Love: no subscription fee
Hate: the fact I can't leave this game/forum for more than a week before returning
The One thing you Hate/love
2 pages • Page 2
k
lOve: the community, they're always good for a laugh or two when you see two or more people argue over somethig like a single ecto or try to show off how smart they are by quoting wiki. I also love the lore of the game
hate: the community and how elitism has taken over the game ( I'm guilty of this also, got to love screaming at pugs for the lack of the F10 hotkey)
hate: the community and how elitism has taken over the game ( I'm guilty of this also, got to love screaming at pugs for the lack of the F10 hotkey)
C
Love- How it takes strategy and planning to tackle harder areas(despite the fact that most sc builds are pre fab'd alrdy, and the many things you can do after you've beat the main story line.
Hate- Elitist players who think they're better than everyone else.
(not everyone doesn't have a life and lives with their mom till their 40
and can play 15 hrs a day cuz they have no job no friends and no gf and no life)
Hate- Elitist players who think they're better than everyone else.
(not everyone doesn't have a life and lives with their mom till their 40
and can play 15 hrs a day cuz they have no job no friends and no gf and no life)
Love: Monks, team-play, 8 skill limit
Hate: Overpowered PvE skills, DOA-design, HM-design, what windf0rce said and Leah Stone.
Hate: Overpowered PvE skills, DOA-design, HM-design, what windf0rce said and Leah Stone.
Dislike:
Mission outposts empty, AB/RA empty.
No auction
No jumping
Have to wait a year for GW2
No UW/FoW/DoA/Urgoz/SF without guild. Even with guild, it's once a week
Love:
No factions (horde vs alliance, destruction vs order, elyos vs asmodian)
Balanced proffesions
Amazing design for landscape, cities, armors, races and missions
You always have something to do
Only lvl 20 level cap
Requires skill to play, rather than armor and weapons
Mission outposts empty, AB/RA empty.
No auction
No jumping
Have to wait a year for GW2
No UW/FoW/DoA/Urgoz/SF without guild. Even with guild, it's once a week
Love:
No factions (horde vs alliance, destruction vs order, elyos vs asmodian)
Balanced proffesions
Amazing design for landscape, cities, armors, races and missions
You always have something to do
Only lvl 20 level cap
Requires skill to play, rather than armor and weapons
A
Love
1) Instantly changeable Builds/Professions
Others
The 8 Skill Bar limit
The 20% of skills that are well designed and useful
The low req for maximum armour and weapon limit to be available
Collecters
Prophs scenery , especially the Desert
Cripshot

Hate
1) No Z axis or Jumping
Others
The utter shitty support from Anet for problems like balancing
PvE skills and title tracks
Non Customisable GUI
Far too many pish skills
No trade system worth a damn
1 dimensional Elite areas
Shadowform and Sins in general
1) Instantly changeable Builds/Professions
Others
The 8 Skill Bar limit
The 20% of skills that are well designed and useful
The low req for maximum armour and weapon limit to be available
Collecters
Prophs scenery , especially the Desert
Cripshot


Hate
1) No Z axis or Jumping
Others
The utter shitty support from Anet for problems like balancing
PvE skills and title tracks
Non Customisable GUI
Far too many pish skills
No trade system worth a damn
1 dimensional Elite areas
Shadowform and Sins in general
Quote:
|
Love: Being skillful over powerful.
Hate: Escape Nerf lol |
As for me:
Love- How accessible the game is, and how easy it is to start up.
Hate- Some of the changes to the game over time.


lol