So do you miss...

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j
jay02483
Academy Page
#1
does anyone here ever miss how it was before heroes, when ur guild/alliance actually got together to do missions/quests....when random groups where going to explore...now every1 desires to use heroes and be as efficent as possible and dont care bout having fun...and run the same builds as always i.e. 600 and perma...
FengShuiDove
FengShuiDove
Forge Runner
#2
Would have been a decent post without the end tag about 600 and perma. Now this thread will be nothing but an epic whine about those two builds.

On topic: Not really. Regular gameplay is accessible to regular players now. You don't have to constantly rely on other people if they're not available. However, that option still exists and is generally superior to AI for various reasons.

High-end is far more accessible now for both reasons... more players that have been there, done that, and are ready to move on, plus AI is now more capable than before and can fill in blank spots.

So in some ways, AI retards player interaction, in other ways it can assist it. Overall... I'm glad I don't have to run what ANet slaps on hench bars when I'm playing areas that people in my alliance don't need at the moment.
j
jay02483
Academy Page
#3
no im not whining about them im just saying they are very good builds but they r overused to the point no1 wants to run anything else...but what im trying to say i liked it how it use to be when thered be 2-3 districts on everytown on the map and it was just pugs and failing i had fun with that
Jensy
Jensy
Site Contributor
#4
Well, I started right after NF came out, so I wasn't around for the 'good ol days' lol :P

That said, my guild/alliance still strives to do 8 human groups. None of us even HAVE a permasin. We dabbled in 600 for CoF, but it's so borrrrrrrrrrrrrrg. Never pursued 600 beyond that. We have fun. Though mostly we GvG now >_>
Narcissia
Narcissia
Wilds Pathfinder
#5
i dont miss it. i dont like being forced into playing with a bunch of other people. that isn't fun to me.
playing with 1-3 friends + heroes is more fun than that was.
Saph
Saph
Lion's Arch Merchant
#6
I took a hiatus right before NF came out, so can't say I got to experience the whole 'no heroes' thing. But when I do group up with random pugs or guild mates with no heroes, I do have fun.
Z
Zahr Dalsk
Grotto Attendant
#7
Quote:
Originally Posted by jay02483 View Post
does anyone here ever miss how it was before heroes, when ur guild/alliance actually got together to do missions/quests....when random groups where going to explore...now every1 desires to use heroes and be as efficent as possible and dont care bout having fun...and run the same builds as always i.e. 600 and perma...
No. Heroes were one of ArenaNet's smartest ideas.
Introverted Dimensions
Introverted Dimensions
Wilds Pathfinder
#8
Nope.

One of the main reasons I love GW is that I can play the game without having to depend on other people. I've tried WoW and it only made me realize that GW is just a better game in so many aspects. People may and of course will disagree with me but this is my preference.
Marty Silverblade
Marty Silverblade
Administrator
#9
I like heroes because they meant I had more control over my party. For example, for some reason I still don't understand, I Pugged this mornings Frostmaw ZBounty. I told the ele to drop flare for obvious reasons, but there were people that agreed it is an awesome skill and deserved it's slot.
Mr. Undisclosed
Mr. Undisclosed
I phail
#10
I still do a crap load with my guild.
K
Kali Magdalene
Lion's Arch Merchant
#11
I remember what it was like pre-heroes.

I don't miss it.

As for a time when people didn't want cookie cutter builds? Hahaha, I never played when that was true.
T
The Drunkard
Wilds Pathfinder
#12
I miss the simplicity of the game, and that there wasn't a large skill pool. Anet just had to add all of these extra things to keep the popularity of the game, which watered gameplay down. Nothing like beating THK back then with a full group of henchies
eeks
eeks
Krytan Explorer
#13
.. I miss dye mixing the old way, those bottles were cute. :P
Eragon Zarroc
Eragon Zarroc
Atra estern?? ono thelduin
#14
no, i like heros. full customization and tend to be smarter than certain guildies ;-)
T
TheToeTag
Pre-Searing Cadet
#15
They should get rid of Heroes,Skill Templates and PVX wiki. Then Guildwars would be fun again.
DreamWind
DreamWind
Forge Runner
#16
Meh....just another hero vs antihero thread. I don't know why I'm bothering posting, but I will anyways. This game was better before Nightfall in almost every single way I can think of.
h
headlesshobbs
Krytan Explorer
#17
Hero's were one thing, but Anet should have really focused on what can be gained by working in groups instead. We just further expanded on the anti-social element.
k
kazjun
Desert Nomad
#18
It hasn't changed anything for me. I still go with friends or guildies. If I'm on at odd hours or waiting for the rest of the team to get in for pvp, then heroe's let me go do pve without hassle. And no, it doesn't mean I pug less. Cause before heroes, I just used the henchies unless I really needed players to run crystals or something. But in those cases, I'd just wait and do it with guildies anyway.
d
dan daze
Frost Gate Guardian
#19
Quote:
Originally Posted by DreamWind View Post
Meh....just another hero vs antihero thread. I don't know why I'm bothering posting, but I will anyways. This game was better before Nightfall in almost every single way I can think of.

^
|
|

What he said.
Reverend Dr
Reverend Dr
Forge Runner
#20
There was no difference before heroes and after heroes.

Let me repeat that: There was no difference between before heroes and after heroes.

I have henched every mission in prophecies and factions multiple times. The usual rule in our guild was "just hench it." If the person in question couldn't, then they were considered hopeless.

The blame placed upon heroes is misguided. Heroes did not overnight turn the game into something that could be done single player, it was already a game that could be done single player. It was not long after heroes were added that the community at large realized that the came could be done single player, the heroes themselves are but a red herring.

If you want to blame something then blame henchmen and the community learning about the game.