What Class do you think could use a buff in PVE?
6 pages • Page 6
Rangers
1. Rangers excel in applying condtions, interruptting, and surviving. But in PvE, conditions like bleeding, crippled, and poison are pretty useless (burning's okayish but it's still better applied by eles). Faster casting and quick deaths make interrupting much less useful, and survival is better focused on by the monks.
2. Beast Mastery still sucks, Traps have always sucked, and while Nature Rituals have great potential, most of them are absolutely useless or impractical.
3. Their only worthwile elites are Barrage (which can be better used by Rits) and BHA.
4. A large portion of skills are terrible (Practiced Stance, Called Shot, Punishing Shot, etc, etc, etc). Also, Expert's Focus and Melandru's Assault are broken.
1. Rangers excel in applying condtions, interruptting, and surviving. But in PvE, conditions like bleeding, crippled, and poison are pretty useless (burning's okayish but it's still better applied by eles). Faster casting and quick deaths make interrupting much less useful, and survival is better focused on by the monks.
2. Beast Mastery still sucks, Traps have always sucked, and while Nature Rituals have great potential, most of them are absolutely useless or impractical.
3. Their only worthwile elites are Barrage (which can be better used by Rits) and BHA.
4. A large portion of skills are terrible (Practiced Stance, Called Shot, Punishing Shot, etc, etc, etc). Also, Expert's Focus and Melandru's Assault are broken.
Quote:
|
That's hypocritical. And also I see eles running out of energy all the time in PvE. While I do think Inspiration should be improved, you clearly have the same problem those elementalists have.
|
Quote:
| Then don't run out of energy. |
Z
Quote:
|
Well Mesmers need a PvE Buff in terms of AoE hexes/effects and skills recharge not in damage but its my opinion.
|
Quote:
|
Originally Posted by WarcryOfTruth
Now let us talk about Dervishes. The pet class of Arena Net, the class they absolutely adore and love. For that reason alone, how can one say they need buffing? Dervishes gain energy when enchantments end on them, whether its ones they've cast someone else doing it, its a powerful form of fuel. A monk spamming Patient Spirit on a Dervish between fights and even during fights can allow the Dervish to continue fueling those powerful high energy abilities.
|
Quote:
|
Originally Posted by mercilessmike
At least one of the problems here is in determining what role a dervish is supposed to play.
Is it a tank? Well, it can be, but warriors have the advantage of higher armor, etc. Is a derv supposed to be dps based? Again, yes, but assassins do better... What else is left for a dervish, healing? Well we all know ER eles and monks/rit/necro can easily do better there too. |
But a WE warrior can run that better due to having better energy.
Quote:
|
Originally Posted by Cthon
2. Mesmer shutdown prevents far less damage per resource cost (particularly skillslot and attribute costs) than things like SY!, PS, Enfeebling Blood, etc.
|
Caster shutdown is based mainly on interrupts and hexes with long-ish cast times. Good luck getting either in before the nuke from a HM elementalist boss lands and wipes the party. SY! and PS are not only more convenient, but usually much more reliable too - however nice it is to see an entire mob take a packet of armour-ignoring damage from CoF or Mistrust.
Meanwhile, the damage options are pretty much universally weaker than what the Necro has. In fact, the Necro has the most powerful versions of what might otherwise have been the Mesmer's damage speciality (Spiteful Spirit, Spoil Victor...)
Quote:
|
Originally Posted by Daesu
And Inspiration is improved enough, it would be exploited by secondary mesmers which is what we dont want.
|
Quote:
| While I think recharge times should be lowered, I think you should continue to learn how to play mesmer or think about maining something more simple. Surely you'll get good at it if you keep trying. |
Quote:
|
Do to it as was done to the "Glowing" Elementalist spells - double-link them to Fast Casting so they are most efficient when used by a Mesmer primary.
|
Double linking some skills to its main prof main att is one of the best balance tools ever made imo. They MUST do it more often instead breaking skills ( cough cough *shadowofhaste* cough ).
There are profs with "weak" main att like mesmers and rits but rits now have less "weak points" than mesmers so thats why i said "mesmers , without a doubt" .
One obvious way to prevent that would be to place the more powerful energy management skills in Fast Casting or to make Fast Casting more useful (e.g. having some energy return when you cast a spell for each X level of FC or something like that).
Making FC useful would make primary mesmers more useful and more balanced against necros and rits.
Simply buffing the inspiration line would not help primary mesmers. Alternatively, go with suggestions above on double linking to the FC line but that sounds more complex.
Sounds like you are agreeing with me. Since most casters run 40/40 sets, FC for the primary mesmer, is a little redundant.
Making FC useful would make primary mesmers more useful and more balanced against necros and rits.
Simply buffing the inspiration line would not help primary mesmers. Alternatively, go with suggestions above on double linking to the FC line but that sounds more complex.
Sounds like you are agreeing with me. Since most casters run 40/40 sets, FC for the primary mesmer, is a little redundant.
q
Depends on how your team is build. Ele's can perform very well with only 1 ele skill: Aura of restoration. And the rest in 2nd profession, making good use of the enormous amount of energy to spamm spells. Ele/necro is a good example. Along with Demonic Flesh and Parasitic Bond the Ele almost becomes a tank spamming life stealing spells. But also other combo's, e.g ele/rit or ele/monk work perfect... With only AoR as ele spell.
A
warrior with out a doubt. my warrior only goes on manly way runs and random pve stuff. i wish their tanking abilitiys could rival other tanks.
warriors is imo the best HH character avalible. u can do everything regarding guardian and vanquishing with a warrior, pimped out heros, and general knowledge of the game and enemys u encounter. as for grouping with players its kinda hard to get into high end areas now-a-days.
warriors is imo the best HH character avalible. u can do everything regarding guardian and vanquishing with a warrior, pimped out heros, and general knowledge of the game and enemys u encounter. as for grouping with players its kinda hard to get into high end areas now-a-days.
T
Quote:
|
Sounds like you are agreeing with me. Since most casters run 40/40 sets, FC for the primary mesmer, is a little redundant.
|
Unless you give the FC line a super-energy skill, buffing inspiration would bring is going to give other primaries more energy management than they should have (though I never really had a problem with boon prots)
Quote:
|
FC allows you to get spells off quickly in other weapon sets, instead of relying on 40/40s. FC also stacks with HCT
Unless you give the FC line a super-energy skill, buffing inspiration would bring is going to give other primaries more energy management than they should have (though I never really had a problem with boon prots) |
http://wiki.guildwars.com/wiki/Fast_casting
My point is, why would I waste maxing FC and a major FC rune to get FC to level 15, when I can achieve almost the same thing with equipment? Maxing FC is just not worth it.
40% of the time with a level 15 FC triggering is good enough for me for 0 investment of FC attribute. I usually just pump excess attribute points into FC. Besides, on your point on FC stacking with HCT, I believe there is a hard limit on how much total fast casting animation you can get but that is a minor point to me even if there isn't.
Agree with you that simply buffing inspiration line is not going to work.
I am not sure what about traps sucks, they are quite useful If a party knows anything about stealth and focus instead of Rush and Bang. What deters the use of rituals is their lack focus. The used spirits will be those that affect the enemy more than the party - that is practically none of them. If the focus of nature rituals didn't provide negatives equally to both party and foe, but either benefited the party or lessened ability for the foe, then they would be more desirable. They do not follow the meta of any other class. What would happen tactically if AoE affected both sides? Or if shouts and chants affected both sides?

