Yep, it's another Aspenwood AI issue.
Rather than being turtle related, this time it's on the kurzick side. Basically, the problem goes like this. The Gatekeepers have a bad habit of rushing forward to heal anyone they detect as wounded. Problem is, if the Green gate is open due to, say, an amber runner, Radik or Poletski will run right outside into the courtyard to cast their little healing spells. If the green gate closes behind them, they will be caught outside it, unable to return inside, and they are easily slaughtered.
So. Can we make the Gatekeepers stop rushing forward like idiots?
S


champion range guilds against each other for titles in off hours off the observe radar.