Anguish's dps is an average of 58 damage at 14 channeling and 14 communing on a well co-ordinated team with AoE hexes and Signet of Ghostly Might.
Especially due to your IAS and due to the fact you can cast painful bond, you actually deal 77 damage with it, combined with the damage of each spirit.
Now, this isn't even with other spirit's damage taken into account.
It tops the damage of SoS, yes?
Both are still viable options though. I recommend everyone to try out the Anguish spirit. It's insane..
Signet of Spirits - Worth it?
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Quote:
Originally Posted by Keira Nightgale
Mark of pain...Spiteful spirit... Vor
Reading comp ftw.
Quote: Originally Posted by Chthon
That stomps all over any other source of non-leveraged damage in the game.
No need to lecture me on how great MoP is.
Mark of pain...Spiteful spirit... Vor
Reading comp ftw.Quote: Originally Posted by Chthon
That stomps all over any other source of non-leveraged damage in the game.
No need to lecture me on how great MoP is.K
Quote:
Originally Posted by Keira Nightgale
HB is a good pve skill, Ether renewal is a good pve skill, SS, VoR, Assasin Promise, Earth shaker, Shadow Form.
You consider VoR to still be a good PvE elite now that it antisynergises in some fashion with practically the entire Mesmer line? Throw another hex? VoR does half damage (less per activation than Empathy, in fact). Throw an interrupt? Whatever skill you just interrupted didn't trigger VoR. Build a bar around not interfering with it? At that point you probably might as well be a curses necro instead.
Back on topic... personally, I like SoS on hero Ritualists - since they don't get Summon Spirits, being able to generate three spirits on short notice with a skill that has a reasonably short recharge is a big plus. For my own use... to be honest, I haven't really used the Ritualist much since the update, so I haven't settled into a preference yet. However, Cthon does make a good point - SoS is good for bar compression (and for a player Ritualist, you want a compressed bar to fit PvE skills in), while SoGM pretty much forces you to squeeze in as many spirits as you can. Furthermore, SoGM requires speccing Communing, while as mentioned earlier in the thread, a SoS Ritualist can go hybrid between Channeling and Restoration.
So, all things considered, I'm probably inclined to go the SoS route for the added versatility, although SoGM is probably still a better option when you just want single-target damage. Even then, though, the fact that Anguish has downtime on all but the highest levels of Communing is... unfortunate.
Back on topic... personally, I like SoS on hero Ritualists - since they don't get Summon Spirits, being able to generate three spirits on short notice with a skill that has a reasonably short recharge is a big plus. For my own use... to be honest, I haven't really used the Ritualist much since the update, so I haven't settled into a preference yet. However, Cthon does make a good point - SoS is good for bar compression (and for a player Ritualist, you want a compressed bar to fit PvE skills in), while SoGM pretty much forces you to squeeze in as many spirits as you can. Furthermore, SoGM requires speccing Communing, while as mentioned earlier in the thread, a SoS Ritualist can go hybrid between Channeling and Restoration.
So, all things considered, I'm probably inclined to go the SoS route for the added versatility, although SoGM is probably still a better option when you just want single-target damage. Even then, though, the fact that Anguish has downtime on all but the highest levels of Communing is... unfortunate.
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Quote:
Originally Posted by Keira Nightgale
It's nice how splinter weapon fits your own description of leveraged damage but you exclude it.
Splinter weapon is not leveraged. It does a fixed amount of damage. For example, at rank 14 it does 5*3*47 = 705 damage. That's a lot of damage to be sure (even if actually getting it all is quite hard), but it's by no means ** potentially unlimited** damage, which is what leverage gets you. Please re-read the first two paragraphs of my previous post several times until you are able to comprehend the difference.
Let me give you a helpful rule of thumb. Ask the question: "What is the maximum amount of damage this skill can do in one activation?" If you are able to answer that question (like I just did for Splinter Weapon), then it is not leveraged. If you find yourself saying that "it's potentially unlimited, and what you actually get depends because it's X times Y damage and Y depends on something," then it is leveraged. Look for the multiplication by an extrinsic variable.
Quote:
It's nice how splinter weapon fits your own description of leveraged damage but you exclude it.
Splinter weapon is not leveraged. It does a fixed amount of damage. For example, at rank 14 it does 5*3*47 = 705 damage. That's a lot of damage to be sure (even if actually getting it all is quite hard), but it's by no means ** potentially unlimited** damage, which is what leverage gets you. Please re-read the first two paragraphs of my previous post several times until you are able to comprehend the difference.Let me give you a helpful rule of thumb. Ask the question: "What is the maximum amount of damage this skill can do in one activation?" If you are able to answer that question (like I just did for Splinter Weapon), then it is not leveraged. If you find yourself saying that "it's potentially unlimited, and what you actually get depends because it's X times Y damage and Y depends on something," then it is leveraged. Look for the multiplication by an extrinsic variable.
Quote:
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Now in terms of uselfusness, we are discussing SoS, you said AoE is the way to win in pve and yet you defend this elite
1. I said that armor-ignoring+leverage+control over the leverage is the way to win at PvE. AoE is a form of leverage, not the only one. 2. Let me hit this point again: Ritualists (still) suck at offense. The skillset is so weak we are basically left out of the "armor-ignoring+leverage+control over the leverage" paradigm. Starting from the premise that we're going to have to settle for second-best anyway, SoS is very solid direct damage. Quote:
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Quote:
Originally Posted by Chthon
Splinter weapon is not leveraged. It does a fixed amount of damage. For example, at rank 14 it does 5*3*47 = 705 damage. That's a lot of damage to be sure (even if actually getting it all is quite hard), but it's by no means ** potentially unlimited** damage, which is what leverage gets you. Please re-read the first two paragraphs of my previous post several times until you are able to comprehend the difference.
Let me give you a helpful rule of thumb. Ask the question: "What is the maximum amount of damage this skill can do in one activation?" If you are able to answer that question (like I just did for Splinter Weapon), then it is not leveraged. If you find yourself saying that "it's potentially unlimited, and what you actually get depends because it's X times Y damage and Y depends on something," then it is leveraged. Look for the multiplication by an extrinsic variable.
1. I said that armor-ignoring+leverage+control over the leverage is the way to win at PvE. AoE is a form of leverage, not the only one.
2. Let me hit this point again: Ritualists (still) suck at offense. The skillset is so weak we are basically left out of the "armor-ignoring+leverage+control over the leverage" paradigm. Starting from the premise that we're going to have to settle for second-best anyway, SoS is very solid direct damage.
1. It is bar compression as compared to SoGM, which seems to be the other skill in the discussion here.
2. Once you step outside of spirit spam, ritualists are left with nothing but armor-sensitive lightning damage skills, which are even worse. And again you take things out of context, while splinter gives a fixed amount of damage and MOP is virtually unlimited you take out of the equation two facts
MOP never fulfills his unlimited potential because you're never going to get more than 40 foes at once (and 40 foes are already a huuuuuge group) and even then the hexed targed would simply die before the hex ends. In the end there is no "unlimited" in this game but just big numbers (ie: 8minion masters can fulfill MOP's damage potential), for example SH on a group of 300Mobs would fulfill your description of leveraged which seems to just be "big numbers". So to answer your question using your logic. Is MOP leveraged? No it isn't, it has a high damage potential but it's not "unlimited". It would be if you had infinite stacked mobs or an infinite amount of people to trigger it, as of now it's max potential would be something like 600 (max amount of mobs) * the amounts of minions+melee able to trigger it. Impressive but doesn't fulfill "unlimited". This is just to retort your own argument against you, the point of the discussion is another.
We exit the damage argument, splinter is a 5e skill and not a hex, with lower recharge allowing for it to be spammed even nerfed splinter is still a very reliable source of damage, I wouldn't dismiss it even if MoP is superior, besides you can always use splinter + barrage + MOP while spirits can't work with it.
For last, you say spirit are the only way for a rit to deal damage. A splinter barrager can deal armor ignoring damage and it's good in its role. Besides who said that ritualists should be damage dealers? Channeling suffers from a nerf syndrome and on top of that from the same illness Elementalist caught, HM armor boost. Add nerf+HM armor buff and you got a useless attribute but again like any HM ele you could switch to utility or go hybrid (which is what ritualist has always excelled at) or even get a secondary and find your own source of armor ignoring damage.
I agree on the fact that there is no single powerful ritualist skill left in this game (not on par with other classes at least) but this doesn't make SOS any better, spirits, at least in their current version are not as powerful as the other alternatives. Maybe their 2 years ago incarnation could hold a candle but even then I got doubts, defensively speaking you got paragons, offensive wise you got a whole lot of pve only skills.
A big step in the right decision would be to make offensive spirits stackable and defensive spirits affect themselves, not going to happen.
Splinter weapon is not leveraged. It does a fixed amount of damage. For example, at rank 14 it does 5*3*47 = 705 damage. That's a lot of damage to be sure (even if actually getting it all is quite hard), but it's by no means ** potentially unlimited** damage, which is what leverage gets you. Please re-read the first two paragraphs of my previous post several times until you are able to comprehend the difference.Let me give you a helpful rule of thumb. Ask the question: "What is the maximum amount of damage this skill can do in one activation?" If you are able to answer that question (like I just did for Splinter Weapon), then it is not leveraged. If you find yourself saying that "it's potentially unlimited, and what you actually get depends because it's X times Y damage and Y depends on something," then it is leveraged. Look for the multiplication by an extrinsic variable.
1. I said that armor-ignoring+leverage+control over the leverage is the way to win at PvE. AoE is a form of leverage, not the only one.
2. Let me hit this point again: Ritualists (still) suck at offense. The skillset is so weak we are basically left out of the "armor-ignoring+leverage+control over the leverage" paradigm. Starting from the premise that we're going to have to settle for second-best anyway, SoS is very solid direct damage.
1. It is bar compression as compared to SoGM, which seems to be the other skill in the discussion here.
2. Once you step outside of spirit spam, ritualists are left with nothing but armor-sensitive lightning damage skills, which are even worse. And again you take things out of context, while splinter gives a fixed amount of damage and MOP is virtually unlimited you take out of the equation two facts
MOP never fulfills his unlimited potential because you're never going to get more than 40 foes at once (and 40 foes are already a huuuuuge group) and even then the hexed targed would simply die before the hex ends. In the end there is no "unlimited" in this game but just big numbers (ie: 8minion masters can fulfill MOP's damage potential), for example SH on a group of 300Mobs would fulfill your description of leveraged which seems to just be "big numbers". So to answer your question using your logic. Is MOP leveraged? No it isn't, it has a high damage potential but it's not "unlimited". It would be if you had infinite stacked mobs or an infinite amount of people to trigger it, as of now it's max potential would be something like 600 (max amount of mobs) * the amounts of minions+melee able to trigger it. Impressive but doesn't fulfill "unlimited". This is just to retort your own argument against you, the point of the discussion is another.
We exit the damage argument, splinter is a 5e skill and not a hex, with lower recharge allowing for it to be spammed even nerfed splinter is still a very reliable source of damage, I wouldn't dismiss it even if MoP is superior, besides you can always use splinter + barrage + MOP while spirits can't work with it.
For last, you say spirit are the only way for a rit to deal damage. A splinter barrager can deal armor ignoring damage and it's good in its role. Besides who said that ritualists should be damage dealers? Channeling suffers from a nerf syndrome and on top of that from the same illness Elementalist caught, HM armor boost. Add nerf+HM armor buff and you got a useless attribute but again like any HM ele you could switch to utility or go hybrid (which is what ritualist has always excelled at) or even get a secondary and find your own source of armor ignoring damage.
I agree on the fact that there is no single powerful ritualist skill left in this game (not on par with other classes at least) but this doesn't make SOS any better, spirits, at least in their current version are not as powerful as the other alternatives. Maybe their 2 years ago incarnation could hold a candle but even then I got doubts, defensively speaking you got paragons, offensive wise you got a whole lot of pve only skills.
A big step in the right decision would be to make offensive spirits stackable and defensive spirits affect themselves, not going to happen.
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Quote:
Originally Posted by Keira Nightgale
...your description of leveraged which seems to just be "big numbers"....
It's becoming apparent that you haven't comprehended a word I've said. At this point I give up.
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Quote:
Originally Posted by Chthon
It's becoming apparent that you haven't comprehended a word I've said. At this point I give up.
read the rest before shouting sentences :S
Quote:
Originally Posted by draxynnic
You consider VoR to still be a good PvE elite now that it antisynergises in some fashion with practically the entire Mesmer line? Throw another hex? VoR does half damage (less per activation than Empathy, in fact). Throw an interrupt? Whatever skill you just interrupted didn't trigger VoR. Build a bar around not interfering with it? At that point you probably might as well be a curses necro instead.
You nailed it. Totally right.
Quote: Originally Posted by draxynnic
You consider VoR to still be a good PvE elite now that it antisynergises in some fashion with practically the entire Mesmer line? Throw another hex? VoR does half damage (less per activation than Empathy, in fact). Throw an interrupt? Whatever skill you just interrupted didn't trigger VoR. Build a bar around not interfering with it? At that point you probably might as well be a curses necro instead.
You nailed it. Totally right.Quote: Originally Posted by draxynnic
However, Cthon does make a good point - SoS is good for bar compression (and for a player Ritualist, you want a compressed bar to fit PvE skills in), while SoGM pretty much forces you to squeeze in as many spirits as you can. Furthermore, SoGM requires speccing Communing, while as mentioned earlier in the thread, a SoS Ritualist can go hybrid between Channeling and Restoration.
Yep , if SoGM could work on all allied spirits ( not only the ones you control ) it would be awesome but also overpowered .... i guess that skill needs some rework
Quote:
PUGs want me to bring SoS these days....
I was running:
Xinrae's Weapon, Mend Body & Soul, Great Dwarf Weapon, Spirit Siphon, Weapon of Warding, Protective Was Koalai, Life, Death Pact Signet
The monk of course was running a standard HB build, which are just awful...no prot in HM is pretty bad. But like I said, they wanted SoS.....
I was running:
Xinrae's Weapon, Mend Body & Soul, Great Dwarf Weapon, Spirit Siphon, Weapon of Warding, Protective Was Koalai, Life, Death Pact Signet
The monk of course was running a standard HB build, which are just awful...no prot in HM is pretty bad. But like I said, they wanted SoS.....
Totally worth it. It's bug is only mildly annoying in the worst cases and unnoticeable in the best. The fact that it's a signet (and therefore free energy when you use it with Boon of Creation) makes it very energy efficient in any Rit build.
I mean, before it existed as it does now, could you have imagined creating up to 8 spirits in 5 seconds with no way to manage your energy? Of course it's worth it.
And to add: Anguish really is a great spirit; the ''QQ it dies too soon!" crowd just don't know how to keep any spirit alive.
I mean, before it existed as it does now, could you have imagined creating up to 8 spirits in 5 seconds with no way to manage your energy? Of course it's worth it.
And to add: Anguish really is a great spirit; the ''QQ it dies too soon!" crowd just don't know how to keep any spirit alive.
SoS is great with Mend Body & Soul as you can remove 3-4 conditions easily. On the N/Rt hero healer I think it is a viable alternative to Xinrae's.
Painful Bond the AI doesn't cast well (even if there is a cluster of mobs) and you often have to micro it, but works great on a human.
Feast of Souls you have to be within "nearby" range (which is a few steps away) of the spirits for it to do anything. Ok on a human, doesn't work so well on a hero. A decent way to get party healing if you want to do channeling/spawning instead of channeling/resto for pwk/life.
Painful Bond the AI doesn't cast well (even if there is a cluster of mobs) and you often have to micro it, but works great on a human.
Feast of Souls you have to be within "nearby" range (which is a few steps away) of the spirits for it to do anything. Ok on a human, doesn't work so well on a hero. A decent way to get party healing if you want to do channeling/spawning instead of channeling/resto for pwk/life.

