Which changes in game mechanics would make you laugh the most (in the first moment)
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Quick question, OP. I don't really get your example. Probably because I haven't done Gyala in a while, but which giant blocks of jade are you talking about?
![]() Also, for me, it'd be Paras having to go pick up their spear each time they chuck it. That'd make me chuckle when people first notice it. |
Your example would be pretty hilarious as well. I can just see the Rangers and Paragons screaming at others in the party to slow down and help look for the dropped arrows/spears
Edit: Just thought of another one... Anet add "Weight" to weapons and items like in PnP RPGs. Players are suddenly not able to move because they have 30+ gold Armors and weapons from farming in their inventory, not to mention the 10 stacks of Consumables they wanted to use while farming for golds to fill the remaining spaces.
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To elaborate on that one:
Unattributed all-class shout: '"MEDIC!" The next heal or resurrection spell that targets you heals for 25% more.' |

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Originally Posted by Perfected Shadow
Friendly fire in pvp: because it's faster to kill my own team than to get them to type 8 chars for /resign.
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For the next April Fools fake skill update:
- Knockdowns now knock your weapon out of your hand onto the ground.
- Monster Skill that changes the dye color of a random piece of your armor
- Surviving monsters will attempt to pick up the items dropped by their comrades
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Having to Fix your armor/weapons on a regular basis, the more broken/higher stats, the more it costs lol xD
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You have to goto a blacksmith and repair them.
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Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
Adding in "real life" aspects to the game, such as:
- You tire/become exhausted as you run around, forcing your character to walk and ultimately have to take a rest. Say bye-bye to runners and hello to 5 million-hour long dungeons!
- Your energy depletes and you have to revitalize it through the food and alcohol items, or else you are forced to exhaustion.
- You tire from using weapons/face mental exhaustion as you spell cast, etc.
There was a game I played that did that, and I seriously found that SO ANNOYING when I had to stop and eat bread/drink water every five seconds as I tried to navigate through dungeons, or I became sluggish and weak as I swung my sword too many times and the boss would annihilate me, etc.
- You tire/become exhausted as you run around, forcing your character to walk and ultimately have to take a rest. Say bye-bye to runners and hello to 5 million-hour long dungeons!
- Your energy depletes and you have to revitalize it through the food and alcohol items, or else you are forced to exhaustion.
- You tire from using weapons/face mental exhaustion as you spell cast, etc.
There was a game I played that did that, and I seriously found that SO ANNOYING when I had to stop and eat bread/drink water every five seconds as I tried to navigate through dungeons, or I became sluggish and weak as I swung my sword too many times and the boss would annihilate me, etc.
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