Wand/staff attack skills.
As attack skills ignore damage, some of the single target spells, and maybe one or two AoE spells, should be converted over into attack skills (since the damage on those ignores armor).
With that, els would have a method of being able to deal damage in HM and it'd involve the least amount of changes overall. Plus anet doesn't need to make these changes to the pvp side of things unless they want to mix things up.
Potential spells to be converted:
Anything that's a projectile spell
Enervating charge
Lightning bolt
Lightning Javelin
Stone Daggers
Stoning
Flare
Lava Arrows
Ice Spear
Water Trident
Easiest ways to fix els in PvE
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If you made 1 or 2 AoE spells from each attribute this way, I would be all for that. It would let Master of Magic see more use for sure.
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Simply put, give them armor ignoring damage in fire, air and water lines like in the earth line of spells. Tenari's crystals wokrs because it is armor ignoring. That way you don't have to OP AOE like it was before HM and can undo some of the nerfs like they have been working on. This fix is simple and allready in the game mechanics.
My ele has an axe and conjure frost coupled with strength of honor (from hero) and triple chop, cyclone axe and whirlwind attack. Someone splinters me and everything suddenly sexplodes. Yes, sexplodes. It's that hot!
Got a messy watermagic armor buff too.
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Just give an inherent armor penetration to energy storage. 1 pt per point in ES, or per 2 points or whatever. But only in PvE hard mode. Maybe change one of the elementalist-specific pve skills like intensity or that other one to do just that.
Oh, and something to increase casting speed. my warrior manages to get maybe one attack chain off in HM. Then things are dead... If I were to play my ele as a caster, I'm sure I would do fireworks... like way back when in prophecies, Orion would do firestorm at the end of a fight. I wouldn't be able to cast fast enough to actually do anything.
Before I went meleele, I did discord AP caller, boring :/
Got a messy watermagic armor buff too.
edit:
Just give an inherent armor penetration to energy storage. 1 pt per point in ES, or per 2 points or whatever. But only in PvE hard mode. Maybe change one of the elementalist-specific pve skills like intensity or that other one to do just that.
Oh, and something to increase casting speed. my warrior manages to get maybe one attack chain off in HM. Then things are dead... If I were to play my ele as a caster, I'm sure I would do fireworks... like way back when in prophecies, Orion would do firestorm at the end of a fight. I wouldn't be able to cast fast enough to actually do anything.
Before I went meleele, I did discord AP caller, boring :/
The problem isn't eles. The problem is people wanting to play ele's "wrong." People expect eles to be an aoe DPS class because the guy who shots fireballs in other MMOs is a DPS class. Eles in PvE are an AoE control class. Blind, knockdowns, snares, weakness, cracked armor, wards. Mix in some PvE skills for damage (like pain inverter), and an ele is very capable in PvE.
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The problem isn't eles. The problem is people wanting to play ele's "wrong." People expect eles to be an aoe DPS class because the guy who shots fireballs in other MMOs is a DPS class. Eles in PvE are an AoE control class. Blind, knockdowns, snares, weakness, cracked armor, wards. Mix in some PvE skills for damage (like pain inverter), and an ele is very capable in PvE.
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| Elementalists can inflict more damage in a single strike than any other profession. |
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I dont think his point is that he has to run an armor ignoring damage-way, just that he would like to see the damage potential of elemental damage closer to that of armor ignoring damage.
PVE Conjures adding + damage to spells IMO. I"d also change PVE mirror of ice to add AoE like Keystone, rather than only giving +damage to one target.
+20 would make up for the 30% loss on skills <100. (70.7% from 100 armor with cracked)
+40% or +15% armor penetration on intensity
It wouldn't help DOTs... but whatever, they have EBSOH.
+20 would make up for the 30% loss on skills <100. (70.7% from 100 armor with cracked)
+40% or +15% armor penetration on intensity
It wouldn't help DOTs... but whatever, they have EBSOH.


