A summoned monster is a free team member. If it dies, tough. Either keep it alive, wait for the sickness to end, or take extras on the other team members. Balance was already distorted with summoning stones, allowing a summon to be permanent would make them worse.
Well, I don't know how helpful this is, but here it goes.
In Sactnoth Valley or where ever Fozzy is, I was down there the other day collecting the zbounty. Now, before I even begin I was just using H/H to finish it off on another char and be done with the chore, and i brought vanguard assassin. So after fighting one of the many ritualist grawls around him and watching his spirit of restoration res all surrounding foes my Assassin magical sprung up as if he was resummoned.
I watched him for 15 seconds to see if it was permanent, but sadly he died. At the time I didn't think to take a screenshot I was just shocked that such an event could even transpire.
For the record, I was on a Warrior, without any echos, and there was only one sin summon.
And didn't Lively was Naomi res summons in the past?
it makes me emo when my summoned merchant decides to go in an tank cuz he has d-chop then ends up dying. They should atleast make him have "non attack" ai. I agree, summons are not a big deal, always thought that 60 minute summoning sickness was dumb tho.
defeats the purpose of summoning sickness and its not like another party member cant use another stone. nick spits them out by the thousands weekly. If they were meant to last forever, then they wouldnt die.