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Originally Posted by Myotheraccount

Not relevant. I will ad the attributes splits if I get to updating the article but they should be obvious for anyone leaving input in this thread.
If you don't post the attribute split, then your build is not realistic. You can list all the best optional skills from all different attributes into one bar but without a realistic attribute distribution, it is not going to be effective. Go try SoH with 3 to smiting for example.
In trying to "improve" the pvx spiritway, you have fallen for the same trap. You are trying to do too much by cramping all the cool skills that you can think of into a 3-heroes build without considering your attribute spread.
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I don't run bone minions with AotL for the same reason. Dont like when lvl21 horrors get replaced with lvl15 minions. My article doesnt suggest doing that.
Your article doesn't suggest NOT doing that either, since you listed Aotl along with animate bone minions as optionals.
Unfortunately, your level 21 horrors die harder than level 15 minions, making them worse bombs than the minions. If they hardly die then they hardly generate damage from DN. That means your build is too defensive.
The purpose of playing a MB is to allow minions to explode for damage. The more damage you have, the faster you generate fresh corpses, for new minions to animate. Besides with spirits, you should not need to rely on minions solely for tanking.
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Fiends are for damage. I don't like them but some people run them so I thought I'd add.
Looks like you cant decide whether you want a MM or a MB. Fiends are best left for a different type of MM who seeks to preserve expensive backline fiends to trigger skills like barbs, MoP, or OoU. On the other hand, a MB explodes cheap melee minions for damage at the frontline. The hero plays a MB better than a fiend MM, by the way.
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Aegis is meh and henchies have it sometimes. Chaining it is redundant. On other hand SoA is much more effective and it doesnt hurt to have several copies of it if henchies run it. :>
Aegis protects the entire party, while PS already protects single targets.
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Lol. Don't use spirits to tank. They die and there goes your lolimba damage. You use minions to tank mobs or in Life's case, MoW since there were no minions. :>
Maybe that is because your channeling rit has 0 spawning power so your spirits suck? Besides, I have AoU on my communing rit which you only have as a variant.
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I thought everyone uses that formation. It's super obvious. o.o;
(although I kinda guessed that you wouldnt after your "tank using spirits" coments :P)
Sure....Mr I-always-come-forward-to-brag-how-obvious-anything-is-after-everyone-has-agreed-to-it. | | |