Just stop already.
To that question no they haven't killed the fun. They just rid of the builds that took advantage of the game. I give credit to the players that put the builds together in the first place. I think Anet saw those builds much like a "God Mode" cheat in a video game. Where players took very little if no damage. So where the fun in that if you knew you would be unstoppable even if you went into a high level areas. They got rid of them in hopes it would make players actually work together and play/farm an area together instead of alone.
Like many other people have said, Guild Wars has been online for over 4 years now and unlike WoW who adds new content constantly nothing has really change in Guild Wars. There is only so many times someone can play the same thing over and over again before they get bored and stop playing.
All I really see in the chat anymore besides the mindless chatter is "Can someone run me here" "Can someone run the mission for me" or them just asking for a high lvl item. I rarely see "Looking for group to do mission." I remember when I first noticed that Nick was put in the Sulfurous Waste in Nightfall how there where many low lvl people asking to be run to that location from Kamadon and when they where told they had to complete 75% of the game just to get there, they started to throw temper tantrums because they had to play the game.
I personally think the nerfs are just Anets last ditch effort to actually make players play the game and not just rely on one player to do all the work for them, at least until Guild Wars 2 comes out.
j


and if you have seeing wtb runs extra then turn off local chat already shesh!