Quote:
Originally Posted by diabiosx
I made alot of people their bambis when I was low ranked being leader of a bspike guild, when i decided to take a break from GW because of school and part time job, they all went back to pve or left the game, none of them stuck along, I do MEAN NONE. I helped some people get their tiger when i made another guild later down the road, about 3 of them went to pve after they got their tiger and others started being inactive. And some people raged the game after they got their birdies(entire woom core). The bottom line is that too many people leave HA, mainly due to the fact that the system is sooo flawed/boring/complicated. Any system to increase reward will just inflate the market and will not change what is fundamentally flawed with HA, and people will eventually start leaving. Anet needs to change the system currently in HA(relics, capture points, King of the Hill, 3way halls). Having this many objectives just makes HA too complicated for beginners to understand. (even 90% of r13 players have no idea what is going on in capture points) A fun game is usually very easy to get into and clearly HA isnt. You need at least 100hours to have some understanding of how all maps work.
But anyways theres really no point in getting into why HA is flawed because ANet dont have time to invest in this arena. If you want HA to be more popular, you really have to petition to Anet to have more of their employees in the live team and get people who actually can post good ideas and are not self interested.
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While I agree with you on the fact that nowadays people don't give a shit about HA, but rather about their rank, you give a really bad example.
I mean, no offence fierce, but you were WoOm.WoOm, the all day every day guild which had 8 swayers running balanced for 1/2 years straight with everyone playing EXACTLY the same role day in day out. Me and nick talked on vent each day how the hell you guys managed to even launch guildwars at the start of the day when you know you're just gonna do the same thing over, and over again.
I mean, don't get me wrong, I'm in the same sinking ship as you are, all my friends left aswell, but they left for different reasons. We all enjoyed HA because I let my friends run different kind of builds. We ran balanced, we ran spike, we ran pressure, we ran whatever crazy build I, or my friends, could come up with. THIS is HA should have been played by everyone, rather than go in with one build and farm the living shit out of it.
I mean, I've littereally farmed 10K ritspike fame, but that hardly compares to the 50/60K fame I've got running various other builds. This is why I, and my friends, managed to stick around for so long. For us, HA wasn't a chore where you have your guild bitchbar players (everyone has em) play the same bar day in day out, but rather they could play different bars every day.
This is also why, in the glory days of dent, we steamrolled litteraly every guild (You can deny it all you want, you didn't beat us once lol) with balanced, because our bitchbar players, flawed as they were, had experience in every build and knew how to counter them.
When you stick to one gimmick for all your fame, you don't learn how to play HA. You don't learn how to play PvP and most importantly
you don't learn how to enjoy PvP. Instead, you learn how to play a lame gimmick, and you enjoy it as long as it lasts. Then you leave HA under the illusion you know it like the back of your hand, and that you really are a good player.
Triple melee is a good example for the GvG scene, aswell as hexway and the Paragon/Ranger spike. So many players stopped playing after certain builds got nerfed in the past. Why? Because they never played the format, but rather a build. A build that now got nerfed, and for them this creates the illusion the format is nerfed.