This would make so many people happy, if there would be cap signets and bosses in pre-searing. This wouldn't allow elite skills (Vatlaaw would have to be changed into boss-like).
Bosses of a few enemies could be added, maybe being a level or two higher. These bosses would be of enemies like Grawl Longspears and Shamans, getting precision shot, heal area and such, could help, well it wouldn't be game-breaking in pre, considering the small amount and lack of elites.
Maybe we could get some water magic, like Ice Spear from a Broodcaller boss, or Blurred Vision from a Drake boss. Things like this would be nice.
Flurry could be gotten from a Devourer Boss.
Chilblains from a Crypt Fiend Boss.
Frozen Burst from an Ice Elemental Boss.
Infuse Health from Blaze Bloodbane.
Mark of Pain from Red Eye.
Illusion of Haste, Mantra of Flame, and Energy Burn from Ghast Ashpyre.
Lava Font and Conjure Flame could be gotten from Jaw Smokeskin, (though conjure might be a bit too good for pre).
Maybe Penetrating Attack, Wild Blow and Cyclone Axe from other Charr bosses that could be made (This could be nice for a quest for the cap sig, new Charr Bosses and the 4 old ones could be part of a quest allowing access to the cap signet in pre, where you'd have to use it on one, like the other quests).
This isn't too many skills and would still be pretty balanced. Most of these skills can be gotten in Post-Searing Ascalon anyway, so maybe not a few of those, but having bosses for all the skills in Post.
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