Quote:
Originally Posted by Daesu
Not true, there are many other successful subscription based MMOs. You don't have to only look to WoW, how about NCSoft's own subscription based game like Aion?
That can't be true as most MMOs are subscription based nowadays and most of them DO work well for their customers who have chosen to support a subscription model.
GW is in the minority here catering to gamers who dont want to invest in a subscription model. Most MMOs follow the subscription model and that has generally been working well for most of them.
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You missed the point entirely that people who pay fees will usually only be limited to playing a single game at a time, and the number of people subscribing to and playing these games is hardly a significant number as opposed to how many people play WoW or any succesful free to play single or multiplayer game. I do not know how many people play Aion, but the total number is not an accurate measure as the game uses a fee based model in europe and america, but a different model in Asia where you buy game time in hours that doesnt expire while you are logged off.
This method I also support and would pay for instead of fees. Instead of giving me only a month of play time for $15, why cant I have 200 hours of play time instead so I can play whenever I want and get my moneys worth?
This also raises the issue that fees have never been succesful in Asia. People there also do not want to be limited in their gaming enjoyment by having to pay subscriptions.
If I am to pay a fee for an MMO, give me my play time in hours to use whenever I like, not in months which mean I would have to play one game everyday to get my moneys worth.
I cannot understand how fees ever became accepted in America and Europe. They are pointless for casual gamers who do not play too often, I suppose there are just a lot of MMO junkies who spend their entire lives playing MMOs every single day, or lots of kids who get their parents to pay for their fees.
The less time you have available to play games, and the less often you do (full time employment and real life say hello), the less and less attractive fees become.
Lets consider someone who only plays games for 2-5 hours a week. What is better - $15 for 1 month, micro transactions, or $15 for 200 hours? I myself would never accept the first option, but would gladly pay for micro transactions or hours which only expire while playing the game.