New PvE Metagame
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Mark of Pain groups become the norm.
Melee with SY replace the need for paragons. Monks are made fun of and are kicked/laughed out of groups. Mesmers will experience more nerfs. If people enjoy Guild Wars, I don't see how these nerfs will stop players from doing dungeons. |
That's not to say that paragons won't start being ignored, but if they are it won't be because melee starts carrying SY (heck, most good melee already does).
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Nothing, PUGs will disappear. People will just do every area/dungeon with a balanced team (failing most time).
They will get tired quickly and they will leave the game waiting for gw2. Most people will just farm what they can to earn their last titles and that's the end of pve. |
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GW was so much better before a bunch of people that really wanted to play a different game tried to turn it into WoW.
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"Taunt. Focuses the attention of every Nearby enemy onto you and forces it to use the best attack available."
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Tactics - Everytime you use a shout, foes have a 10-80% chance of targetting you.
Gogo tanking stance warriors, just like in the geartrick days! |
PS.
This will never happen from my point of view and if it does then, "WTFLOLDARTBOARD!?".
Stranger things have happened but I just don't see them putting aggro control into the game. If melee can force targeting there is no reason to not allow casters (Mesmer?) to remove it as a future buff. I can see it now...Rits got SoS as a response to the suggestion of a Togo-esque Spirit Realm so why not a Hide/Feign Death change somewhere in Illusion.
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Discord is not particularly strong. But I agree that it is "meta" in the sense that it's very overused. It's also about as mindless as GW can get because the heroes do all the work. I don't think it needs a nerf from a balance perspective, but I wouldn't object to one if it came because I don't like mindless builds succeeding.
We won't know unless that update comes around because they are making a change to tactics. If that makes the attribute line good enough we might see a meta farming build involving skills of that line. Otherwise, new meta farming builds could involve Obsidian Flesh, Defy Pain, Mist Form, or maybe a generic blocking stance that's paired with Dwarven Stability. With the way how 600 worked it made possible for a lot of opportunities, as long as heroes are involved.
I`ve never played WoW for real. Tried it for a few days (not even a full week) and got bored with retarded quests and cartoony graphics. But, despite WoW being what it is, it has better aggro control for melee classes than GW. Unless "do not move once you got aggro, or you`ll lose it" is considered a better option?
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I`ve never played WoW for real. Tried it for a few days (not even a full week) and got bored with retarded quests and cartoony graphics. But, despite WoW being what it is, it has better aggro control for melee classes than GW. Unless "do not move once you got aggro, or you`ll lose it" is considered a better option?
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One of the nice things that stops GW PvE from being utterly retarded is the lack of aggro-control skills.
Tanking in games, with aggro and everything, is dumb as hell.
Tanking in Aion, for instance, means basically "attack the same mob as everyone else, sometimes taunting the other mobs and using AoE taunts once in a full moon". And tanking bosses is even easier, since you can use 3 or more taunt skills on him, assuring you never lose aggro.
Where's fun in that?
Tanking in Aion, for instance, means basically "attack the same mob as everyone else, sometimes taunting the other mobs and using AoE taunts once in a full moon". And tanking bosses is even easier, since you can use 3 or more taunt skills on him, assuring you never lose aggro.
Where's fun in that?
For the love of god people don't talk about any of it!!! It will just be next on the freaking nerf list. Builds need to go underground, the first rule of fight club is you don't talk about fight club, when is everyone going to learn this?
Everyone needs to spread out in game, a district with 100 chars in that are all the same prof/builds is a dead giveaway.
Doubt the above will ever happen but feel the need to point out the nerf cycle here.
Nerf Cycle:
1 ANET makes/changes skill
2 Players use new skill to make killer build/s,
3 Players QQ about killer build/s
4 Everyone uses killer build/s to dominate the game
5 ANET threatens changes to skill/build
6 Players start to make next killer build
goto 1
/end jaded opinion
Everyone needs to spread out in game, a district with 100 chars in that are all the same prof/builds is a dead giveaway.
Doubt the above will ever happen but feel the need to point out the nerf cycle here.
Nerf Cycle:
1 ANET makes/changes skill
2 Players use new skill to make killer build/s,
3 Players QQ about killer build/s
4 Everyone uses killer build/s to dominate the game
5 ANET threatens changes to skill/build
6 Players start to make next killer build
goto 1
/end jaded opinion
K
You guys are, once again, making the same mistake which made SF the only viabe "rule" of PvE in the first place.
By "making" a new meta, you're simply looking for a build to replace SF. You guys fail to understand that the problem isn't specificly SF, it's that people can steamroll through "elite" areas with some buttonbash builds.
This thread perfectly illustrates what is wrong with the PvE community...
By "making" a new meta, you're simply looking for a build to replace SF. You guys fail to understand that the problem isn't specificly SF, it's that people can steamroll through "elite" areas with some buttonbash builds.
This thread perfectly illustrates what is wrong with the PvE community...
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You guys are, once again, making the same mistake which made SF the only viabe "rule" of PvE in the first place.
By "making" a new meta, you're simply looking for a build to replace SF. You guys fail to understand that the problem isn't specificly SF, it's that people can steamroll through "elite" areas with some buttonbash builds. This thread perfectly illustrates what is wrong with the PvE community... |


