Okay, so, everyone boohoos about sf, yes, I agree it's rather broken, could use a balance, but not obliteration, I see the potential of balancing it as a golden opportunity for something new in the game!
See it from this perspective, in this game, everything has a guaranteed counter, conditions have removals, same with hexes, there's even skills that prevent them, Spells being cast upon you have counters aswell the list goes:
SB SF OF VoS
Okay, Sf, obviously broken because it also fits into this category, Prevents all attacks from striking:
SF (mist form is KIIIINNNDA here, but attacks still hit)
So here's my suggestion, remove the anti spell aspect of SF, just leave it as a constant block of attacks. WE DON'T HAVE THIS IN THE GAME YET!
I already know what you're going to say "we'll all he needs then is an SB monk to constantly SB him" EXACTLY!!!! Two people with bars completely geared towards keeping a tank alive is so much closer to being balanced, a majority of speed clears would no longer function, and would no longer be very "speedy" as they'd require so many monks to keep all the sins up, destroying that meta, but at the same time, it could still be used for tank and spank builds and niche farming spots, keeping everyone happy, it's not nerfed into the ground, but it also no longer owns everything ever, gg.
Joe Fierce
Wilds Pathfinder
LF High End PvE Guild that's not filled with elitists.
R/
Joined Feb 2007


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