It looks like this is going to lead into a very big argument so firstly.. let me clarify something.
If i have offended you in whatsoever way, do accept my sincere apologies. I happen to be ignorant .
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My GDW> your lvl 16 splinter weapon.
Your GDW does not do AOE attack . Neither does GDW work on yourself .
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Splinter goes on one person. OoV goes on 8.
Dont forget you're comparing an elite with a non elite .
How bout SoS + Painful Bond + Splinter (14 channelling) against OoV (16 blood) + Splinter (10 channelling)?
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You do realize that the build of "your team" is what Higher Minion and I are using right? And wait a minute - where is your SoS rit in this group? Would you mind explaining why I would be bringing 8 physicals?
The SoS Rit would replace an OoV Nec .
Shouldn't a team with a lot of physical support be filled with physicals ? and by 8 physicals, i also mean casters + spears . you probably misunderstood what i meant .
anyway,
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No you don't know the importance of HP or you wouldn't be suggesting a minor on the rit. It is easy to run a superior rune in PvE because there are no true, targeted spikes. The vast majority of damage can be easily protected and thus, running a minor rune is a waste.
Why do they suggest you to get as high hp as possible in the survivor talk page of GWW ? I quote ...
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. A high health not only improves your general survivability, but also makes you a less desirable target for the monster AI.
I guess if what you're saying .. that there are no true, targeted spike then what i've bolded is complete BS ? And how would a single prot spirit be able to save your team from wide party AoE damage from an Ele boss ?
Proper positioning ? Yeah . So what is proper positioning ?
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My point I was arguing with you is that it won't matter much if there is a 17% sac in life, but a heavy 33% sac is too high, even with an Infuser. There may not be much of a problem for some places but if the pressure is relatively high, the ER can't always save the necro's ass. If the OoV kicks the bucket, then you've just lost your Red Bar Up right there.
where did 33% sac come from ? just so you know, awaken the blood just increases sacrifice by 50% . 17 x 1.5 = 26% an infuser has a 50% loss of current hp from infuse .
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I didn't quote the rest of your response on ER infusers because it doesn't pertain to anything I'm talking about and I have no idea why you added it in.
Apparently neither do i . I was probably thinking about 50% sac and how humans can catch spikes better than heroes . since the 50% sac is i guess considered a spike .
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I'm not saying that the necro shouldn't use OoV when the life isn't full and it's not as if it does it anyway - the hero consistently uses OoV, often when the health is dangerously low. However, the 17% and 33% is a huge difference when saccing life and the extra life steal from OoV at 18 instead of 16 isn't worth it.
You state that the extra life steal from OoV at 18 and 16 (sup runes) or even from 16 and 14 (minor runes) isn't worth it since it's only 2 more right ? And health sacrificed increased from 17 to 26. an additional 9% . How much is 9% ? if you had 600 hp, 9% would be 54 hp. a total of 156 hp (600 * 0.26) .
Now tell me . A superior rune increases blood magic from 14 to 16 . An additional of 2 more life steal . How much hp do you lose from using a superior rune ? 75 . That is constant life gone . Your maximum hp is reduced . so 525 left . and if you used OoV (17% sac), you lose another 89 hp (525 * 0.17). 75 + 89 = ? 164 hp .
You lose even more hp than i do with a constant loss of 75 hp . And you find that better ? So my minor blood nec + awaken the blood ( 16 blood ) loses less health than your superior blood nec w/o awaken the blood . Care to explain ? whats more, You say that 9% extra health sac is not worth it for that 2 more life steal . so why would you want constant 75 hp loss from using that sup rune ?
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People don't use restoration SoS rits because N/Rt restores just fine and the typical hero SoS is a dedicated damage dealer with decent secondary heals. Is it strong enough to survive any form of pressure? No. They're hardy but there is little to no difference between that and the N/Rt. What N/Rt lacks in stronger heals, the necro makes up in energy. Since your rit is probably also using PwK, the energy bar is even smaller and after a single painful bond and a splinter, energy is almost up.
Don't forget that an SoS rit damages whereas N/Rt doesn't . No i don't use PwK . and even if i did, i have spirit siphon . That's rits new energy management skill .
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Heroes don't do as much damage with their spirits as people do because they position it horribly so damage isn't always being dealt.
Apparently, i don't prot myself and go into a group . I let them come to me . With the attack radius of spirits, bad positioning doesn't always mean it's a bad thing .
Edit: Yes, I've finally come to the conclusion, due to you countering everything i say about SoS Rits, that an OoV is better than an SoS Restoration Rit . However, i still feel that a 14 BM OoV is better than a 16 BM OoV . unless you can prove my calculations wrong . | | | |