Remove Summoning Sickness

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Megas XLR
Megas XLR
Frost Gate Guardian
#1
I hate waiting 60 minutes or having to pass a stone over to my friend ahead of time incase one of my summons die. Sometimes I solo and can't rely on giving someone else the stone. This would promote use and reliability with summoning stones instead of waiting an hour or until the next zone before you can use one again. I've accumulated a whole bunch of these from gifts and want to be able to use them more freely.

Just to note - There's still the 1 summon per party limit, so you can't spawn a whole army infront of you.
Axeman002
Axeman002
Wilds Pathfinder
#2
yeah maybe reduce it to 30 mins as 1 hour is pretty much the limit everything takes now
IronSheik
IronSheik
Forge Runner
#3
/signed
I don't understand it either, I use a stone and it gets wiped instantly by an ele.
Gift3d
Gift3d
Forge Runner
#4
yeah 60's a bit much, 30 mins sounds reasonable.
zelgadissan
zelgadissan
Forge Runner
#5
My only problem is that they die after 30 minutes, but there's a 60 minute wait on using another. I don't mind summoning sickness per se, I just don't understand why it lasts double the time of what you summon.

/signed for time reduction, removal, whatever. I don't really use these that often for it to matter but I'm sure there are people who live and die by them.
Tenebrae
Tenebrae
Forge Runner
#6
Yeep , is retarded . Signed for time reduction to 30 mins.
MBTW
MBTW
Academy Page
#7
it's like when you summon a merchant and wait 60 minutes to do summon an effective fighter. it sucks.
/signed
Gennadios
Gennadios
Wilds Pathfinder
#8
The only situations I've been in where I found a summon stone all that necessary is in pre-searing, and when summoning the merchant in dungeons and whatever.

In pre it wasn't an issue as the imp could basically solo after level 14 (the same goes for pretty much every other summon in low level areas.)

/w the merch stones, it doesn't really matter because you only need them once per instance to lighten inventory.

As far as all the other content goes, there are already enough sweets, consets, PvE skills, and hero builds to blast through just about anything out there with minimal effort. Why make it easier?
t
talldervish
Frost Gate Guardian
#9
or you could not rely on a summon
SpiritBond
SpiritBond
Lion's Arch Merchant
#10
/signed. I think 60 minutes is kinda too much. They should reduce at least to 30 mins, if not less
E
Evil Eye
Lion's Arch Merchant
#11
Remember when there were no summons?
Megas XLR
Megas XLR
Frost Gate Guardian
#12
Quote:
Originally Posted by talldervish View Post
or you could not rely on a summon
No one is relying.

Quote:
Originally Posted by Evil Eye View Post
Remember when there were no summons?
Who cares?
Ugh
Ugh
Krytan Explorer
#13
Why do you even need stones? They're unnecessary in NM and useless in HM.
D
DoomFrost
Lion's Arch Merchant
#14
The wait time is definitely undesirable. I'd change the skill effect to: "You are currently controlling a summon and are unable to control another. This effect ends if a summon dies under your control."

Also please put summons under the ally list. That way it'd be a little easier to target them and monitor their health levels.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#15
There's already XYZ ways to roll through PvE, why do you need something like this to be easier?

/notsigned
g
gremlin
Furnace Stoker
#16
Its not about making an easy part of the game easier as some have said and the fact they are of limited use in hard mode is also moot.

Whether the game is hard or easy depends a lot on ability if you find it easy handicap yourself to provide a greater challenge.
If you find it hard use heroes, summoning stones or consumables.

The point is I and others find them fun and anything that makes the game more fun is a good thing.

More summoning stones please and a reduced summoning sickness time 30 min seems reasonable, certainly no longer.
R
REDdelver
Lion's Arch Merchant
#17
Quote:
Originally Posted by Ugh View Post
Why do you even need stones? They're unnecessary in NM and useless in HM.
why do you need to ask why?

Unnecessary in NM..../agree
Useless in HM /dont agree

Anything that helps you vanquish faster is not useless.
I use them more for the groups that have 3 monks in hm....it just simply helps get through the group a bit quicker.

Then again, i mainly use Automatons...decent extra damage with a little self healing. The only time my "summoned" dies is when I over aggro to see how much fun I can really have.

Back to the topic. I believe there should be a wait period between when the summoned dies and when you can kick out a new one.

Therefore, say an automaton died within 10 mins...then you have to wait 15 mins before you can do another. Or if it goes the full 30 mins, then wait 10 or 15 mins ...something of the sorts.

And the merchant one should be separate from the attacking ones. A merchant sickness...or whatever.
Gennadios
Gennadios
Wilds Pathfinder
#18
Quote:
Originally Posted by DoomFrost View Post
Also please put summons under the ally list. That way it'd be a little easier to target them and monitor their health levels.
I'd sign that. Still dead set against tempering with summoning sickness though.
MagmaRed
MagmaRed
Furnace Stoker
#19
Don't see the need for it, but if they did reduce Summoning Sickness to 30 minutes then the summons would need to die in 15 minutes if not already killed.
bartj??
bartj??
Lion's Arch Merchant
#20
Quote:
Originally Posted by REDdelver View Post

And the merchant one should be separate from the attacking ones. A merchant sickness...or whatever.
I am not that sure but don't the merchants also have attack skills? I tought I saw one fighting some day.