1) Rank Discrimination
--- First, you have the elitist snobs who won't let anyone into their group. I've managed to get myself into a few r10+ groups, and honestly, they were awful. Sure, I got some fame points, but playing with people that shallow and rude sucked the fun right out of the experience. Second, if you PUG your own group with randomway, you're guaranteed to get at least 4 people who have no idea what they're doing. That's fine; everyone has to start somewhere, but if no one knows what they're doing, how are they going to learn how to PvP? There's only so many times a person is going to put up with utter failure before they give up entirely.
2) There's No One There
--- It takes almost an hour to find a decent group of people, and by the time you've gotten yourself past the Zaishen, it can take dozens of timer resets to get into the Underworld. That situation has nothing appealing about it for anyone, much less the casual gamer. You're wasting an hour and a half for nothing. Why bother?
3) Template Exclusion
--- I can't count how many times I've seen people thrown out of groups by idiots who think that the builds on PvXwiki are the only way to PvP. Meta builds are great to use as guidelines to let people know what's popular at the moment, but yelling at someone because they didn't copy skill for skill the build shown on the BBway Team page of PvXwiki is just retarded. Do people not have any ingenuity anymore? There's hundreds of skills in Guild Wars and there's only about 30 being used.
Conclusion: What we're going to have to do is start taking the initiative. It's obvious the higher ranked people don't give a damn about anyone but themselves, and it's obvious we aren't going to change their minds. If you want to play in HA, you're going to have to find people like yourself and play with them. Start groups. Start a guild. Look for a guild. Don't be shy! Add the idiots who trash talk to your ignore list. Watch the HoH matches in-game (press B). I do this a lot. You can learn from those. Pick a profession you like and watch what the person does. You bought this game; you have every right to play all of it.
Quote:
Originally Posted by Shriketalon
Two words: relative fame.
The amount of fame rewarded for a victory should depend on your relative level versus the opposition. If two elite and experienced teams fight, it should reward normally. If two groups of complete novices fight, also normal reward. But if a group of random nobodies manages to defeat an elite team with an average rank of 12, it should be more rewarding than defeating a bunch of fellow scrubs.
Likewise, defeat should reward fame if your opponent was sufficiently higher in rank. That way, a group completely new to the format can get their rears handed to them, but still gain experience, and that experience translates into a minor fame bonus which will help them join groups later. It would only kick in when they fight elite teams, groups against which they will almost inevitably fail, thus providing them with an incentive to stick with the format even in the face of defeat.
There's no point in HA if it takes hours to find a team, and inevitable defeat gives you absolutely nothing when you get mauled by an elite crew. The first step towards getting around this is to help alleviate the rank discrimination that plagues the format.
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Brilliant.
They could also award fame points, like they do with Balthazar Faction, for each kill.