At the moment it's just a glad clone...it should be more like gamer title.
Oh and this late in guild wars,it shouldn't be a struggle to get r2/9 after months of farming. It needs to be made accessable to be put in HoM at the very least without constant grinding. So far there's no difference from TA, just the current metas and g7+++++'s rolling people trying stuff out.
Codex Title
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It's absolutely fine.
It takes about 5-6 hours before the optimal or close to optimal builds are spread all over the place and in that time truly good players get to farm win streaks of 100+ which is good.
Afterwards, its mostly mirror builds with people playing them the best winning which is also fine.
Running into highranked teams can be frustrating, but as long as people aren't super butthurt and ragequit after one loss that's hardly an issue as there aren't a lot of highranked teams.
It takes about 5-6 hours before the optimal or close to optimal builds are spread all over the place and in that time truly good players get to farm win streaks of 100+ which is good.
Afterwards, its mostly mirror builds with people playing them the best winning which is also fine.
Running into highranked teams can be frustrating, but as long as people aren't super butthurt and ragequit after one loss that's hardly an issue as there aren't a lot of highranked teams.
That's because the game was balanced around 8v8, not 4v4. They can't split the skills between PvE, 8v8 PvP, 4v4 PvP, etc. Izzy said it himself, he didn't realize how hard it would be to balance the 1000+ skills in GW, which is why there's going to be less in GW2.
Whether or not the title progression is changed, there's another change that might be beneficial to all parties concerned here. One big complaint is that the title points are too hard to obtain, and to some extent thats pretty valid for a lot of players. Codex attracts people who are somewhat new to the whole PvP scene, as its a little bit more approachable than some of the other forms out there. This, in turn, attracts the attention of some of the much more experienced PvP crowd, as it can be seen as easy pickings.
The result is that is easier for a certain group to get lots of title points very quickly, while preventing a lot of people from making any progress at all. Arkantos makes a good point in that PvP titles should be harder to get than PvE titles, because they are setup to mean something a little bit more impressive. But at the same time, its far too easy for new players to get quickly jaded and drop out, leaving the new arena to become just as stagnant as the others have largely become.
In the past this wasn't as big a problem, but now you have some people with 4+ years of PvP experience fated against some with virtually (or actually) none. Why should the skillful players be so easily pitted against the complete noobs? Sure they won't complain much as its easy pickings, but is it really fair? Does it really take skill for these more experienced people to completely roll parties of first or second timers?
So, what I propose is that something be done about match selection. For example, wouldn't it be a lot more meaningful if whenever you won a match, your next opponent is selected to be a team with a similar track record, like as in a round robin style tourney? I'd say that would make more sense than taking a team coming off a 10 win streak and throwing them up against a team with no previous wins. It would also make victories mean something more, while giving more inexperienced players a little bit more of learning curve. If this were coupled with a slightly different title progression it could work really well. Thoughts?
The result is that is easier for a certain group to get lots of title points very quickly, while preventing a lot of people from making any progress at all. Arkantos makes a good point in that PvP titles should be harder to get than PvE titles, because they are setup to mean something a little bit more impressive. But at the same time, its far too easy for new players to get quickly jaded and drop out, leaving the new arena to become just as stagnant as the others have largely become.
In the past this wasn't as big a problem, but now you have some people with 4+ years of PvP experience fated against some with virtually (or actually) none. Why should the skillful players be so easily pitted against the complete noobs? Sure they won't complain much as its easy pickings, but is it really fair? Does it really take skill for these more experienced people to completely roll parties of first or second timers?
So, what I propose is that something be done about match selection. For example, wouldn't it be a lot more meaningful if whenever you won a match, your next opponent is selected to be a team with a similar track record, like as in a round robin style tourney? I'd say that would make more sense than taking a team coming off a 10 win streak and throwing them up against a team with no previous wins. It would also make victories mean something more, while giving more inexperienced players a little bit more of learning curve. If this were coupled with a slightly different title progression it could work really well. Thoughts?
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In the past this wasn't as big a problem, but now you have some people with 4+ years of PvP experience fated against some with virtually (or actually) none. Why should the skillful players be so easily pitted against the complete noobs? Sure they won't complain much as its easy pickings, but is it really fair? Does it really take skill for these more experienced people to completely roll parties of first or second timers?
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/notsigned
While I'm not sure I like the title being the way it is, there isn't anything wrong with it. Agreed with Arkantos. You don't play PvP for titles. |
Compare this to the Hero track. Good players can make rank 2 or 3 in ONE RUN on a good day. Baddies will play for weeks or months to accomplish the same. If they stay baddies, they may as well forget about obtaining an even slightly respectable rank (lol) - look at how long it would take to grind r5 or 6 via UW/Fetid farming.
As loathe as I am to bring up the whole elitism bullshit argument, it seems that people want all ranks of the title to apply specifically to high-end players. I feel that high ranks should only be obtainable by said strong players, but that baddies should be able to scrape up a rank or two given a great deal of time. I feel that this would ultimately slow down the rate of decay of player numbers in the Codex arena. I'm not saying 'dumb down PvP titles', I'm saying 'let baddies make an insignificant fraction of the progress that good players do'. Otherwise I believe that the bad tier is not going to bother. Then when the middle tier has no one left to farm, they're going to ditch the place also, until you end up with latter-day TA.
When bothering to attempt to pull this argument to pieces, don't assume everyone is of the same mentality as you, because I guarantee that a good sized chunk of your playerbase is going to be far more attracted to the place if they feel they are making progress toward the title.
/endwalloftext.
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Incorrect. You specifically may not play PvP for titles, and I sure as hell don't, but there are a lot of casual players who's only reason to play is to fill up their Hall of Monuments. It is safe to assume that not all of these players RR'ed their commander title, and will be more likely to continue playing if they feel they're making progress on the Codex track. As it stands, it's very difficult to make any progress on the Codex track if you're bad. All this change will do is make it easy to make minute progress on the track for said baddies, but just as difficult, to actually make significant progress.
Compare this to the Hero track. Good players can make rank 2 or 3 in ONE RUN on a good day. Baddies will play for weeks or months to accomplish the same. If they stay baddies, they may as well forget about obtaining an even slightly respectable rank (lol) - look at how long it would take to grind r5 or 6 via UW/Fetid farming. As loathe as I am to bring up the whole elitism bullshit argument, it seems that people want all ranks of the title to apply specifically to high-end players. I feel that high ranks should only be obtainable by said strong players, but that baddies should be able to scrape up a rank or two given a great deal of time. I feel that this would ultimately slow down the rate of decay of player numbers in the Codex arena. I'm not saying 'dumb down PvP titles', I'm saying 'let baddies make an insignificant fraction of the progress that good players do'. Otherwise I believe that the bad tier is not going to bother. Then when the middle tier has no one left to farm, they're going to ditch the place also, until you end up with latter-day TA. When bothering to attempt to pull this argument to pieces, don't assume everyone is of the same mentality as you, because I guarantee that a good sized chunk of your playerbase is going to be far more attracted to the place if they feel they are making progress toward the title. /endwalloftext. |
If you've ever played CA you would know its TA with a sealed deck system, I wish people would stop asking for an arena to have point system like a tournament.
So in the end you want the title more noobed to help give noobs a feeling of accomplishment, there's nothing wrong with the title, your just going to have to earn it.
R
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/signed.
Hi, did you call me?
<--- Average Joe Casual PvP reporting.
Yes, it's a turn off, I still managed to get a small amount of points, the rest of my pve friends all went away.
Less crowd, less "easy pickings" for the "best players".
Are you sure?
New players won't be pissed off and leave codex arena after being steamrolled for two entire days?
My pve-guildies played CA for about 6 hours (3 hours the first day, 3 hours the second), they tried pugging, they tried guild team, THEY TRIED. They never get past the 4th consecutive.
So they got no reward at all, no matter how hard they tried, no matter they have gotten some small result beating other teams.
Guess what? They went back to other stuff, now they'll do the halloween stuff, then they'll go do something else (I mean playing some other game), because there's nothing new to do in GW for them, the novelty of the CA is already gone.
If their effort was rewarded, even with just a minute progress, things would have been different. I agree with Revelations.
See how the problem fixes itself over time?
Instead of spending an enormous amount of time just to be competitive and start earning some points, the average Casual Joe PvE will turn away, leaving Casual Joe PvP looking for pugs
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Originally Posted by Revelations
average Joe Casual PvP
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<--- Average Joe Casual PvP reporting.
Yes, it's a turn off, I still managed to get a small amount of points, the rest of my pve friends all went away.
Less crowd, less "easy pickings" for the "best players".
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Originally Posted by soul_of_misery
If these noobs are getting beat because they are new to the game and are not just completely incompetent then your big problem will fix itself over time.
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New players won't be pissed off and leave codex arena after being steamrolled for two entire days?
My pve-guildies played CA for about 6 hours (3 hours the first day, 3 hours the second), they tried pugging, they tried guild team, THEY TRIED. They never get past the 4th consecutive.
So they got no reward at all, no matter how hard they tried, no matter they have gotten some small result beating other teams.
Guess what? They went back to other stuff, now they'll do the halloween stuff, then they'll go do something else (I mean playing some other game), because there's nothing new to do in GW for them, the novelty of the CA is already gone.
If their effort was rewarded, even with just a minute progress, things would have been different. I agree with Revelations.
See how the problem fixes itself over time?
Instead of spending an enormous amount of time just to be competitive and start earning some points, the average Casual Joe PvE will turn away, leaving Casual Joe PvP looking for pugs
.i
2cents from a baddy's perspective. I have been playing guild wars for almost 3 years now. I never got around to playing pvp simply because my laptop & internt connection were uncapable of delivering the level of performace required. Lets just say by the time I loaded into a match it was almost over. Having done all that can be done in pve I bought me a new pc and and buffed my ic last year. However due to a lack of time I find it hard to keepup with meta's. Í have never cared much for farming. Grind is a no-no in my book. So; now I'm at a stailmate. I have maxed both alliance titles and now find myself stuck in jade Quarry. I find it a very enjoyablel platform to play and have a good knowlidge/ comprehension of the mechanics. I must confess that I derive much plessure form maxing titles; but no less plessure from competetive play.
However I never cared much for RA because the effort it takes to progress in that title does not coincide with the amount of satisfaction en reward derived from it. For that same reason I wont be tryingout CA eigther. It has nothing to offer me. I can make more zkeys/ jade form running JQ than having my ego and ass beaten to a pulp by r8-9 glads with oodles of time to spare for skill/ build analysis. Would I be more inclined to play if they had inplemented the OP's system of reward? Yes. At least I'd have the feeling I'm getting somewhere. But as it is....I'll pass. As I believe most baddy's and nooby's (>90% of the player base) will. Good luck and have fun duking it out amongst yourselves (r8> glad). Your going to have your work cut out for you. In my opinion they might as well have called it HA part 2.
However I never cared much for RA because the effort it takes to progress in that title does not coincide with the amount of satisfaction en reward derived from it. For that same reason I wont be tryingout CA eigther. It has nothing to offer me. I can make more zkeys/ jade form running JQ than having my ego and ass beaten to a pulp by r8-9 glads with oodles of time to spare for skill/ build analysis. Would I be more inclined to play if they had inplemented the OP's system of reward? Yes. At least I'd have the feeling I'm getting somewhere. But as it is....I'll pass. As I believe most baddy's and nooby's (>90% of the player base) will. Good luck and have fun duking it out amongst yourselves (r8> glad). Your going to have your work cut out for you. In my opinion they might as well have called it HA part 2.
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If these noobs are getting beat because they are new to the game and are not just completely incompetent then your big problem will fix itself over time.
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As PvP can be one of the most enjoyable parts of the game, I for one don't want to see that happen. Inclusion, not exclusion, is the key to success for a game. The elitists who say otherwise can gtfo in my opinion.
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Incorrect. You specifically may not play PvP for titles, and I sure as hell don't, but there are a lot of casual players who's only reason to play is to fill up their Hall of Monuments. It is safe to assume that not all of these players RR'ed their commander title, and will be more likely to continue playing if they feel they're making progress on the Codex track. As it stands, it's very difficult to make any progress on the Codex track if you're bad. All this change will do is make it easy to make minute progress on the track for said baddies, but just as difficult, to actually make significant progress.
Compare this to the Hero track. Good players can make rank 2 or 3 in ONE RUN on a good day. Baddies will play for weeks or months to accomplish the same. If they stay baddies, they may as well forget about obtaining an even slightly respectable rank (lol) - look at how long it would take to grind r5 or 6 via UW/Fetid farming. As loathe as I am to bring up the whole elitism bullshit argument, it seems that people want all ranks of the title to apply specifically to high-end players. I feel that high ranks should only be obtainable by said strong players, but that baddies should be able to scrape up a rank or two given a great deal of time. I feel that this would ultimately slow down the rate of decay of player numbers in the Codex arena. I'm not saying 'dumb down PvP titles', I'm saying 'let baddies make an insignificant fraction of the progress that good players do'. Otherwise I believe that the bad tier is not going to bother. Then when the middle tier has no one left to farm, they're going to ditch the place also, until you end up with latter-day TA. When bothering to attempt to pull this argument to pieces, don't assume everyone is of the same mentality as you, because I guarantee that a good sized chunk of your playerbase is going to be far more attracted to the place if they feel they are making progress toward the title. /endwalloftext. |
Cool, that's the hero title. We're talking about the codex title here, and there's nothing wrong with it unless you're a player that wants everything handed to them on a silver platter.
Why do bad players deserve to get any rank in the title? Why should bad players be rewarded for poor play? They shouldn't. That's not being elitist, that's using a very simple logic. Good play should be rewarded, not bad play. You are saying dumb down PvP titles, you want them to cater to casual PvE players.
You're right, not everyone has the same mentality, but that's irrelevant. What you fail to realize is PvP titles are not meant to be maxed. They're supposed to be a somewhat endless achievement. Honestly, I'd rather CA have a small playerbase than a huge one of PvE players farming the title.
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To be fair, any problem in the game will fix itself over time, as eventually everyone will leave, and so there will be no problems. Something similar could easily happen here, the problem of extreme differences in experience will be solved by all (or most) of the inexperienced players dropping out (or not even trying in the first place). The question is, is that really the solution that would be best for the PvP community? The more it stays experienced players only, the more stale it gets, especially as those players slowly leave the game out of boredom from having the same old metas against the same old opponents. If fresh blood isn't being introduced and sticking around PvP will continue to be more and more dead.
As PvP can be one of the most enjoyable parts of the game, I for one don't want to see that happen. Inclusion, not exclusion, is the key to success for a game. The elitists who say otherwise can gtfo in my opinion. |
I see PvP as another side of the game, so the amount of all the pvp titles difficulty should equal the difficulty of all the PvE titles.
Also the CA has been open for what 2 days now and the Halloween event is going on.
Don't you think your jumping the gun a bit?
Everything I put in that comment was in response to your wall, which anyone that has no time to read it it says NOOB THE TITLE NOOB THE TITLE

