Weakest/Hardest classes to PvE with

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Forgotton200
Forgotton200
Lion's Arch Merchant
#41
Go as Rit, 2 Rit heroes, your brother as rit and take 2 rit as well, 2 rit henchs. GL.
Hugh Manatee
Hugh Manatee
Jungle Guide
#44
Rit with no Secondary skills or pve skills. hardcore. Spawning does almost nothing, it adds about 3 extra effects to any of the spirits that lose health on effect(like wanderlust or shelter) and makes them take 2-3 hits instead of 1-2 from foes(but they can still get 1-shotted by a strong nuke). It also adds like 1-4 seconds on most of the weapon spells. Their runes do boost their skills to certain breakpoints, but they're still just slightly stronger then other classes that use them.

About rangers, they have splinter+barrage nuking, or volley+splinter with BHA to shut out casters. They're vicious, tough, and can run alternative weapons, same as the sin(hammer, daggers, scythe ect) and have excellent defense. Also, it may be slow, but trapping is still very effective. They have their pets too, so a large group of rangers can have a petwall tank for them(the whole concept from one of the earliest 'canned builds', B/P SF and Tombs runs). Rangers are strong when used right, hardly weak at all.

Now if you want a challenge, maybe try beating the whole game with only traps and skills that support trapping....
K
Kendel
Frost Gate Guardian
#49
Quote: Originally Posted by Arad Lightbringer View Post
Let me get this straight, just so I know; I have been arguing the ENTIRE time that the Assassin is the weakest class, yes? I have been called stupid in a myriad of ways for thinking this by several people, yourself included. I said the Assassin was weak because it was squishy and because of its chain attacks, among other things. You argued against me, saying I was wrong and the assassin was great. Now, you just reaffirmed everything I said?

Good game. Erm... do you know of the difference between PvP and PvE? Some of those were relevant to PvP only. But...

Massive recharge reduction ring any bells? Chains are only a major problem in PvP, in PvE if your going to be encountering blocking stances, you run Golden Fox/Wild Strike. The recharge reduction all round means you can really dish out damage. Don't need Critical Agility to do that, it just makes it stronger, vs foes with a reasonable amount of armour a Sin with a low recharge high +damage chain can out damage a Warrior even without Agility. Most HM foes you need prot no matter what class you're on if your running in first. Having 10-30 more AL doesn't matter much when your enemy is a level 28 Air spiker.

If you want extremely high damage, bring a Sin/Derv. If you want average damage and a little more survivability, bring Warrior. Even without PvE skills a Dagger sin can run Flurry no problem. Unless your running Dragon Slash there is no way you'll recharge your attack skills before the next foe, there goes your DPS.
Arad Lightbringer
Arad Lightbringer
Ascalonian Squire
#50
Quote: Originally Posted by Kendel View Post
Erm... do you know of the difference between PvP and PvE? Some of those were relevant to PvP only. But...

Massive recharge reduction ring any bells? Chains are only a major problem in PvP, in PvE if your going to be encountering blocking stances, you run Golden Fox/Wild Strike. The recharge reduction all round means you can really dish out damage. Don't need Critical Agility to do that, it just makes it stronger, vs foes with a reasonable amount of armour a Sin with a low recharge high +damage chain can out damage a Warrior even without Agility. Most HM foes you need prot no matter what class you're on if your running in first. Having 10-30 more AL doesn't matter much when your enemy is a level 28 Air spiker.

If you want extremely high damage, bring a Sin/Derv. If you want average damage and a little more survivability, bring Warrior. Even without PvE skills a Dagger sin can run Flurry no problem. Unless your running Dragon Slash there is no way you'll recharge your attack skills before the next foe, there goes your DPS.
Obviously I misinterpreted your last post; I apologize- I'm not farmiliar with PvP (hate it with a passion) and therefore only put it in terms of PvE.

Speaking from experience in PvE, many of the chain attacks I personally encounter have a decent probability of rendering an Assassin useless for upwards of 5 seconds when circumstance disables the chain (i.e. blind, knockdown, enchantment removal, etc). Combined with the squishiness of the Assassin's armor, and the powerful spikes that inevitiably go along with Hard Mode, an Assassin can be reduced to pulp whilst still waiting for recharing skills.

Granted, these effects ARE circumstantial, however, when put in perspective with the other melee classes, the Dervish and Warrior, the freedom an Assassin has when playing in PvE is severely limited in comparison (that is to say, if, for example, a Dervish is interrupted, it still has free range to use whatever attack skill it wants. The Assassin cannot do this, due to the need of a lead attack, off-hand, etc). Therefore, despite its high DPS (when its chain DOES work), the Assassin is a weaker class to play in PvE when put against the others.
K
Kendel
Frost Gate Guardian
#51
Quote: Originally Posted by Arad Lightbringer View Post
Obviously I misinterpreted your last post; I apologize- I'm not farmiliar with PvP (hate it with a passion) and therefore only put it in terms of PvE.

Speaking from experience in PvE, many of the chain attacks I personally encounter have a decent probability of rendering an Assassin useless for upwards of 5 seconds when circumstance disables the chain (i.e. blind, knockdown, enchantment removal, etc). Combined with the squishiness of the Assassin's armor, and the powerful spikes that inevitiably go along with Hard Mode, an Assassin can be reduced to pulp whilst still waiting for recharing skills.

Granted, these effects ARE circumstantial, however, when put in perspective with the other melee classes, the Dervish and Warrior, the freedom an Assassin has when playing in PvE is severely limited in comparison (that is to say, if, for example, a Dervish is interrupted, it still has free range to use whatever attack skill it wants. The Assassin cannot do this, due to the need of a lead attack, off-hand, etc). Therefore, despite its high DPS (when its chain DOES work), the Assassin is a weaker class to play in PvE when put against the others. Well yes but running any main combo with a recharge of above 4 seconds is pretty dumb, at least if your in an area you know you may have problems. I'm sure lots of Sins just think "zomg Moebius/Blossom rocks" and take a bar straight off wiki consisting of those 2 and GPS for a quick off-hand and have no regard for anything in the area. Meaning they get blocked or int'd or Moebius doesn't recharge and they get stuck waiting for GPS to recharge. Unsuspecting/Fox are ideal lead choices, Fang/Wild are ideal offhand choices, depending on area, thats 4 seconds, if 1 of those gets int'd sure you lose the damage, much what sort of int are we talking about here? 99% of the time an int on an sins attack skill is Clumsiness. That sort of thing messes up everyone and will almost always, without fail, hit your attack skills and never your auto attacks, no matter what profession you run, just to annoy you.

Assuming you even run Dagger. Scythe is still very powerful even without Crit Agility, Wounding Strike is a spammable deep wound and Mystic/Eremite's have set attack times.

Its not as if Dervs/Warriors don't have specific shutdowns. Ok a Derv without his enchantments can still dish out damage but theres a good chance its still less than a Crit Sin without enchantments. A high critical rate makes up for the lack of 13-16 Scythe, especially on a weapon with such a wide damage range and your rate of return for energy generally makes skills far more spammable. But a warrior without attack skills isn't much better. His attack skills are where he gets his area hits from, sure his critical hit is better than a Dagger crit but its still less likely to occur than the Sins which makes up for some of it.

At any rate theres no way its weaker than the Ritualist... which aside from a select few skills is pretty useless.
C
Chthon
Grotto Attendant
#52
Quote: Originally Posted by Jeydra View Post Monks are not strictly inferior to Elementalists at being a Monk, they can be superior depending on area. Areas where I'd prefer a monk to a ele are very few and far between.

Quote:
Dazed is available to all professions via Technobabble, which also happens to 1) not be elite and 2) not lock your primary profession. I love my AP+Technobabble, but it's not on the same level as BHA (or CShot for that matter) for serious disruption. BHA (1) works on bosses, which are usually the real threat you bring interruption for anyway, (2) has 100% uptime, and (3) can be fired from beyond aggro range, assuring that the battle opens with your priority target already dazed. Now, if all I was facing was garbage mobs with annoying but relatively weak spells to interrupt, I'd leave the ranger at home and leave it to technobabble; but I'm going to bring a ranger any time I know I'm going to face a caster I actually fear.
J
Jeydra
Forge Runner
#53
Good points, but:

Quote: Originally Posted by Chthon
Now, if all I was facing was garbage mobs with annoying but relatively weak spells to interrupt, I'd leave the ranger at home and leave it to technobabble; but I'm going to bring a ranger any time I know I'm going to face a caster I actually fear. Or you could micro Prot Spirit and tank the caster yourself ...
I
Ironically Correct
Pre-Searing Cadet
#54
Go as a ritualist

Squishy armor
Low damage output (HM)
Long recharge
Not a lot of health
Not many good builds
Spirits die.... FAST (HM, seeing as they are the lowest armor/health)
Have to recast

I read the thread and this seems like the general view on rits.
R
RadaArashi
Frost Gate Guardian
#55
I wonder how the opinion on Ritualist has changed with the recent buff it got. >_>
snaek
snaek
Forge Runner
#58
i'd recommend 8 warrior teams or 8 ranger teams or 8 dervish teams, etc, etc.

not necessarily weak/hard, but its fun and challenging in a different way (except of course if you run 8 necro teams or sumptin...that'd be hella easy)
Charlotte the Harlot
Charlotte the Harlot
Frost Gate Guardian
#59
ranger is among the best classes with out pve skills with sy and OP damage skills disruption becomes less important and the rangers damage falls behind but with out them they are one of the best. B/P was among the stronger builds before pve skills. I would say mes is the hardest to do with out any pve skills considering almost every mes build I see now completely revolves around them.
Ensign
Ensign
Just Plain Fluffy
#60
Quote: Originally Posted by Chthon View Post Rit is the weakest class, followed by Derv. Both are strictly inferior to other options for their roles. I agree with the second part. A Dervish may be inferior in many ways to an Assassin with a scythe, but is still ridiculously strong and probably superior to Mesmer or Ranger as a general purpose character.

Rit is a high floor, low ceiling class, and with all the broken toys in PvE the low ceiling is a killer.


Quote: Originally Posted by Chthon View Post
Monk is now strictly inferior to Ele at being a monk, but most people haven't noticed yet. Monks aren't even close to strictly inferior to Eles as Monks. Monks have 3 main jobs - one, to keep people from exploding (Big Prot / Infuse); two, dealing with long term pressure (Small Prot / HoT / Party Heal); three, cleaning (Condition / Hex removal).

Ether Renewal bars are typically unfairly strong at the first job; they're mediocre at the second (Infuse spam, marginal party heals), and pretty awful at the third. As long as Monks play up those other jobs they're still very valuable; they should be tending towards RC, Divert, and similar bars when there's an ER Ele in the group.