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From a PvE perspective I like the idea of using healing burst for MM/Spirit parties.
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MM/Sprits are considered allies.
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From a PvE perspective I like the idea of using healing burst for MM/Spirit parties.
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So out of all the skills in the game they decided to nerf Enraging Charge..
I lost hope. |
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So it doesn't state what the old skill was so I'm not sure what the change was. Currently:
Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack." How did it used to work? |
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Players need to realize that skills in Guildwars will never be fully balanced. It is a game that requires constant Meta changes to remain interesting and fair. Thirty minutes after the update I saw a Monk using Barbed Signet to fuel Scribes Insight in the first successful Boonprot I've seen in 4 years.
This is how the game works. It evolves. You should try to keep up, you'll have alot of fun doing so. |
| Players need to realize that skills in Guildwars will never be fully balanced. It is a game that requires constant Meta changes to remain interesting and fair. |
| Why split everything? That's just more work for them to keep an irrelevant niche skill in PvE the way it is. |