Maybe they will go the other way and instead of Nerfing Shadowform they will give each of the other classes a skill that allows them to be comparable in speed and simplicity to Shadowform...........
Maybe we will see something like this:
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WARRIOR: Steady Stance becomes: Elite Stance. (20 seconds) You gain 100...300...400 Armor. This stance ends if you use a skill. 5 energy ; 22 Second recharge
Not quite as effective as Shadowform as you can still take damage from Hexes, but sturdy enough so that Warriors would see use as tanks in pick up play again. The two-second interim between uses would keep it interesting.
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MESMER: Psychic Instability becomes: Elite Hex Spell (15 seconds) Enemies within spell range have 10 energy degen, Party members in earshot have 10 energy regen. 1 second cast time ; 10 Energy ; 30 second recharge
Party would still be able to take damage from melee enemies and wand attacks and this skill would be effected by hex removal so it would not be as foolproof as Shadowform under cons , but it would allow party members to let loose thier skill bars without concern for energy , and make enemies largely inneffective , allowing speed and ease similar to Shadowform under cons in elite zones.
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Necromancer: Order of the Vampire becomes: Elite Enchantment Spell (4 seconds) Enchants all party members, All damage done by Party members becomes Life Stealing. 1/2 second cast time ; Sacrifice 75% Health ; 20 energy ; 10 Second recharge.
This would provide Shadowform level invulerability to high damage party members while still keeping things interesting for tanks. Subject to enchant removal and vulnerable to things like traps. With a 20% enchant mod it could be kept up half of the time so it would not be quite as imba as Shadowform, but would certainly make Necros a viable option in pick up play.
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Elementalist: Master of Magic becomes: Elite Spell. (10 Seconds) Deals 5...17...20 fire damage for each second since casting this spell and causes 90% slower movement. Hits foes near target's initial location. Foes still in area when spell expires are knocked down, blinded and have cracked armor.
This would still scatter enemies even though they are snared so may leave HM SC groups preferring to take groups one at a time as opposed too grouping entire areas, hence it may not be as fast as Shadowform, but it would be fun and certainly we'd see Eles as candidates for damagers in pick up play in Elite zones again.
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Paragon: "The Power Is Yours!" becomes: Elite Shout. (5 seconds.) Effect all party members in earshot. All damage is converted to healing. All degen becomes regen. All DMS is converted to IMS. All DAS is converted to IAS. When this shout ends all party members lose all adrenaline. No Casting time ; 10 Adrenaline ; 4 second recharge.
Basically would be 5 seconds of invulnerability and 5 seconds of vulnerability. Not at good as Shadowform when they party splits 4 ways but would definetly allow for some fun and interesting parties.
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Ritualist: N/A - Signet Of Spirits is already OP enough. Perhaps spirits would become stackable in order to allow all rit teams and satisfy the Shadowform mentality.
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Monk: Healing Hands becomes: Elite Enchantment Spell. (10 seconds.) Enchants all party members in spell range, All party members deal 33% less damage. Heals all party members for 5...29...35 whenever any party member takes damage. End effect removes all hexes and conditions. 1/2 second cast time ; 25 energy ; 30 Second recharge.
Would grant extreme buffness at the cost of 1/3 the partys damage and would require some creativity to maintain at all times. Very similar to Shadowform in function however could make 8 way splits slightly more difficult as some degree of effort or thought may be required.
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Ranger: Expert's Dexterity becomes: Elite Stance. (1...16...20 seconds.) You attack 33% faster and you gain +2 to your Marksmanship attribute. (25%...75%...90% chance of Vorpal kill shot which deals 5000 piercing damage) 5 energy ; 20 second recharge.
Would bring the popular concept of headshots to Guild Wars. Would be a little slower than shadowform as this skill only allows you to engage one enemy at a time so taking on 5 or 6 groups at a time could be problematic. Would be great for 4 way splits and could be used by "pros" for 8 way splits.
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Dervish: NEW SKILL: Avatar Of Dhuum: Elite Form. (10...58...70 seconds) You become Dhuum. When you activate Avatar Of Dhuum, your skill bar is replaced with Dhuum's skill bar. You have 61,500 health. Your skills cannot be disabled. You are immune to all conditions. Hexes on you expire 50% faster. When this skill ends all of your skills including Avatar Of Dhuum are recharged and you lose 3 energy and 9 health. 3 Second cast time ; 20 energy ; 120 second recharge.
This could create some problems for many shadowform mentality players as it may be necessary to read the skill descriptions in your bar to be effective.
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Yes this is a joke, and yes it is kind of ridiculous.........
...............but then again......... if you think about it..........
.......... is any of it really any more ridiculous than 30 minute UW HM speed clears........
........ or the idea of bi-monthly skill updates every 8 months or so.........
......... at least people would get to play.........
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