Final Skill/Content Updates: What would you like to see happen before GW2 arrives?

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S
Sirius Bsns
Banned
#1
Answer the question asked in the title [What would you like to see happen before GW2 arrives?]. You can discuss anything ranging from PvE to PvP, from skill functionalities to specific areas, etc.

I'd personally like to see some of the following skill functionalities changed, and some arenas fixed or removed. Here are some good examples of what to post:

PvP ONLY (since I'm a huge PvP junky):
Decapitate: [using same current skill stats]; Elite Axe Attack. Move 100% faster for 1 second towards target foe and deals +5...41...50 damage if hit. Inflicts Deep Wound condition (5...17...20 seconds). Automatic critical hit. You lose all adrenaline and Energy.

Counterattack: 5a [adrenaline]; Melee Attack. You gain 3...7...8 Energy if target foe is attacking or casting a spell.

Bull's Charge: 4a[adrenaline]; Elite Stance. (5...10...11 seconds.) You move 33% faster, and your next melee attack activates 33% faster. Causes knock-down if you hit a moving foe in melee.

Spiteful Spirit: 5e[energy]; 1/4s[activation]; 25s[recharge] Elite Hex Spell. (0...2...3 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill. If a skill is used during this hex, deals 5...10...19 additional damage. affects foes within the area, and Spiteful Spirit is renewed.

Barrage: Elite Bow Attack. Deals +5...17...20 damage. Hits target, and up to 6 foes in the area. All your preparations are removed, and +20 recharge time if target foe is below 50% Health.

Word of Censure: 5e(energy); 1s(cast time); 20s(recharge); Elite Spell. Deals 15...63...75 holy damage and is hexed for 0...3...6 seconds. While under Word of Censure, if target foe casts a spell, that foe is dazed for 0...2...3 seconds. +20 recharge time if target foe is below 33% Health.

Codex Arenas: converted into a permanent Costume Brawl like arena.

Random Arenas: Either ban healer classes/attributes, or implement some kind of team "balance" whereby every team will have one, and ONLY one "healer" in their team, or else the timer resets. Also, ban all bad/griever skills that negatively impact matches [i.e.:Escape, Vow of Silence, B.Surge, etc.].

This is just a taste of what I'd like to see before GW2 arrives. What would you like to see happen on some of the final updates before GW2 gets here?
??iljo
??iljo
Desert Nomad
#2
Ursan revert and old school halls.





Since OP skill balance is LOL.
FengShuiDove
FengShuiDove
Forge Runner
#3
...I hope you're joking about those skill balances.

I'd like to see a buff to the Smiting elites, the Dervish in general, and Paragon elites and Motivation line. That's about enough. Of course, I'd like Winds of Change to be fun and successful, and the 7 hero update is absolutely essential. Something I definitely want to play with for a while before moving on.
Xsiriss
Xsiriss
Jungle Guide
#4
Yeeeeeah no. These are just complete reworkings of the skills and why so prejudice agaisnt barrage? Rangers have already been beaten a fair few times with the nerf stick.
And banning healers/support in RA? What planet are you on seriously.

All we need to see is buffs to dervish, paragon and smiting as well as maybe 7heroes.I would love to see some buffs for sword mastery and rangers but that's problem not going to happen.
A
Aldric
Wilds Pathfinder
#5
+20 secs additional recharge time for a 1sec elite attack if an enemy is below 50% health?

Am i reading that wrong or for some reason you want barrage to be terribad?
Bright Star Shine
Bright Star Shine
Furnace Stoker
#6
Quote:
Originally Posted by Sirius Bsns View Post
Spiteful Spirit: 5e[energy]; 1/4s[activation]; 25s[recharge] Elite Hex Spell. (0...2...3 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill. If a skill is used during this hex, deals 5...10...19 additional damage. affects foes within the area, and Spiteful Spirit is renewed.
Yeah, as if SS isn't powerful enough as it is, make it like an infinite damage dealer, woohoo! Let's make everything insta-kill stuff perhaps? Just cause it actually doesn't matter anymore..

Nah, i'd like to see an ele buff... They're way inferior to mes and necro atm, with their armor-ignoring damage... Eles aren't the top-notch nukers they're used to be, they're just some support bitch that stands in the backline bonding assassin tanks, and mesmer nukers... Where is the day they blasted shit to oblivion?
S
Sirius Bsns
Banned
#7
I've updated my post to express that my hopes would be for PvP only. Also, I welcome constructive criticism, so if you like one or more of my ideas and think that tweaking my numbers would help, post your thoughts. Feel free to add other skills, areas, etc. Express y'self!!

And another thing, don't just say why one or more of my ideas might be OP'd. Explain why it would be, especially with numbers and calculations.

Here's another skill functionality I would like to see happen before GW2 comes out:

Enchanter's Conundrum: 5e[energy]; 3s[cast time]; 12s[recharge] (PvP) Elite Hex Spell. (6 seconds.) Target foe's next skill casts twice as fast and takes +10...47...56 seconds to recharge. If target foe is enchanted, you cast this hex 50% faster and it causes -1...3...3 Health degeneration.
stretchs
stretchs
Jungle Guide
#8
Ban Bsurge? I understand a bit things like SF or Escape as in their incarnations it tends to be griefing, but you can put a good damage build around BSurge as well as it's ability to help defend your team.

That is opening a can of worms to remove all defensive skills altogether which is just bad gameplay.
S
Sirius Bsns
Banned
#9
Quote:
Originally Posted by stretchs View Post
Ban Bsurge? I understand a bit things like SF or Escape as in their incarnations it tends to be griefing, but you can put a good damage build around BSurge as well as it's ability to help defend your team.

That is opening a can of worms to remove all defensive skills altogether which is just bad gameplay.
B.Surge's current form promotes bad gameplay. It's just a rollface skill that requires no skill and yields too good an outcome. It'd be more skillful to change B.Surge to the following:

Blinding Surge: 10e[energy]; 3/4s[cast time]; 4s[recharge]; Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (1...3...4 seconds) on target and adjacent foes. 25% armor penetration.

With this new tweak, B.Surge would require better timing and usage to yield optimal results. If blind doesn't last so long, it forces the user to use it whenever they think a meleer's going to unleash attack skills instead of just fire-and-forgetting him and shutting him down for too long a duration. It'd also punish user's energy if spammed.
Warvic
Warvic
Wilds Pathfinder
#10
You know that making RA like that (always a healer) will make it 999 times harder for people to win right? Wich will make the title even harder to archieve.

nah, you prolly don't understand that.
S
Sirius Bsns
Banned
#11
Quote:
Originally Posted by Warvic View Post
You know that making RA like that (always a healer) will make it 999 times harder for people to win right? Wich will make the title even harder to archieve.

nah, you prolly don't understand that.
How? Please elaborate on that with some facts. I think it'd make teams equally capable of winning, and only the best players with optimal builds will win, as they should. Also, it'd make facing syncers way more fair than not having a healer and just losing to them [period].

Quote:
Originally Posted by Azazello View Post
Haha I would love if they banned healers from RA (although I have no idea how they would do it). It would be all packhunters, defy warriors, and blood necros. It would be like a schoolgirls hair pulling match. I would want obs mode for RA.
Easy. Just deny the player entry if the "enter" button is clicked and if healing and/or protection skills are detected, etc., etc..
A
Azazello
Frost Gate Guardian
#12
Haha I would love if they banned healers from RA (although I have no idea how they would do it). It would be all packhunters, defy warriors, and blood necros. It would be like a schoolgirls hair pulling match. I would want obs mode for RA.
K
Killed u man
Forge Runner
#13
Aside from the fact that OP's updates are never going to implemented, and are dartboard buffs:

I love how people alrdy say his SS is OP. People, learn how GW works, please to god.

Even IF you manage to use SS on recharge (which is once per second), AND you manage to use it on a skill each time AND you manage to hit up to 3 people with the AoE effect EACH time, you're still looking at only 162 DPS which is nearly nothing for an AoE damage dealer. It's 54 dps on a single target.
RedDog91
RedDog91
Desert Nomad
#14
There is no way OP is being serious. I mean, those skill "balances" are the worst ideas ever set in this forum.
instanceskiller
instanceskiller
Lion's Arch Merchant
#15
Would love to see a buff to eles (particularly water magic), Smiting prayers,
and I guess Shadow Steps. For all we know though, this upcoming derv update could very well be the last skill balance before guild wars 2 comes out.
Saru The Boss
Saru The Boss
Frost Gate Guardian
#16
I'd want Dhuum/Skeletons of Dhuum gone, Sliver re-bugged, and the 2009 version of Shadow Form back...

Annnd DwG nerfed.

Oh, and the Fast Casting cap for everyone else (Rock Candies, Pie un-nerfed) removed.
Skye Marin
Skye Marin
Jungle Guide
#17
Quote:
Originally Posted by RedDog91 View Post
There is no way OP is being serious. I mean, those skill "balances" are the worst ideas ever set in this forum.
Yes, this.

OP has unbelievably hilariously bad ideas.
FengShuiDove
FengShuiDove
Forge Runner
#18
Quote:
Originally Posted by Sirius Bsns View Post
How? Please elaborate on that with some facts. I think it'd make teams equally capable of winning, and only the best players with optimal builds will win, as they should. Also, it'd make facing syncers way more fair than not having a healer and just losing to them [period].
It's make every single team just as capable of winning, which means that your chances of getting 5 in a row are 1/(2^5) or 1/32. If you include player skill as a factor in the equation, you can reduce it some, and if you include a lucky team setup you can reduce it some more. But ultimately it's just RPS until beaten. Whereas now, the better of two balanced teams can win and achieve a streak. Think of how hard it was during CB this year to get a streak going with new people each time. It would basically be that.

Here's my Smite Elite buff (PvE only):

Balthazar's Pendulum: 5e, .25s, 8s
Elite Enchantment Spell. For 0...4...5 seconds, the next time target ally would take damage, the damage is negated and the foe dealing the damage takes 10...65...80 damage and is knocked down for 2...4...4 seconds.

Basically this becomes an elite Reversal of Damage. It maintains the "Pendulum" idea in the damage reversal, acts as a healthy prot, does some good damage without being an overpowered explosion of damage, and has the utility of a good knockdown. The KD is no more powerful than PI which can floor an entire mob, and the damage is not significantly better than RoD, and is also balanced by the recharge time and the cost of an elite slot.

Defender's Zeal: 5e, 1s, 15s
Elite Enchantment Spell. For 1...3...4 seconds, damage received by target ally is reduced by 10...18...25, and every time target ally takes damage, you and that ally gain 1...2...2 energy.

Changed from a Hex to an Enchantment mostly because things die too quickly and in my mind "Defender's" seems like a good utility enchantment. This combines the skill's original "zealous" functionality with a small bit of active prot. It's shorter than Shielding Hands but offers a little more reduction. It'll also pretty much pump the caster and the ally full of energy if they're under any kind of fire, and break-even occurs after only 3 hits for a dedicated Smiter.

Shield of Judgment: 10e, 1s, 30s
Elite Enchantment Spell. For 5...12...15 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41...50 holy damage.

Shield of Judgment is actually kind of a neat skill to run on a Smite hero as is. The change in cost, recharge, and duration just serve to make it more viable for fast-paced PvE and less painful to see miscast on the wrong character or at the end of a battle.

Signet of Judgment: 0e, .25s, 12s
Elite Signet. Target and adjacent foes are knocked down. That foe and all adjacent foes take 15...63...75 holy damage.

Another minimally invasive fix. The cast time is reduced so it's a viable interrupt because let's face it, the damage is paltry. Recharge time reduced because it never needed to be 20s in PvE. The adjacent foe KD might be a bit much, but it is an elite skill after all, and I'm sort of comparing it to YMLaD which recharges faster, does more damage, and causes a condition. It also recharges in the same time as the more powerful group KD, PI, and is balanced by doing some damage instead of the extra long KD.

Word of Censure: 10e, 1s, 5s
Elite Spell. Target foe takes 10...63...75 holy damage. If your target was below 50% health, you gain 7 energy and Word of Censure deals an additional 10...35...50 damage to target and nearby foes.

Honestly, this still feels somewhat weak to me because of the high energy cost. However, the change to functionality reflects what I really want to do with this skill: reward tactical use instead of punishing it. It's the same with WoH and ZB, where additional benefits occur under 50%, when it's most needed. Likewise, WoC now rewards good use with some energy return and a good damage packet to a wide area, instead of punishing it with a ridiculous recharge when it is already expensive and underwhelming.
S
Sirius Bsns
Banned
#19
Quote:
Originally Posted by Killed u man View Post
Aside from the fact that OP's updates are never going to implemented, and are dartboard buffs:

I love how people alrdy say his SS is OP. People, learn how GW works, please to god.

Even IF you manage to use SS on recharge (which is once per second), AND you manage to use it on a skill each time AND you manage to hit up to 3 people with the AoE effect EACH time, you're still looking at only 162 DPS which is nearly nothing for an AoE damage dealer. It's 54 dps on a single target.
Best post on here so far. GJ on stating why you think SS isn't OP'd.

Quote:
Originally Posted by RedDog91 View Post
There is no way OP is being serious. I mean, those skill "balances" are the worst ideas ever set in this forum.
Quote:
Originally Posted by Skye Marin View Post
Yes, this.

OP has unbelievably hilariously bad ideas.
Worst posts by far. You lack supporting your argument with facts to the utmost degree. State why you think my ideas are the worst ever, please.
F
Fay Vert
Desert Nomad
#20
Funny OP

Crazy random skill changes and a few new game mechanics thrown in just to make it hard to implement. These are crazy enough to stand alongside Izzy's finest.