So what do you guys think is the next profession to get a big update? The following already have recently (somewhat):
Dervish
Warrior
Mesmer
Ritualist
Assassin (I think I remember one?)
Assuming I'm right, that leaves the following to potentially get updates (assuming ANet isn't done with big profession updates):
Elementalist
Monk
Ranger
Necromancer
Paragon
I think that para might get the next one, simply because almost every one of them uses Imbagon and I believe I remember ANet saying once they wanted to address that. If a para isn't using Imbagon they either most likely haven't gotten all the skills yet or it's a hero.
These updates relate to PvE btw, not PvP. Also, I'm not saying that just because a profession hasn't gotten an update means that they need one. This thread is to discuss which ones are believed to need some kind update and why.
Next Profession to get Update?
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i would say paragon+ele.
paragon because simply outside of a few(like 3,maybe 4?) builds paragons arent used.
eles i would say need an update because when your supposed to be the nuker character of the game, and you do less then half the damadge the skill says, and you get beat by monks in aoe damdge by them using RoJ... you have a problem.
paragon because simply outside of a few(like 3,maybe 4?) builds paragons arent used.
eles i would say need an update because when your supposed to be the nuker character of the game, and you do less then half the damadge the skill says, and you get beat by monks in aoe damdge by them using RoJ... you have a problem.
Imo:
little nerf (pvp side) for dervs (Avatar of grenth + aura of grenth seems very abused now);
buff to non-imba paragon and smite monks (cause anet said they want to do it...)
ranger and ele MASSIVE rework. The first has useless mechanics like traps, most of spirits, pet and bow damage + preparation are pretty weak.
Ele need a rework of loads of very crappy skills(glyphs, PBAoE, Wards, water) a neew energy storage and the insuperable caster damage they should have.
P.S: there's not another thread in riverside (What's next on your....) ?
little nerf (pvp side) for dervs (Avatar of grenth + aura of grenth seems very abused now);
buff to non-imba paragon and smite monks (cause anet said they want to do it...)
ranger and ele MASSIVE rework. The first has useless mechanics like traps, most of spirits, pet and bow damage + preparation are pretty weak.
Ele need a rework of loads of very crappy skills(glyphs, PBAoE, Wards, water) a neew energy storage and the insuperable caster damage they should have.
P.S: there's not another thread in riverside (What's next on your....) ?
Rangers need an update cause Mesmers completely outclass them for shutdown after the last mesmer update, and with the nerf to Asuran Scan their damage output is terrible now.
Paragons need less niche skills... with 7 heroes I've actually found Paragons extremely useful; for example Lyric of Zeal is amazing energy management if you put a signet on every hero. But you don't often get to control the bar of every team member, so a lot of their potential isn't used. Idk what the best fix to this is; they are supposed to be a "team" profession so the fact that they aren't often used in random groups is kind of expected...
Intensity should add armor penetration to all elementalist spells. no major rework needed.
Paragons need less niche skills... with 7 heroes I've actually found Paragons extremely useful; for example Lyric of Zeal is amazing energy management if you put a signet on every hero. But you don't often get to control the bar of every team member, so a lot of their potential isn't used. Idk what the best fix to this is; they are supposed to be a "team" profession so the fact that they aren't often used in random groups is kind of expected...
Intensity should add armor penetration to all elementalist spells. no major rework needed.
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elementalists, rangers and paragons need some love to be useful at PvE.
Right now, the only ranger build worth bringing to your party (hero or player) is the splinter barrage.
Eles don't use 25% of they're elite skills at PvE; water is absolutely useless except for blurred vision & ward on kathandrax/djinn boss at slaver's
Paragons are a joke, only a few command skills are worth using in a party, motivation is dead, leadership has almost no useful skills and spear mastery = vicious attack/spear of lightning, also no imbagon = no party for ya
Right now, the only ranger build worth bringing to your party (hero or player) is the splinter barrage.
Eles don't use 25% of they're elite skills at PvE; water is absolutely useless except for blurred vision & ward on kathandrax/djinn boss at slaver's
Paragons are a joke, only a few command skills are worth using in a party, motivation is dead, leadership has almost no useful skills and spear mastery = vicious attack/spear of lightning, also no imbagon = no party for ya
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my bet is once they figger out just how overpowered 7-heroes in a party can be when people restructure their builds is its gonna be nerfopolis.. they will probably do nerfs across all professions.. none will be safe until they feel that things are a challenge again, unfortunately.
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Seriously 7 heroes can be more powerful than hero henchmen mix but 8 good players way outclasses 7 heroes.
Heroes have more rapid reactions than players but their limited ai will always make them weaker.
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So what do you guys think is the next profession to get a big update? The following already have recently (somewhat):
Dervish Warrior Mesmer Ritualist Assassin (I think I remember one?) Assuming I'm right, that leaves the following to potentially get updates (assuming ANet isn't done with big profession updates): Elementalist Monk Ranger Necromancer Paragon |
And however thinks elementalists and rangers are fine as they are now for pve... well, let's just say, they are in the same situation as the dervishes were: completely outclassed in everything by other profs. The only big difference between those two and the old dervs, is that at least ele and ranger are decently balanced for pvp.
No more big profession changes, more like a few buffs/nerfs here and there across many professions. Although first, we may see an update to shake up the stale PvP meta. This is in the suggestion forum, so I am going to suggest what I think should and most likely will be worked on for PvE.
Paragon- More damage, preferably added damage to the party. Think Orders with a Paragon twist. Motivation buff to include more control of single target healing.
Elementalist- More Damage in HM. The intensity change was cute, but not a game changer.
Ranger- Easier use of Nature Rituals and Preparations. Buffs to traps in PvE would be nice. Synergy between a Ranger and Pet, to give incentive for beast masters.
Monks- Offensive changes in the Smiting line. Right now the good skills are all reactive damage. Give monks the option to go all offense.
Paragon- More damage, preferably added damage to the party. Think Orders with a Paragon twist. Motivation buff to include more control of single target healing.
Elementalist- More Damage in HM. The intensity change was cute, but not a game changer.
Ranger- Easier use of Nature Rituals and Preparations. Buffs to traps in PvE would be nice. Synergy between a Ranger and Pet, to give incentive for beast masters.
Monks- Offensive changes in the Smiting line. Right now the good skills are all reactive damage. Give monks the option to go all offense.
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In April 2010, ANet staff said, "[...] non-“Imbagon” Paragons, and the smiting line for the Monk" are "things we’ve been considering for major updates of their own."
source: http://wiki.guildwars.com/wiki/Upcom...s_and_features
there you go...
source: http://wiki.guildwars.com/wiki/Upcom...s_and_features
there you go...
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Nope first they figure out how overpowered 8 people is and then nerf the players.
Seriously 7 heroes can be more powerful than hero henchmen mix but 8 good players way outclasses 7 heroes. Heroes have more rapid reactions than players but their limited ai will always make them weaker. |
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Imo:
little nerf (pvp side) for dervs (Avatar of grenth + aura of grenth seems very abused now); buff to non-imba paragon and smite monks (cause anet said they want to do it...) ranger and ele MASSIVE rework. The first has useless mechanics like traps, most of spirits, pet and bow damage + preparation are pretty weak. Ele need a rework of loads of very crappy skills(glyphs, PBAoE, Wards, water) a neew energy storage and the insuperable caster damage they should have. |
The order should be: Ranger/Ele -> Paras -> Smite monks...IMO.
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Ranger- Easier use of Nature Rituals and Preparations. Buffs to traps in PvE would be nice. Synergy between a Ranger and Pet, to give incentive for beast masters.
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BM: Enraged Lunge, Feral Aggression, Call of Haste (only to mitigate dumb pet AI), Scavenger's Strike, Brutal Strike.
Actually the main reason to bring a pet is to get access to a good IAS, namely Never Rampage Alone.
Marks: Prepared Shot, Concussion Shot, Savage Shot, Broad Head Arrow, Needling Shot, Volley, Read the Wind (even Penetrating/Sundering Attack are bad now without Asuran Scan)
What other profession has, 5-6 useful skills in an entire attribute?
Who uses stuff like Bestial Pounce, Feral Lunge, Pounce (and the former two are even kindly duplicated)... or Arcing Shot, Crossfire, Forked Arrow, Hunter's Shot, Power Shot, Precision Shot, Splinter Shot ...... I don't even know what Arcing Shot does apart from flying super slow.
@ Smiting Monks: Echo RoJ currently beats every single Elementalist nuke, and Eles are a "nuking" profession. I think they need fixing waaaay before smiting Monks do.
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- Cap armor values to something reasonable (60-100)
- Turn strength of honor into a self-buff akin to spirit's strength, adjust power or add IAS as needed.
This would slightly hit absurd melee, give ranged physical a small boost, set eles to about right, and give smite monks another option if they don't want to heal their heros. Seems alot easier than redesigning professions anyway.
- Turn strength of honor into a self-buff akin to spirit's strength, adjust power or add IAS as needed.
This would slightly hit absurd melee, give ranged physical a small boost, set eles to about right, and give smite monks another option if they don't want to heal their heros. Seems alot easier than redesigning professions anyway.

