Rit (just made one on my 2nd account so i think it'll take ages to get through all chapters)
Dervish (if I want wtfpwn with a scythe I grab my A/D)
Least favourite class and why
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I'm going to have to go with Dervish.
I've experimented with every class, but just something about the Dervish bores me to tears every time I try to play as one. I can't put my finger on it. I feel as if there's no unff to the class to make them stand out or fun to play. It's a shame, because I love their armor.
My second least favorite class would be Elementalist. Like the Dervish, I just find them incredibly boring to play and I don't know why.
I've experimented with every class, but just something about the Dervish bores me to tears every time I try to play as one. I can't put my finger on it. I feel as if there's no unff to the class to make them stand out or fun to play. It's a shame, because I love their armor.
My second least favorite class would be Elementalist. Like the Dervish, I just find them incredibly boring to play and I don't know why.
At this particular moment?
I'm going to have to say Paragon.
Reason being is I just can't find a good build that suits me.
I'll admit I haven't made many attempts at it, but the outcome looks rather bleak.
>__o
That's why there's a lack of enthusiasm with it.
Everyone else plays dervish better than a real dervish.
x___x
I'm going to have to say Paragon.
Reason being is I just can't find a good build that suits me.
I'll admit I haven't made many attempts at it, but the outcome looks rather bleak.
>__o
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I'm going to have to go with Dervish.
I've experimented with every class, but just something about the Dervish bores me to tears every time I try to play as one. I can't put my finger on it. I feel as if there's no unff to the class to make them stand out or fun to play. |
Everyone else plays dervish better than a real dervish.
x___x
I really haven't tried many professions since I'm new and don't like to relearn muscle memory and new skills, but..
Ranger. Every time I attempt to play one I fail miserably. I have this huge "?" over my head the whole time, they have 4/5 types of bows that I don't want to deal with, troll ugungent is asking to be interrupted, spirits affect you and others. And pets are annoying to micromanage and die way too easy, plus I have to waste Charm Animal AND a Pet Rez since it doesn't double as one.
Assassin... I have yet to play one that much, but the whole 12345678 thing wouldn't be fun.
Mesmer KINDA. I play it 24/7 and like to play them but they have a lot of useless skills IMO and I just suck at interrupting still. Maybe if it was stance speed and not ~1/6 to break though lag.
Ritualists. I love them so much but they are annoying to play. Spirits still suck horribly in PvP and their damage is low as hell and lightning typed to add insult to injury. I've played them as a healer but that is a one trick pony. So while I'd like to play them, until they can get a good primary attribute (something that smooths out their jack of all trades, master of none problem), I can't justify playing them.
I love ugly/deranged/weird looking characters lol. I'd do them more often but it's a one time thing which I hate.
I think it's funny how girls in games are supposed to be super sexy and such but then they try to do it to Paragon Males and everybody is offended lol.
Ranger. Every time I attempt to play one I fail miserably. I have this huge "?" over my head the whole time, they have 4/5 types of bows that I don't want to deal with, troll ugungent is asking to be interrupted, spirits affect you and others. And pets are annoying to micromanage and die way too easy, plus I have to waste Charm Animal AND a Pet Rez since it doesn't double as one.
Assassin... I have yet to play one that much, but the whole 12345678 thing wouldn't be fun.
Mesmer KINDA. I play it 24/7 and like to play them but they have a lot of useless skills IMO and I just suck at interrupting still. Maybe if it was stance speed and not ~1/6 to break though lag.
Ritualists. I love them so much but they are annoying to play. Spirits still suck horribly in PvP and their damage is low as hell and lightning typed to add insult to injury. I've played them as a healer but that is a one trick pony. So while I'd like to play them, until they can get a good primary attribute (something that smooths out their jack of all trades, master of none problem), I can't justify playing them.
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It's like the developers went "well, they run around with undead minions and stuff, so let's make them butt-ugly as well". I did just make one yesterday in Factions to prove to myself it's possible to make a cute one :P
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I think it's funny how girls in games are supposed to be super sexy and such but then they try to do it to Paragon Males and everybody is offended lol.
Dervish :\
I have a character of each profession, and i love playing them all except for my dervish. Both in PvE and PvP. He's a mule.
Because mysticism is poop, their energy management is poop, in pve a warrior is better with a scythe, and in pvp an assassin is better with a scythe.
I mean even their PvE armor sucks, in my book dervishes have nothing going for them atm.
I have a character of each profession, and i love playing them all except for my dervish. Both in PvE and PvP. He's a mule.
Because mysticism is poop, their energy management is poop, in pve a warrior is better with a scythe, and in pvp an assassin is better with a scythe.
I mean even their PvE armor sucks, in my book dervishes have nothing going for them atm.
S
Monks.
I hate having a class you have to have in your party. Maybe it's because nobody wanted to play a Cleric in my D&D group, so it was always me.
Whatever the reason, I hate the concept of Monks so much, the only one I ever made is stuck in pre-searing.
Which is bad for me, because I missed out on all the early farming builds, but whatever.
(Note, this is nothing against Monk players who have to be the most patient and generous of all Guild Wars players to put up with the crap some people give them. I don't hate Monks as players, I just hate the concept of a "healer" class).
I hate having a class you have to have in your party. Maybe it's because nobody wanted to play a Cleric in my D&D group, so it was always me.
Whatever the reason, I hate the concept of Monks so much, the only one I ever made is stuck in pre-searing.
Which is bad for me, because I missed out on all the early farming builds, but whatever.
(Note, this is nothing against Monk players who have to be the most patient and generous of all Guild Wars players to put up with the crap some people give them. I don't hate Monks as players, I just hate the concept of a "healer" class).
P
My first of least favs would be Paragon.
-I have a hard time playing characters with 2 pips of energy regen, even with adrenaline.
-Have a hard time finding groups and can usually be replaced with something else that does their job better.
-Not many good builds other than imbagon.
-Can't farm
-Just boring....
Unfortunately the same with Dervs. My derv used to be my main until i discovered monks and rits; then she just collected dust. After a while I decided to delete her
Couldn't agree with this more. I love paragon and derv armor, especially female paragon deldrimor armor 
-I have a hard time playing characters with 2 pips of energy regen, even with adrenaline.
-Have a hard time finding groups and can usually be replaced with something else that does their job better.
-Not many good builds other than imbagon.
-Can't farm
-Just boring....
Unfortunately the same with Dervs. My derv used to be my main until i discovered monks and rits; then she just collected dust. After a while I decided to delete her
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I'm going to have to go with Dervish. I've experimented with every class, but just something about the Dervish bores me to tears every time I try to play as one. I can't put my finger on it. I feel as if there's no unff to the class to make them stand out or fun to play. It's a shame, because I love their armor. |

Mesmer....
i really HATE fighting mesmer with my ele, stupid interupts and stuff. And i like to do massive damage and nuke crap out of everybody (PvE). and thats kinda the opposit of a mesmer, a mesmer interrupts (which i can't :/) and does other lame things without seeying huge damage ^.^. They are great in Pvp btw which i almost never do.
i really HATE fighting mesmer with my ele, stupid interupts and stuff. And i like to do massive damage and nuke crap out of everybody (PvE). and thats kinda the opposit of a mesmer, a mesmer interrupts (which i can't :/) and does other lame things without seeying huge damage ^.^. They are great in Pvp btw which i almost never do.
S
Necros. Pretty much every time you see them in the GvG it is because of some gimmick or glitch.
The recent examples being:
-Blood Spike/Spam
-Cultist Fervor glitch
-SV Guild Lord zerg rush
That doesn't even include all the old spikes used 3 years ago and such.
Not to mention when they aren't using a gimmick build or taking advantage of a glitch, they pretty much are used because of a broken skill bar, LC and WK being the two recent examples.
Honestly they've been a huge problem in GvG and the push to get them used by the devs has resulted in way too many overpowered builds.
The recent examples being:
-Blood Spike/Spam
-Cultist Fervor glitch
-SV Guild Lord zerg rush
That doesn't even include all the old spikes used 3 years ago and such.
Not to mention when they aren't using a gimmick build or taking advantage of a glitch, they pretty much are used because of a broken skill bar, LC and WK being the two recent examples.
Honestly they've been a huge problem in GvG and the push to get them used by the devs has resulted in way too many overpowered builds.
the non core professions
i don't think they ever worked, and when your forced to come up with new professions when all the bases are coverd, the end result may not exactly be optimal
professions should have expanded vertically rather than horizontally, that is to say expand the core rather than add new professions. the game was designed and balanced around the core, everything after that felt glued on.
i don't think they ever worked, and when your forced to come up with new professions when all the bases are coverd, the end result may not exactly be optimal
professions should have expanded vertically rather than horizontally, that is to say expand the core rather than add new professions. the game was designed and balanced around the core, everything after that felt glued on.

