Skill Balances
For more information on these changes, please see the Developer Updates page.
Assassin
* Assault Enchantments: increased recharge to 8 seconds.
* Fox Fangs: split for PvP; retains original functionality.
* Fox Fangs (PvP): increased recharge to 6 seconds.
* Shadow Walk: removed existing restriction on enchantments; added the following functionality: "Your stances and enchantments are disabled for 10 seconds."
* Wild Strike: split for PvP; retains original functionality.
* Wild Strike(PvP): increased recharge to 6 seconds.
Elementalist
* Chain Lightning: decreased recharge to 6 seconds.
* Freezing Gust: decreased duration to 1...5 seconds; increased recharge to 7 seconds.
* Invoke Lightning: decreased activation time to 1 second; decreased recharge to 8 seconds.
Monk
* Aegis (PvP): removed existing failure effect for spells; added the following functionality: "Target other party member cannot be the target of hostile spells."
* Draw Conditions: increased recharge to 4 seconds.
* Healing Burst: increased target healing to 10...160.
* Patient Spirit: added the following functionality: "No effect if ends early."
Necromancer
* Angorodon's Gaze: changed attribute to Soul Reaping; increased Energy gain to 5...15; increased Health stealing to 10...50.
* Foul Feast: decreased Energy gain to 0...2 per condition; decreased recharge to 4; added the following functionality: "This skill recharges twice as fast if you remove Disease from your target."
* Strip Enchantment: decreased number of enchantments removed to 0...2; increased recharge to 20 seconds.
Ranger
* Crippling Shot: increased recharge to 4 seconds; increased Cripple duration to 1...11 seconds.
* Melandru's Shot: decreased recharge to 10 seconds.
Ritualist
* Weapon of Shadow: added the following functionality: "The next 0...3 times that ally hits with an attack, his target is Blinded for 5 seconds."
NPC Updates
* Fuu Rin [Assassin Henchman] no longer uses Fox Fangs; she now use Fox Fangs (PvP).
Bug Fixes
* Fixed a text bug where Cracked Armor was omitted from the skill description for Mend Condition.
* Fixed a text bug where Cracked Armor was omitted from the skill description for Purge Conditions.
Update - December 9, 2010
3 pages • Page 1
b
b
Quote:
|
wow this is it. had a rather long load just for those changes. and is it just me or is all they did was move the necro skill? seems the same to me.
|
T
I can confirm Foul Feast's change.
Otherwise, I'm not finding anything else for Necromancer.
Silly to say that it recharges in half that time if Disease has been removed. Is 2 seconds that big of a difference?
Otherwise, I'm not finding anything else for Necromancer.
Silly to say that it recharges in half that time if Disease has been removed. Is 2 seconds that big of a difference?
I'm not insane for clicking refresh over and over to see if they add it, am I?
P
A

