Projectile Attacks and Modifiers

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M
Mad Lord of Milk
Frost Gate Guardian
#1
I don't know if this has been mentioned before, but if it has been, I apologize.

I've chanced upon an interesting bit of information in GW - Upon impact, projectiles are modified by the currently equipped weapon set.

Allow me to explain. Running the generic Devastating Hammer build in RA, as usual, I began gaining my adrenaline from afar. So I pulled out my longbow, activated Enraging Charge, and fired away. In mid-flight, I switched to my 10/10 Furious Spear set, and was surprised to see that when my arrow hit the target, instead of gaining 4 adrenaline, I had gained 8. I've also experienced this with Vampiric weapons.

Not sure how useful this knowledge is, but just decided to put it out there.
S
Sniper22
Wilds Pathfinder
#2
That's weird. I just tried that out too and it works. I mean its probably nothing anet would worry about since it doesn't really give you any kind of advantage.

BTW you should have 14 strength so you'll normally gain 5 adrenaline and you can where sentinels armor without worrying about not being speced into it when you get weakness. :P But thats going off topic.
dr love
dr love
...is in denial
#3
nice trick
Archress Shayleigh
Archress Shayleigh
Wilds Pathfinder
#4
Awesome to know... wow.
MithranArkanere
MithranArkanere
Underworld Spelunker
#5
It's just logical, the effects of skills and attacks are calculated upon impact.

If you change equipment before the impact, you change the effects.
h
headlesshobbs
Krytan Explorer
#6
I remember trying this with a bunny-thumper build and got an early boost from it. Good stuff to get the early jump on.
C
Chthon
Grotto Attendant
#7
This has been known for awhile. Depending on how you look at it, it's an interesting feature, or a bug.
Snow Bunny
Snow Bunny
Alcoholic From Yale
#8
oh i forgot that i knew this in 2006.
a
aapo
Wilds Pathfinder
#9
Bad coding. Why not tag projectile to the weapon which fired it?
BlueNovember
BlueNovember
Wilds Pathfinder
#10
Quote:
Originally Posted by aapo View Post
Bad coding. Why not tag projectile to the weapon which fired it?
Probably a performance shortcut. Lots of projectiles created on a given instance.
--

Projectiles also check for things like blind/weakness at time of impact, so you can fire an arrow blind, and if it's removed before it hits, you don't suffer the 90% miss chance.