Feature Build: The calm before the storm
6 pages • Page 5
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Yeah, with vanquishes already giving faction/rep pts when finished, Im not sure how they will do that, although I may start doing vanquishes on another Char+6 heroes and having an alt acc just AFK for the title. I am not sure if thats a good idea yet, but It would be an easy way to get vanquisher on my alts and if it does give good rep/faction a good way for the other titles too. CANT WAIT FOR TOMORROW....lol
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And yeah, you already get points when you complete the vanquish, which is why I'm curious how the rewards for the zaishen vanquishes will work. I mean, obviously they have to have something in order to attract people to doing them, but they have to balance that with the points and stuff we get already for vanquishing, as well as balance that with the rewards for the other zaishen stuff...hmmm. Definitely interested to see what happens tomorrow.
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I definitely was just making sure all of my heroes on my main are runed up and ready to go, and seeing what I have set up on my others XD I'm sure the update will happen while I'm at work, they always seem to anyway
![]() And yeah, you already get points when you complete the vanquish, which is why I'm curious how the rewards for the zaishen vanquishes will work. I mean, obviously they have to have something in order to attract people to doing them, but they have to balance that with the points and stuff we get already for vanquishing, as well as balance that with the rewards for the other zaishen stuff...hmmm. Definitely interested to see what happens tomorrow. |
It's pretty smart, really.
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So what do you all think will be the quests Luitenant Langmar gives out in pre? There aren't enough bosses already exhisting in pre to do meaningul bounties (considering the charr are essentially all the same).
Do you think they will add new special spawn bosses throughout all of pre that only appear when the quest is active? Will it alter the levels of mobs in the area?
It is Langmar so I kind of expect it to be charr themed and thus across the wall (most of the time - hopefully they make use of the rest of pre). Maybe it will be specific mob spawns instead of a simple boss and bounty. Ironically it could become the most party based title in the game (if it's difficult enough I could see people puging this more than anything else).
Do you think they will add new special spawn bosses throughout all of pre that only appear when the quest is active? Will it alter the levels of mobs in the area?
It is Langmar so I kind of expect it to be charr themed and thus across the wall (most of the time - hopefully they make use of the rest of pre). Maybe it will be specific mob spawns instead of a simple boss and bounty. Ironically it could become the most party based title in the game (if it's difficult enough I could see people puging this more than anything else).
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My thought is that the ZV idea is a way to help mitigate the grind people complain about for the various rank titles. Getting an extra few thousand towards a rank is going to attract a lot of people... and instead of entirely reworking each separate track, they're able to make each track less grindy just by adding ZVs with additional rank bonuses.
It's pretty smart, really. |
We may not need Gate Monkeys anymore lol...
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So what do you all think will be the quests Luitenant Langmar gives out in pre? There aren't enough bosses already exhisting in pre to do meaningul bounties (considering the charr are essentially all the same).
Do you think they will add new special spawn bosses throughout all of pre that only appear when the quest is active? Will it alter the levels of mobs in the area? It is Langmar so I kind of expect it to be charr themed and thus across the wall (most of the time - hopefully they make use of the rest of pre). Maybe it will be specific mob spawns instead of a simple boss and bounty. Ironically it could become the most party based title in the game (if it's difficult enough I could see people puging this more than anything else). |
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Its possibly a WiK-esque overhaul of the area that goes on whenever you enter pre searing areas with the quests on.
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The only way I can see it working is if the quest scales mobs to your level but prevents you from getting experience from anything except the quest reward. This would prevent people from zoning in and out constantly just killing the higher level mobs until they are level 20.
How cool would it be if the content was BMP style stuff or a random enter button which places you in a searing type mission where you had to defend against a charr invasion with other players and thus had a party greater than two people.
I wonder where Langmar will be?
7 heroes... i like
daily Z vanquish or something like that... i like
i really disagree with the survivor thing, with kath hammers, its easy enough already, now they are allowing you to earn a title even after you "technically" lost the right to get it... thats just plain stupid
they always say, every step forward is 2 steps back, and ANet has a tendency to follow this formula well
daily Z vanquish or something like that... i like
i really disagree with the survivor thing, with kath hammers, its easy enough already, now they are allowing you to earn a title even after you "technically" lost the right to get it... thats just plain stupid
they always say, every step forward is 2 steps back, and ANet has a tendency to follow this formula well
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Think im the only one not wanting the hero update.
IMO its the dead to people teams. Although, im a hypocrite cause i got some 7 hero ish worked out already. PEW PEW get it done and over with. 0~/====> <--fellblade GG |
What Anet should have done is additional "Zaishen Pick Up" quests that could only be initiated when the group has no heroes or henchies. Or make all mobs randomly drop some new unique items when the group has no H/h...etc.
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7 heroes... i like
daily Z vanquish or something like that... i like i really disagree with the survivor thing, with kath hammers, its easy enough already, now they are allowing you to earn a title even after you "technically" lost the right to get it... thats just plain stupid they always say, every step forward is 2 steps back, and ANet has a tendency to follow this formula well |
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didnt need to stock up on runes, all my heros are fully equipped, even the ones i dont normally use just in case
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Same here when I finally decided on a main, I pimped them all with good weapons, and runes, even paying 3-5k for necro insignia sheeesh I hated hooking up my heroes a few years ago when certain insignia/runes were F N expensive....
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i really disagree with the survivor thing, with kath hammers, its easy enough already, now they are allowing you to earn a title even after you "technically" lost the right to get it... thats just plain stupid
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This is a massive improvement.
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I seriously doubt that people who would use 7 heroes can't do everything with 3 heroes already. The areas that people can't do with 3 heroes would still be impossible with 7 heroes.
What Anet should have done is additional "Zaishen Pick Up" quests that could only be initiated when the group has no heroes or henchies. Or make all mobs randomly drop some new unique items when the group has no H/h...etc. |
As casual gamers become more of a consideration in all gaming you can expect to see the last bitter shreds of hard core McQuaidism removed from most online gaming.. get used to it.
/NERRRRRRDDDDGASSSSMMMMM
Seriously, though, I'm looking forward to finishing GWAMM by getting Masters on HM Eternal Grove >_>. It's that one thing I've just been dreading to start...and it's the only thing I have left to do for GWAMM...
LDOA change would be amazing for my 2 year old lv 14 Warrior in pre
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They should change it so all tonics are usable in explorable areas. Would make spamming easier
Seriously, though, I'm looking forward to finishing GWAMM by getting Masters on HM Eternal Grove >_>. It's that one thing I've just been dreading to start...and it's the only thing I have left to do for GWAMM...
LDOA change would be amazing for my 2 year old lv 14 Warrior in pre
EDIT:
They should change it so all tonics are usable in explorable areas. Would make spamming easier

I'm looking forward to being able to do a lot more vanquishing on my own schedule, in my own time. I don't really consider myself to be a hugely skilled player, and I still find some areas to be too challenging for my team when I don't feel the henchmen support the builds I want to use for myself/my heroes.
I have a friend I met via Guru that I play with most of the time... she and I have a blast together... but she's also already vanquished a lot of the areas I still need to do (most of them). And our schedules don't always coincide, so it can be difficult for both of us to be waiting for the other to log on. My husband has only finished two campaigns now, and he's not much interested in vanquishing yet. And last but not least, I've had some pretty miserable experiences with PuGs that I'd rather not repeat. So yeah, I like the idea of the 7 heroes very much, and I'm completely geeked over the Zaishen Vanquish concept... especially since there wasn't even a HINT of such a thing until today. How awesome is that??
I have a friend I met via Guru that I play with most of the time... she and I have a blast together... but she's also already vanquished a lot of the areas I still need to do (most of them). And our schedules don't always coincide, so it can be difficult for both of us to be waiting for the other to log on. My husband has only finished two campaigns now, and he's not much interested in vanquishing yet. And last but not least, I've had some pretty miserable experiences with PuGs that I'd rather not repeat. So yeah, I like the idea of the 7 heroes very much, and I'm completely geeked over the Zaishen Vanquish concept... especially since there wasn't even a HINT of such a thing until today. How awesome is that??

