...because it still draws me back, and I'm not really sure why
this game does that when most others don't.
I love the variety of the scenery, the size of the world, that I can just go and do my own thing or join a guild group or a pug. I love mechanics such as loot being pre-assigned (no fights, no loot stealing, etc - you can feel happy for someone getting a good drop instead of fighting over who gets it), that death doesn't do permanent "damage" to your character (no xp loss, no need to buy anything back, etc), that you are free to try something crazy to see if it works. I love the synergistic-nature of a lot of the skills, and that you don't have too many skills active at once needing a million keybindings, while still having a dazzling array of skills to choose from to change how your character plays (even if a lot of them turn out to be very specialized in when they can be used, or crap "most" of the time). I love the humour in the quests, and the art style used for the game.
For the games that I started playing 4-5 years ago...Guild Wars is one of only 2 that I still play regularly. Every time I leave it, I wind up coming back a little while later (my longest & most recent break was about 6-9 months for Aion). Other games I play for a bit, get bored/frustrated/blocked/whatever, and leave. Guild Wars is still fun...even if I have done most things now, and my play time is rarely the 12 hour-long days on weekends anymore, I can't just abandon it either.
I've got lots of games gathering dust on the shelf...but Guild Wars is still what I turn to when I want to play something.
