I know that attack spam is king in PvE, and tons of people are suggesting that we nerf how other people use the scythe to even things out. I say that's a bad idea, and instead suggest ways that the Dervish can be better without nerfing older builds. Please note these are
all PvE buffs:
First up, scythe attacks:
Eremite's Attack - This skill recharges instantly if it hits a foe and you have Mysticism greater than 4.
Mystic Sweep - This skill recharges instantly if if it hits a foe and you have Mysticism greater than 4.
Irresistible Sweep - Now removes one Dervish Enchantment. Recharges instantly if a dervish enchantment is removed.
Reaper's Sweep - Lower recharge to 2. Deep wound at 75%.
The 3/4 attacks are now the best on the Dervish, as they instantly recharge when they hit. It's still susceptible to blind and block, so it's the player's choice if they want one or both of the attack skills on their bar. Irresistible is a good choice for "instant recharge on Dervish Enchantment removal" which will fuel enchantment juggling on a newly buffed Earth Prayers line. Reaper's is now in line with Wounding strike, as it does plenty of damage, and the enchantment removal is very useful in PvE.
Next is IAS:
Onslaught - Increase IAS and IMS to 33%, lower recharge to 5, lose 10 energy if you have Mysticism 4 or lower.
Pious Fury - Increased duration to 3..10. Renews itself whenever an enchantment ends on you.
This gives a good damage boost for the Wind Prayer line. Onslaught is more ready and stronger, but not impossibly out of reach of other professions. Pious Fury now is recharged with any ending enchantments and a longer recharge instead of stripping them itself for a set duration. This will help enchantment-juggling by speeding up the spamability of strip-attacks, with it renewing itself.
Next up, Avatars:
Lyssa - Also when striking attacking foes, it's an automatic critical strike.
Balthazar - Attack skills cause burning to all nearby foes for 0..3 seconds.
Grenth - Life steal increased to 5..35.
Dwayna - When an enchantment ends on you, the party gains 5..15 health.
Melandru - When an enchantment ends on you, your party loses one condition. Lower cost to 10.
All these effects are in addition to their current forms, for PvE-only. Skills cast too fast in HM for Lyssa to be effective all the time, so crits are rewarded to hitting attacking foes while bonus damage is still awarded to landing hits on casting foes. Balthazar gives a good amount of damage with a nearby burning, which is pretty spammy too; a welcome addition to any group. Grenth gets a boost in damage to match the other avatars. Dwayna can heal the party through juggling, and Melandru does the same with conditions. A lower cost makes it more approachable.
My other non PvE-only suggestions can be found here:
http://wiki.guildwars.com/wiki/Feedb...date_-_Dervish
Let me know if I'm crazy.