What do you all think of BMP style play?
As I see it these are the problems with this mission type being included as GW:B content:
Game Mechanics:
Guild Wars is a multi-player game -- specially designed solo content is never good. I have guildies, allies, and a girlfriend that play Guild Wars and I enjoy playing with them. I was a part of a team last night when I clicked on that pool and suddenly found myself alone. Polymock, dwarven boxing, Norn tournament, all of that I could choose to completely ignore, but in this instance that isn't a viable choice. With Hearts of the North, like Tihark Orchard, I am forced to do the solo content if I want to continue the storyline, and there is no way for me to know whether, if I do ignore it, it would just be the wedding that I would be missing or if this story-arc has to be completed to begin the Canthan arc the way that WiK had to be completed to begin Hearts of the North.
In game play it's far more a puzzle than a game, and a bad puzzle at that. Stay out of aggro, let the egomaniacal assassin be a tank, and use every skill on recharge. There isn't even a choice of weapons, you must use a bow or no skills work. Fun?
As far as creativity goes there isn't any. At least not for the players. We can't decide what a character looks like, what armor they will wear, or what hairdo would best compliment the face... The skill bar in GW is usually all about creativity, but in this case it is completely static; the player can't decide which skills to take, which attributes to pump, or even what weapon set would best compliment it. Creatively speaking it's worse than boring.
Storyline:
Inside the mission I don't know the characters, and there isn't enough of an introduction to make me care about them one way or the other. I don't like the 'sin protagonist and I don't hate the villain. I've never before heard of Mika or Dothan, why would I care about what happens to them? The only way I even knew who's side I was supposed to be on is because one turned red and the other stayed green. Honestly, to me it looks like Mika is the aggressor -- she's the one hunting this guy down, and I haven't seen/heard anything particular about him that makes me want to help her hunt him down. And why would she automatically jump to believing that Thackeray is interested in her, or that the interest is sexual?
Outside the mission I'm promoting something that I don't even want to see. Gwen has been incredibly rude to Thackery, while he has been nothing but nice; and besides that she's completely insane. Sane people should not marry insane people; it doesn't work out well. If I were truly playing Thackery I'd be hitting on Koro or Nola and he would have a happily ever after type life instead of ducking everytime he walked into his wife's presence. Right now his consideration and generosity have invariably been met with nastiness. He needs to find someone who is capable of love and willing to watch a sunset.
Heroism:
Someone needs to force the live team to watch the GW2 design manifesto where they talk about always wanting YOU to be the hero. In this instance my character is in the Eye of the North playing in a wading pool while someone else is furthering the story and being the hero. This is even worse than Kormir; at least she "only" leeched. Thackery's soul disappears, he makes us literally do the work for him, and then history calls him a hero.
Reward:
The Medals of Honor are not tradeable, and can only be used for one thing: Weapons. Weapons are cool, and the fact that these particular weapons can also be used in the HoM makes them even cooler. But in truth there are a lot of people that have already completed the monument to valor. Now what? So far at least this story doesn't provide enough medals to trade for a weapon to sell, and there's nothing else to be done with them. If it had been War Supply rewards the player could have at least decided if they wanted to trade them for gifts or sell them to other players.
The biggest problem with the whole of the thing is no choice. No choice in anything.
A


