This is a thread where you can fantasize to your hearts content about which changes in the game mechanique would surprize the most players and would probably cause the most Hertattack per ragequit per least effort at trying to "Improve the game experience";
For me it would be the situation that someone at Anet comes to the perfectly logical conclusion that giant blocks of Jade can hurt Baby turtles and players in the mission Gayla Hatchery.
The consequence would be loads of players raging about ages spent carefully running around killing everything in the back way method and then ending up with Turtle Puree before the babies get to move one step.
Which changes in game mechanics would make you laugh the most (in the first moment)
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I don't mind 6v6, but the maps need some changing to accommodate the smaller parties. Cutting out 16 skill slots reduces a lot of a build's ability to pack all the counters they need. This is good & bad. Good because it forces builders to critically examine their build& & choose carefully. It's bad because it rapidly devolves into build wars. Oh, hexes? We didn't have room for hex removal. /resign
All the maps were designed for 8 players. Some maps require things like protecting a priest/hero and also to capture an object as well as protecting your team's object. This is particularly more difficult with 2 fewer team members.
All the maps were designed for 8 players. Some maps require things like protecting a priest/hero and also to capture an object as well as protecting your team's object. This is particularly more difficult with 2 fewer team members.
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Quick question, OP. I don't really get your example. Probably because I haven't done Gyala in a while, but which giant blocks of jade are you talking about?
![]() Also, for me, it'd be Paras having to go pick up their spear each time they chuck it. That'd make me chuckle when people first notice it. |
To protect the wee turtles from getting killed, you can point the Siege Turtles to aim their cannons (which are shooting giant blocks of jade or something) right at them. Because there is no friendly fire, the little turtles won't get killed, though any Kurzick getting close to them will.
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I would love to see them implement small changes that will be the way they are in GW2.
For example, casters = no ability to use shields, no half armor, no nothing, with a popup message that says this item cannot be used by your class. You want to be a ?/w that's fine, but "no shield for you". That I would laugh at and likely pee myself over.
For example, casters = no ability to use shields, no half armor, no nothing, with a popup message that says this item cannot be used by your class. You want to be a ?/w that's fine, but "no shield for you". That I would laugh at and likely pee myself over.
For the sake of easier balancing things up, i'd like to see the secondary's power restricted, though not in the terms of equipment, but skills.
Max ~6 points in a secondary class attribute, max 2-3 skills from secondary class, the elite has to be from your primairy. That'd shake the game too much though, i think.
Max ~6 points in a secondary class attribute, max 2-3 skills from secondary class, the elite has to be from your primairy. That'd shake the game too much though, i think.



