1. Please revise Steelfang Slash, it's a bit weird that you've introduced a skill which synergy with overpowered weapon swapping instead of adding up to the experience of existing Sword skills. Otherwise, you will end up nerfing Backbreaker instead, to bring those sword-hammer warriors more in line.
2. If you can, please try to make Heal As One pve/pvp versions more similar to each other. Perhaps you could make Predatory Bond give healing effect from life steal to both pet and ranger (though, smaller) while making Heal As One pve version remove 1...2 conditions from both the ranger and the pet instead (to compensate for getting rid of health stealing). Given how Pet Master's skillbar is already very limited to range of avaible tactics, you might want to revise pet attacks to allow for more flexibility in the same number of different skills.
3. Jaundiced Gaze - It was always my interpretation that the skill was meant to be an offensive spell instead. Perhaps revise both Strip Enchantment and Jaundice Gaze at once, making them both mainly offensive skills but with different focus? Blood magic line has more than enough focus on support and utility, it is clearly lacking in offensive. Don't forget the great synergy for e-management with Soul Reaping as well as secondary profession. Also, please revise both the Necro's Rip Enchantment and Mes's Feedback, their recharge times make them sub-par enchantment removal skills compared to other viable alternatives (Feedback could become more interesting when moved to Illusion line).
4. Demonic Flesh - seems like you wanted to make something original and actually different from the Withering Aura or Tainted Flesh. Well, perhaps it could do better as an enchantment giving life steal for (melee) physical attacks at the cost of life degeneration? That would make it certainly interesting, when used on allied frontliners.
5. Life Siphon - wouldn't it be better with degen up to -4 at the cost of longer recharge (7 seconds)? With so many skills Blood necromancer has access too, spamming Life Siphon on everyone in order to maximise the effect seems awkward at best. Time of Siphon spam from old Proph should be gone for good! Just compare the skill to Conjure Phantasm and you clearly see that the Siphon is much less flexible and simply worse, giving so many hex removal skills and simply no use outside of hexway, as there are better alternatives.
6. Mark of Fury - cool, but didn't that just make the Weaken Armour obsolete? Perhaps cracked armour duration could follow the fashion of most recent Fierce Blow's deep wound (1...7...8 seconds).
7. Destruction - nothing special until you deliberately destroy the spirit just to re-cast it again, while there are clearly better suited offensive spells for that in the pvp. Perhaps the split isn't needed?
8. Obsidian Flesh - you sure know what you are doing? Shadow Form becomes extremely viable when used by any other character, while Obsidian Flesh seems to be like nerfed version of Shadow Form, which can be really utilised only by primary Elementalists.
9. Fox's Promise - won't it introduce OP Ranger/Ritualist/Dervish melee builds? Perhaps better move it to Critical Strikes and slightly buff to compensate.
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