Quote:
Originally Posted by Racthoh
Restriction is a lazy method of balancing the rewards.
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Agreed.
But, the people who create the builds that others use to farm Guild Wars are an ingenius lot. (I say it that way because many of the actual farmers that I see in the areas are decidedly NOT ingenius) There seems to always be a new way to put 8 skills on the bars and undo the area's balance. With Kathandrax I believe that the current farming method uses SF Farmers for the run and a part of the dungeon and then 600/Smite for the rest of the content. How is a not-lazy -- and I believe that Linsey is decidedly Not-Lazy -- developer to make an area balance to rewards? I seriously doubt that it is possible.
Hence my throw back to anti-farming code. You take out too much stuff from a particular area and said stuff stops dropping for you. At the same time the idea of anti-farm code is rather offensive to me, just in general. The problem being I don't see any other effective means of stemming the tide.
Personally, I would love to see Linsey do exactly as she's discussed and rework all of the elite areas. It would mean new content for me to play and I love playing new content. But in the long run I don't think it would be effective as anti-farm. Some bright boy would come up with the build, or cooperative builds, to polish it off, and then it all starts all over again. The not-lazy developer then has to start all over again too.
Maybe, if the spawns themselves were random and players never knew exactly what skills they'd be facing in an area it could work. But that's the only way that I can see an anti-farm that is based on the skill bars and AI of the monsters being effective for the long haul. Without that it seems that either anti-farming code or limited access would be the only solution. And I can't even imagine how difficult random spawns would be to implement in already developed areas.
I'm hoping one of those ingenius, bright boys can come up with a solution that I have never considered and show me how I'm wrong in my assumptions.
Edited to add:
Quote:
Originally Posted by Rooms Of Ruin
That's the problem; casual players fail to realize how many millions of gold many of the titles cost, and are completely unattainable by conventional playing. All the events in the world will not give you enough sweets, booze, and party points to max those titles without farming. Good luck affording 5-10 thousand lockpicks to max treasure hunter. And how exactly would the OP suggest I find and identify 10,000 golds when only 1-2 drop per person in an entire 8-man vanquish? Jealousy is most certainly clouding peoples judgment when they so vehemently oppose rewards for the people who actually sacrifice their time and work for them.
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I wish people would stop ridiculously assuming that I am somehow against farming. I am not advocating the end of farms. I'm one of those people that keep score by using my titles, and I know how expensive they can be. But, the people that keep score using the tally of the money/ecto they have acquired are just as viable, in my mind, as title hunters, or the people who keep score by buying shiny stuff and looking good. Farming is required for all of those things.
The thing is, according to a quote on an Aug. 7 post on her talk page, Linsey is planning to do
something to cut the effectiveness of 600/smite teams, SF farmers and, in PvP, MB Eles. She was quoted as saying that she would prefer to change the elite areas to make the SF builds less viable in those areas rather than simply nerfing SF, but that she was considering nerfing 600/Smite. Since I do farm and I don't want 600/Smite to go away completely I started thinking about other things that might be viable instead. That's the point of the thread. It is absolutely not, "OMG Farmers suck 'cause I can't do it, boo-hoo-hoo!"
Ideas. Ideas are the point of the thread. What could happen to allow a maintainable SF to still exist and to allow 600/Smite to still exist while at the same time limiting massive influx of new gold to the game?