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best hero combo for dervish?
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Any combination of a Smiter, Orders, Minion Master, Monk loaded with enchants, ect.
You really just want things to boost your energy (if you're having problems with that) and to boost your DPS. Orders are great for this, both damage and energy, as well as adrenaline boost if you're using SY! or something.
You really just want things to boost your energy (if you're having problems with that) and to boost your DPS. Orders are great for this, both damage and energy, as well as adrenaline boost if you're using SY! or something.
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Whilst you're being very vague, I'll try to throw out some suggestions.
A Minion Master is a great help you can bring one. Heroes cast Death Nova well and so can turn weak minions into bombs.
Strength of Honor is a powerful buff to melee attackers. Sticking this on a hero is always a good idea.
As you're a dervish, you should bring Aura of Holy Might (if you have Factions), therefore an Orders hero is of no use to you. I recommend a Smiting hero with Ray of Judgement, Strength of Honor, Smiter's Boon and various other smiting support skills. Disable SoH and force the hero to cast it on you.
Beyond that, it's really down to personal choice. I like an ER Ele hero as a healer/protter. They're much more reliable than monks and can churn out a lot of Prot Spirits. Exact build can vary, but I run:
Ether Renewal, Aura of Restoration, Prot Spirit, Spirit Bond, Infuse Health, Patient Spirit, Dwayna's Kiss, Aegis.
Paragons have a few useful shouts and chants, but you can usually find a better hero.
Necros have some nice options in Curses. They can also make reliable N/Rt (or N/Mo) healers.
Mesmers can be useful. The AI is very good at interrupting, but not so good at choosing which skills to interrupt.
Stay away from melee heroes. The AI for them is poor and they have difficulty attacking and even reaching a target. Plus, they're not too good with attack skills and have been known to refuse using adrenal skills.
A Minion Master is a great help you can bring one. Heroes cast Death Nova well and so can turn weak minions into bombs.
Strength of Honor is a powerful buff to melee attackers. Sticking this on a hero is always a good idea.
As you're a dervish, you should bring Aura of Holy Might (if you have Factions), therefore an Orders hero is of no use to you. I recommend a Smiting hero with Ray of Judgement, Strength of Honor, Smiter's Boon and various other smiting support skills. Disable SoH and force the hero to cast it on you.
Beyond that, it's really down to personal choice. I like an ER Ele hero as a healer/protter. They're much more reliable than monks and can churn out a lot of Prot Spirits. Exact build can vary, but I run:
Ether Renewal, Aura of Restoration, Prot Spirit, Spirit Bond, Infuse Health, Patient Spirit, Dwayna's Kiss, Aegis.
Paragons have a few useful shouts and chants, but you can usually find a better hero.
Necros have some nice options in Curses. They can also make reliable N/Rt (or N/Mo) healers.
Mesmers can be useful. The AI is very good at interrupting, but not so good at choosing which skills to interrupt.
Stay away from melee heroes. The AI for them is poor and they have difficulty attacking and even reaching a target. Plus, they're not too good with attack skills and have been known to refuse using adrenal skills.
Z
i use
http://www.guildwarsguru.com/forum/s...php?t=10385088
or http://www.guildwarsguru.com/forum/s...php?t=10382432
both work great
http://www.guildwarsguru.com/forum/s...php?t=10385088
or http://www.guildwarsguru.com/forum/s...php?t=10382432
both work great

Ether Renewal E/Mo Heal/Prot. ER, Aura of Restoration, Prot Spirit, Spirit Bond, Dwayna's Sorrow, Patient Spirit, Dwayna's Kiss, Aegis.
MM N/Mo. Aotl, Animate Fiend, Death Nova, Putrid Bile, SoLS, Smite Hex, S&H, Res.
Curse N/Rt with SS, Enfeebling Blood, Rigor Mortis, Foul Feast, Enchant removal of your choice, SoLS, Splinter Weapon, Res.
MM N/Mo. Aotl, Animate Fiend, Death Nova, Putrid Bile, SoLS, Smite Hex, S&H, Res.
Curse N/Rt with SS, Enfeebling Blood, Rigor Mortis, Foul Feast, Enchant removal of your choice, SoLS, Splinter Weapon, Res.
I would suggest an SoS rit, a MM, and a N/rt healer. I've found these buils to be extremely effective:
SoS Rit:
12+1+1 Channeling
12 Smiting
3 Restoration
1.SoS
2.Splinter Weapon
3.Ancestor's Rage
4.Spirit Siphon
5.Castigation Signet
6.Smite Condition/Hex
7.SoH
8.FomF
MM:
12+1+1/2/3 Death
8+1 SR
10 Protection
1.Jagged Bones
2.Animate Bone Minions
3.Death Nova
4.Masochism
5.Putrid Bile/SoLS
6.Shield of Absorption
7.Prot Spirit
8.Aegis
N/Rt
12 Resto
8+1+1 Curses
10+1 SR
1.Corrupt Enchantment
2.Enfeebling Blood
3.Mend Body and Soul
4.Spirit Light
5.PwK
6.Life
7.SoLS
8.FomF
Works well in a variety of areas.
SoS Rit:
12+1+1 Channeling
12 Smiting
3 Restoration
1.SoS
2.Splinter Weapon
3.Ancestor's Rage
4.Spirit Siphon
5.Castigation Signet
6.Smite Condition/Hex
7.SoH
8.FomF
MM:
12+1+1/2/3 Death
8+1 SR
10 Protection
1.Jagged Bones
2.Animate Bone Minions
3.Death Nova
4.Masochism
5.Putrid Bile/SoLS
6.Shield of Absorption
7.Prot Spirit
8.Aegis
N/Rt
12 Resto
8+1+1 Curses
10+1 SR
1.Corrupt Enchantment
2.Enfeebling Blood
3.Mend Body and Soul
4.Spirit Light
5.PwK
6.Life
7.SoLS
8.FomF
Works well in a variety of areas.
Quote:
Originally Posted by Daesu
Even though restoration magic synergizes better with spirits, I still prefer the E/Mo enchantments spammer as it synergizes better with my dervish.
Probably true. I basically posted a general template that works well with anything in melee, not fine-tuned for a dervish
With my sin:
SS:
1.SS
2.SoH
3.Smite Hex
4.Rip Enchantment
5.Defile Defense
6.SoLS
7.Barbs
8.Enfeelbing Blood
MB:
1.Restore Conditions
2.Animate Bone Minions
2.Animate Shambling
3.Death Nova
4.SoLS
6.Shield of Absorption
7.Prot Spirit
8.Aegis
N/Rt Order Resto
1.OotV
2.Weapon of Warding
3.Mend Body and Soul
4.Spirit Light
5.Rejuvenation
6.Life
7.SoLS
8.FomF
I find SS hero to be underrated. I wouldn't go melee without at least curse de-buffer and anti-block.
SS:
1.SS
2.SoH
3.Smite Hex
4.Rip Enchantment
5.Defile Defense
6.SoLS
7.Barbs
8.Enfeelbing Blood
MB:
1.Restore Conditions
2.Animate Bone Minions
2.Animate Shambling
3.Death Nova
4.SoLS
6.Shield of Absorption
7.Prot Spirit
8.Aegis
N/Rt Order Resto
1.OotV
2.Weapon of Warding
3.Mend Body and Soul
4.Spirit Light
5.Rejuvenation
6.Life
7.SoLS
8.FomF
I find SS hero to be underrated. I wouldn't go melee without at least curse de-buffer and anti-block.
Quote:
Originally Posted by traversc
I find SS hero to be underrated. I wouldn't go melee without at least curse de-buffer and anti-block.
SS heroes are what I bring when I can't think of something better.
Don't play physicals too often, but why bring Defile Defenses? If blocking is a problem, why not Rigor on micro?
But really, as most blocking is in the form of stances bringing your own stance removal solves most problems and then it's just enchantments really (and they're rare).
I get why you bring that hero though, and I can't really criticise the reasoning for it.
Quote:
I find SS hero to be underrated. I wouldn't go melee without at least curse de-buffer and anti-block.
SS heroes are what I bring when I can't think of something better.Don't play physicals too often, but why bring Defile Defenses? If blocking is a problem, why not Rigor on micro?
But really, as most blocking is in the form of stances bringing your own stance removal solves most problems and then it's just enchantments really (and they're rare).
I get why you bring that hero though, and I can't really criticise the reasoning for it.
Quote:
Quote:
Originally Posted by Xenomortis
Why not? It's on his MB build. The nice thing about MB heroes, is that their elite slot is open to pretty much anything. People generally run Jagged Bones (near useless most of the time) or Aura of the Lich (which doesn't add much). I typically slot Empathic Removal, but if conditions are a big problem RC is much more potent than anything else you could bring.
Divert Hexes is good for hex heavy areas too. I would think of RC as being a situational elite rather than, oh, this is my main bar for my MB hero. In an extremely condition heavy area, then maybe RC would be worth it. However, the need for more than MBaS, foul feast, and a random smite condition(+any henchie condition removals) is a very rare occurrence. My MM almost always runs Discord, but in areas with spread out mobs ill generally bring jagged bones.
Divert Hexes is good for hex heavy areas too. I would think of RC as being a situational elite rather than, oh, this is my main bar for my MB hero. In an extremely condition heavy area, then maybe RC would be worth it. However, the need for more than MBaS, foul feast, and a random smite condition(+any henchie condition removals) is a very rare occurrence. My MM almost always runs Discord, but in areas with spread out mobs ill generally bring jagged bones.
