Bring Back Ineptitude

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Gargle Blaster
Gargle Blaster
Lion's Arch Merchant
#1
inspired from the other Mesmer thread...

...Restore the duration of Ineptitude back to 10 sec. Note: with this the clumsiness duration should also be increased (if the area of effect part of clumsiness gets removed -no big deal)

well, what do you think?
HawkofStorms
HawkofStorms
Hall Hero
#2
This is actually a reasonable idea. Ineptitude was a very fun skill to use and does have an interesting balance (either don't attack and get shut down until hex remove comes in, or take the damage and then get the condition removed (which is easier to do then hex removal)).

It would be nice to see it be a little more viable again.
Lanier
Lanier
Desert Nomad
#3
EDIT: so I misread the OP and thought he was talking about buffing the recharge, not the duration. Still, I think ineptitude is fine as it is. Any buff would probably make it overpowered and changing the duration wouldnt really change anything anyway.

/notsigned
Warvic
Warvic
Wilds Pathfinder
#4
/not signed.

1) I think Ineptitude's duration is long enough.

2) Not more anti - melee! O.o
Xsiriss
Xsiriss
Jungle Guide
#5
In PvE,clumsiness is a better option for god's sake. AoE,non-elite anti melee vs inepetitude...needs to be made aoe for PvE in my opinion. As for PvP it's hard to balance it between godly melee counter and a waste of space.
B
Bob Slydell
Forge Runner
#6
As much of a Mesmer head I am...I don't think it needs to be changed. Just cast it on someone who is attacking. The idea of the skill is not to cast it 10 seconds before someone even reaches you...... 4 seconds is fine, like I said...cast it on someone who is currently attacking.
r
rkubik
Lion's Arch Merchant
#7
/signed. The Mes get no love anyway so why not. This change was what made me stop playing my Mes because that was my preferred elite and I believe at the time many other Mes skills were changed so I was frustrated. It has been a long time since I have played her. Now with this thread I may need to look at dusting her off and trying something else.
kedde
kedde
Wilds Pathfinder
#8
It needs to have a short duration so that timing it actually matters.
Having the AoE part makes it so that if you time it well you can get even more out of it.

You just want more fire and forget hexes like the entire curses line which is a retarded skill design.
B
Bob Slydell
Forge Runner
#9
Quote:
Originally Posted by kedde View Post
It needs to have a short duration so that timing it actually matters.
Having the AoE part makes it so that if you time it well you can get even more out of it.

You just want more fire and forget hexes like the entire curses line which is a retarded skill design.
Curses is retarted? You have no idea how to play this game.
drkn
drkn
Forge Runner
#10
Quote:
Ineptitude is pretty powerful as it is.
as an elite skill with 20s recharge?
Gargle Blaster
Gargle Blaster
Lion's Arch Merchant
#11
Quote:
Originally Posted by Bob Slydell View Post
As much of a Mesmer head I am...I don't think it needs to be changed. Just cast it on someone who is attacking. The idea of the skill is not to cast it 10 seconds before someone even reaches you...... 4 seconds is fine, like I said...cast it on someone who is currently attacking.
i agree that there is little point casting this on someone before they can reach you...

i always thought the idea of these skills is attacker shutdown... 10 sec is not that long... the damage (and blind with inept) is the penalty of not waiting 10 sec -it is(or would be) the same time as diversion or backfire...

backfire lasts 10 sec and the damage does not stop after only one spell is cast - also backfire does more damage per activation -also backfire is not elite...
T
The Drunkard
Wilds Pathfinder
#12
/signed

Inep is very powerful, provided that your opponent is dumb enough to keep attacking. Maybe reduce blind to 8 sec.
drkn
drkn
Forge Runner
#13
i'd rather see reduced recharge and/or reduced cost and/or aoe effect and/or damage buff rather than longer hex duration, but /signed that it needs a tweak. after all, it's an elite - arcane echo shouldn't be used to make an elite skill useful, but to exploit it beyond it's own elite level (even more damage, even longer enchantment, etc).
C
Chthon
Grotto Attendant
#14
Oh, I thought this was a thread about the NCSoft Master Account website....

Anywho:
For PvP, it's already quite strong. Allowing it to totally shutdown a physical 50% of the time even if they're smart enough to not swing into it would be too much.
Also, setting the hex duration equal to the blind duration dumbs down play because that reduces it from a skill that forces your opponent to pay attention or pay the penalty to a skill that applies a more-or-less flat effect regardless of how they react.

For PvE, this isn't a skill that gets used much by players, and it's particularly obnoxious in the hands of monsters. Therefore I'm definitely against buffing it in any way.
BaconSoda
BaconSoda
Krytan Explorer
#15
To be honest, increasing the duration wouldn't do much. I mean, sure, you can dumbfire it more and it takes less actual timing, but it's still just a one time trigger. It's be much more powerful if the recharge were decreased to 15s. Really, I wouldn't see why it'd be a problem outside of RA. Not like it's incredibly easy to cover with it's condition, so Monks and Rts should really have no problem removing it quickly enough where teams are coordinated. Even with a 15s recharge, Blinding Flash or Steam would be a much more reliable blind with more versatility.

So, all for a recharge decrease, duration increase isn't really worth the time coding.
I
IrishX
Frost Gate Guardian
#16
Quote:
Originally Posted by BaconSoda View Post
To be honest, increasing the duration wouldn't do much. I mean, sure, you can dumbfire it more and it takes less actual timing, but it's still just a one time trigger. It's be much more powerful if the recharge were decreased to 15s. Really, I wouldn't see why it'd be a problem outside of RA. Not like it's incredibly easy to cover with it's condition, so Monks and Rts should really have no problem removing it quickly enough where teams are coordinated. Even with a 15s recharge, Blinding Flash or Steam would be a much more reliable blind with more versatility.

So, all for a recharge decrease, duration increase isn't really worth the time coding.
Remember the sineptitude meta? That would happen again, except with fire eles sitting in your base getting lord damage instead of sins killing your NPCs.
Luminarus
Luminarus
Furnace Stoker
#17
Its fine as is, which is not very gud. In reality if a mesmer uses this on a warrior, ur gonna hit for like 200 damage and blind them (hit them wen they frenzy up for a spike). Thats plenty good for an elite. If you make it longer theres no point, the blind is either not gonna last long, or ur in RA at which point the blind duration doesnt matter, and buffing the recharge is just gonna bring back sineptitude.

The last thing needed now is ANOTHER powerful hex coming into play.
Skyy High
Skyy High
Furnace Stoker
#18
Quote:
Originally Posted by Bob Slydell View Post
Curses is retarted? You have no idea how to play this game.
In PvP, the fire-and-forget hexes in the curses line that last(ed) 30-50 seconds (see: Faintheartedness and a mass of other hexes before they got nerfed) were heavily abused and absurdly easy to use because they require no reaction time or strategy, just fire it on recharge at a suitable target.
Lanier
Lanier
Desert Nomad
#19
Ineptitude is kind of a random Illusion elite to choose to buff anyway. There are several other illusion elites (air of disenchantment, crippling anguish, reacurring insanity) that are actually underpowered and that actually need buffs. Let Anet focus on the skills that really need help.
Morphy
Morphy
Wilds Pathfinder
#20
Ineptitude needs a rework, if anything.