrator
#34
You've only got one rez which might be an issue. Also, it looks like your Curses Necro has more energy than he needs. Less SR, more Curses imo.
XxForgexX
XxForgexX
Krytan Explorer
#36
Quote: Originally Posted by Marty Silverblade View Post You've only got one rez which might be an issue. there's so much damage output along with so much defense that nothing actually ever dies. 1 rez is more than enough for emergencies.




Quote:
Originally Posted by Marty Silverblade View Post
Also, it looks like your Curses Necro has more energy than he needs. Less SR, more Curses imo. i had him running higher Curses initially, and even with only 1 pip of energy regen he was fine. until he started pumping Foul Feast on my frontline. so i fiddled with it and found that 13 SR is perfect (breakpoint on SoLS, breakpoint+1 on Foul Feast to counter Weakness)
majoho
majoho
Forge Runner
#37
Quote: Originally Posted by mage767 View Post
FragWay I like that one, I run a similar build except I use a second rit instead of the monk - also i have my Dervish with a paragon secondary and he's using the deep wound shout (can't recall the name).

Will check to see if I can't pick up something from this build to make my own better
Mednes
Mednes
Ascalonian Squire
#38
people get 2 PI mesmers with resto heals and 1 BiP necro with shout buffs/ other support. It is amazing. Also use ST with offensive communing spirits -> much faster. Or you can do it much faster with 4/5 mesmers who have E-surge and PI
p
pingu666
Jungle Guide
#39
ive run a semi similer build to the one above
if you chuck in fgj on the warrior, and mark of fury on a necro, you can actully drop deep wound
along with ebsoh and soh if you can get them in, you can do really high average damage (+45-50?) + 10 from barbs. and with your adreanline charging skills they light up really fast

perhaps drop a derv and take a ranger/paragon with gofte and anthem of envy