Hi all,
Please look this video:
The problem is, we use autodesk for make the character with the correct textures, but when we use the plugin for convert it to .ive format to use it in augmented reallity program, some textures are transparent :S
Anyone knows why? or any idea? >_<
Guild Wars AR Test
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t
ok please correct me if i am wrong but for those asking the future questions etc.: what you see on the video is not reality but actually appears on computer screen and is recorded with a webcam of some sort. in reality he only holds that square plastic thingie and spins it around on the desk and the augmented reality software adds the 3D projection on the screen while in real life it's still just an empty piece of plastic. i hope that is understandable enough for atlease tome ppl here. i am not an expert but i used some of the keywords in first post and combined them with google and now i'm trying to make life easier for some of you guys
i would still like the original author of this topic to confirm if i understood the whole concept correctly 
i would still like the original author of this topic to confirm if i understood the whole concept correctly 
WOW, that is simply awsome.
Now, to address your question. I have no experence with AR but years ago I use to build afew 3D models exporting each frame to be a frame of an animated GIF. What background color did you set to be transparent? The reason I asked is that some areas are fully transparent others are ghostlike. I hope this helps.
Now, to address your question. I have no experence with AR but years ago I use to build afew 3D models exporting each frame to be a frame of an animated GIF. What background color did you set to be transparent? The reason I asked is that some areas are fully transparent others are ghostlike. I hope this helps.
C
GW has funky alpha channel usage.
For some textures alpha is transparency; for some it's reflectiveness; and for some it's a hybrid of the two (I think high byte reflectiveness and low byte transparency).
My guess is that your autodesk plugin or whathaveyou is interpreting the alpha strictly as transparency, which is going to be wrong in 2 out of 3 cases. Hence the transparent textures where you wanted reflective textures. Same problem occurs with texmod if you're not careful about the alpha channel.
For some textures alpha is transparency; for some it's reflectiveness; and for some it's a hybrid of the two (I think high byte reflectiveness and low byte transparency).
My guess is that your autodesk plugin or whathaveyou is interpreting the alpha strictly as transparency, which is going to be wrong in 2 out of 3 cases. Hence the transparent textures where you wanted reflective textures. Same problem occurs with texmod if you're not careful about the alpha channel.
Hi everybody!
well... I'm thw owner of the vid (i cant let's do this to a friend ¬¬ :3)
the most important thing............
IM NOT SCRATCHING MY EGGS ¬¬¬¬¬¬¬¬¬ it's just my leg...
ONTOPIC:
i'm not an expert of autodesk and i only used to build the pj correctly and then transform it to augmented reality. i put each texture in the correct shader
and all fine, then when i convert the most of the textures turns transparent.
tomorrow i gonna see if I can fix alpha problem (probably i wouldn't do nothing but i will try xD)
PD: tichi, your right
well... I'm thw owner of the vid (i cant let's do this to a friend ¬¬ :3)
the most important thing............
IM NOT SCRATCHING MY EGGS ¬¬¬¬¬¬¬¬¬ it's just my leg...
ONTOPIC:
i'm not an expert of autodesk and i only used to build the pj correctly and then transform it to augmented reality. i put each texture in the correct shader
and all fine, then when i convert the most of the textures turns transparent.
tomorrow i gonna see if I can fix alpha problem (probably i wouldn't do nothing but i will try xD)
PD: tichi, your right
Quote:
|
noone knows
but everyone loves it do MOAR MOAR FOR THE LOVE OF GOD MOOOOOOOAAAR |
Quote:
| PD: In a few a new video fixed :P |
Nobody scratching her balls, correct textures and MUSIC! :P
Enjoy!




sorry if this is off topic but wow, how'd ja do that :O! maybe something to do with lighting of textures (meaning i have absolutely no idea).
