Quote:
Originally Posted by A11Eur0
It illustrates that people think it's invincibility, and I've been saying all along that people are thinking it's invincibility. Can YOU read?
It doesn't work in most places. In the places it DOES work it's not 100% invincible. Only about 10-15% of the game actually allows you to run around and aggro everything without worry, everywhere else has pbaoe, enchant removal, signets, touch skills, etc. which bypass it. Is it that hard to understand?
I will admit when I'm wrong, but this is not one of those times.
Question. Why is it that you keep assuming signets and such are instant-death for SF sins? SF doesn't make you any more vulnerable to them than any other character, and they're not instant-death for them, so why is it "OMG, he hit me with a PBAoE! I'm dead!" for SF sins? Oh, and this is all ignoring the fact that you can still be healed just like any other character.
Seriously, one guy in a mob with a touch skill or PBAoE is not going to kill your SF sin. You are going to gank him, then kill everyone else with impunity, and by the time you move onto the next mob, you've healed whatever damage you've taken. It is, for all intents and purposes, invulnerability because no mob in the game can reasonably be expected to be able to kill you. And even if they could, anything able to solo elite areas in 20 minutes is by definition overpowered.
I went a did a quick count (not perfectly accurate, but it's ballpark). There's something like 50 PBAoEs in the game that enemies can use that deal damage. And like 15 signets that can hurt a player, and like 15 touch skills that can hurt a player. So, that's about 80 skills that can hurt you, out of over 1000. Of course, not all of those are offensive, so let's assume for a moment that 1/3 of all skills are offensive in nature. So, less than 1/3 of all skills in the game can even hurt you. But then of course there's attacks. Let's say that for every 1 offensive skill that is used, 2 normal attacks are made (seems fair to me). That means that less than 1/9 of all offensive actions can affect a SF sin at all.
Of course, this is very half-baked and full of assumptions. Plus, it glazes over several important details (like how rare the skills in question are, and the fact that about half of the PBAoEs are from rits and dervs, making them that much more rare). However, it gives you the general idea.
How can something immune to just about everything that can be thrown at it possibly not be overpowered? Seriously, compare it to a 55 monk.
55 monk: Hi there, mob!
Mob: Hi there!
*Fight ensues, monk wins, then monk meets a necro straggler*
55 monk: Hi there, necro monster!
Necro monster: Hi there! I'd like you to meet my friends: health degen, lifestealing, and enchantment-stripping.
55 monk: Oh s***!
*owned*
*Now, the SF sin*
SF sin: Hi there, mob of 100 monsters!
Mob of 100 monsters: Hi there!
*SF sin kills everything without breaking a sweat, then meets a weird necro/derv monster*
SF Sin: Hi there, monster designed specifically to kick my ass!
MDSTKMA: Hi there!
*Fight ensues, monster burns his touch skills and PBAoEs, but since the SF Sin has over 500 hp, he still wins easily*
SF Sin: Wow, that was tough. I bet you a team of 8 guys wouldn't have had as much trouble with this guy. Hah, and they say I'm overpowered!
*SF sin then goes on to kill everything*
This dramatization was brought to you by a cold hard dose of reality.