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Update - Thursday, May 14
13 pages • Page 2
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O, Greatest Temple of Balthazar, thou art becoming the central hub for all of the goings on in the world of Guild Wars.
Merchant there will be nice.
Elemental Lord buff is decent, not so sure about the every 10 ranks of Energy Storage bit though =P.
No real surprise on the buffs/nerfs. Dunno if this is enough to shake up the PvP meta, but I imagine [[Aegis] will be a popular skill this monthly if nothing more than to test out the anti-spike abilities.
Merchant there will be nice.
Elemental Lord buff is decent, not so sure about the every 10 ranks of Energy Storage bit though =P.
No real surprise on the buffs/nerfs. Dunno if this is enough to shake up the PvP meta, but I imagine [[Aegis] will be a popular skill this monthly if nothing more than to test out the anti-spike abilities.
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Endurance had it coming, it was just too strong in combination with spamable high dmg skills ... so not a surprise
Aegis... ugh, nice change in general ... basically 2 sec of immunity, great spike saver ... seeing its high energy cost and recharge (lowering it might make it too powerful, so imo its either "OMG GOSU FIX" or "i got better choices instead") it's not that great imo ... only viable in gvg
Illusionary Weaponry ... yay, bad skill stays bad, lower ecost wont change that
Foul Feast... duration increase, meh, good nerf on that, real problem is the combination with plague sending though imo
PwK ... no comment, no idea why actually ... there are alot of other rit skills that need a fix or a use instead of hitting those that were "ok"
Mirror of Ice ... there goes kappa spike ... good nerf imo, though mesmers had better options in a non spike build anyway, especially with VoR staying untouched
PnH ... good one imo, recharge up to 10 might have been sufficient tho
Lingering Curse ... eh, the problem is AoE and the Duration, so they'd better nerf that
SoH ... lol, just lol. Another skill thats never gonna be used in pvp again... gg. Even Danika with "Blood of zu Heltzer" is better now ...
concerning pve skills ... trytowhatever signet ... on a mes, frikking ftw ... 40% slower movement and attack rate, great stuff
Endurance had it coming, it was just too strong in combination with spamable high dmg skills ... so not a surprise
Aegis... ugh, nice change in general ... basically 2 sec of immunity, great spike saver ... seeing its high energy cost and recharge (lowering it might make it too powerful, so imo its either "OMG GOSU FIX" or "i got better choices instead") it's not that great imo ... only viable in gvg
Illusionary Weaponry ... yay, bad skill stays bad, lower ecost wont change that
Foul Feast... duration increase, meh, good nerf on that, real problem is the combination with plague sending though imo
PwK ... no comment, no idea why actually ... there are alot of other rit skills that need a fix or a use instead of hitting those that were "ok"
Mirror of Ice ... there goes kappa spike ... good nerf imo, though mesmers had better options in a non spike build anyway, especially with VoR staying untouched
PnH ... good one imo, recharge up to 10 might have been sufficient tho
Lingering Curse ... eh, the problem is AoE and the Duration, so they'd better nerf that
SoH ... lol, just lol. Another skill thats never gonna be used in pvp again... gg. Even Danika with "Blood of zu Heltzer" is better now ...
concerning pve skills ... trytowhatever signet ... on a mes, frikking ftw ... 40% slower movement and attack rate, great stuff
Wow, I'm upset...
Warrior's Endurance: this skill is now a stance.
Just 2 days ago I got tormented daggers for my Warrior, and go figure, they have to use Warrior's Endurance for the build, which is completely worthless without an IAS.
[nerfed;OQcSE5OPF2/X/Lhpw4f2FBA]
That makes me sad... And...
Aegis: reduced casting time to .25. Functionality changed to: "For 1..3 seconds, hostile spells and attacks against 'target other ally' fail."
WTF.. Are these people retarded?
Warrior's Endurance: this skill is now a stance.
Just 2 days ago I got tormented daggers for my Warrior, and go figure, they have to use Warrior's Endurance for the build, which is completely worthless without an IAS.
[nerfed;OQcSE5OPF2/X/Lhpw4f2FBA]
That makes me sad... And...
Aegis: reduced casting time to .25. Functionality changed to: "For 1..3 seconds, hostile spells and attacks against 'target other ally' fail."
WTF.. Are these people retarded?
I think it's important to remember that the devs haven't nessessarily been slaving away at this update for 2 months. Don't forget that they have been kept busy with the 4th Birthday celebration and implementing the birthday updates/fixing update bugs.
Having said that, I'm rather disappointed that the Ritualist hasn't really been touched, and I nearly had a heart attack when I misread the Aegis nerf and thought it was for PvE!
Having said that, I'm rather disappointed that the Ritualist hasn't really been touched, and I nearly had a heart attack when I misread the Aegis nerf and thought it was for PvE!
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