In my Opinion one of the weakest disadvantages for palm strike is that the cripple can be cleaned very fast which then prevents trampling ox's followup from KDing.(i think atm the monks has about 1.5seconds of reaction time after Palm Strike hits to clean the cripple and not only that the animation for palm strike is very obvious.
My suggestion: Add functionality to Palm strike that the next attack after palm strike activates 50% faster. That way it forces the monks to react faster inorder to prevent the KD.
Palm Strike Buff
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QQ why won't my faceroll kill pplz?!?!/1/1/1
In the meantime, we should also make trampling ox unblockable, sever artery and cripslash inflict deep wound so we don't have to bother with gash, devastating hammer, backbreaker, and earth shaker inflict deep wound and blindness, and blinding surge inflict bleeding.
Your logic is totally flawed. All builds have some sort of counter to it. If it gets countered, then suck it up. You just have to wait like, 8 more seconds for another shot.
In the meantime, we should also make trampling ox unblockable, sever artery and cripslash inflict deep wound so we don't have to bother with gash, devastating hammer, backbreaker, and earth shaker inflict deep wound and blindness, and blinding surge inflict bleeding.
Your logic is totally flawed. All builds have some sort of counter to it. If it gets countered, then suck it up. You just have to wait like, 8 more seconds for another shot.
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