Update - Thursday, May 14
13 pages • Page 13
OK, so I have been caught. (I don't play the melee classes enough to judge.) That being said, my main point doesn't change - yeah, there are a lot of overpowered PvE-only skills, but not all of us want to use them.
EDIT: Oh, yeah, now that bhavv mentioned it - I do use foul feast on my heroes. Steam comes in handy, too.
I wish Anet had given explanations for the changes more than anything else, really.
No, there isn't. But they're still nerfed. I can accept that they're nerfing things with PvP balance in mind, but I really, really don't see why they're shifting some of these changes over to PvE. (My response to .defekt was largely because, well, it's true. Some of us don't want to use PvE-only skills if we can help it.)
EDIT: Oh, yeah, now that bhavv mentioned it - I do use foul feast on my heroes. Steam comes in handy, too.
I wish Anet had given explanations for the changes more than anything else, really.
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Originally Posted by Arkantos
They weren't problems in PvE at all. There's absolutely no good reason for them to be nerfed, especially with the PvE/PvP split.
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OK, so I have been caught. (I don't play the melee classes enough to judge.) That being said, my main point doesn't change - yeah, there are a lot of overpowered PvE-only skills, but not all of us want to use them.
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Lingering Curse, FF, P&H, PwK, Castigation, IW, have all been used or are being used by my heroes in PvE.
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Steam, foul feast, lingering curse and mirror of ice have all been used by me in PVE.
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| No, there isn't. But they're still nerfed. I can accept that they're nerfing things with PvP balance in mind, but I really, really don't see why they're shifting some of these changes over to PvE. (My response to .defekt was largely because, well, it's true. Some of us don't want to use PvE-only skills if we can help it.) |
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Mirror of ice isn't a commonly used skill in PvE. Neither were the other 2. They weren't problems in PvE at all. There's absolutely no good reason for them to be nerfed, especially with the PvE/PvP split. I'm not being 'asshatty', I'm being honest. |
Of course, if there is no reason for them to have been nerfed, then why were they?
I am not a player who plays the same meta build over and over again, I try everything and like being able to make different stuff work, so why are skills that I did have the option to use being nerfed for PVE as well if there is no good reason for it?
Right now, Im playing through PVE on my new account with a full hero team only using only core skills for the fun of it. Oh, it isnt common at all, but I can surely try playing however I want with any of the skills, and yes, every pointless PVE nerf will affect me when I want to change to using that skill.
Of course there was no reason to nerf them for PVE as well, so why did they have to be nerfed? Why couldnt the nerfs have been PVP only?
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Steam is actually quite useful in PvE to blind without having to go with the expensive blinding flash, and the ranger attacks has the convenience of adding useful conditions while doing dmg without having to resort to preps all the time.
Somehow Anet thinks that people care about Strength of Honour in PvE, they not only kept the nerf to pvp but buffed the PvE version...wow!...Still useless as the smite line is crap other than RoJ, its easily strippable, and buffing physical pales in comparison with Minions and AoE. Ohh and they nerfed castigation signet....another smite skill.
Somehow Anet thinks that people care about Strength of Honour in PvE, they not only kept the nerf to pvp but buffed the PvE version...wow!...Still useless as the smite line is crap other than RoJ, its easily strippable, and buffing physical pales in comparison with Minions and AoE. Ohh and they nerfed castigation signet....another smite skill.
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Actually, mirror of ice is fairly common with AoE elly H/H as it has been for me.
Of course, if there is no reason for them to have been nerfed, then why were they? I am not a player who plays the same meta build over and over again, I try everything and like being able to make different stuff work, so why are skills that I did have the option to use being nerfed for PVE as well if there is no good reason for it? Right now, Im playing through PVE on my new account with a full hero team only using only core skills for the fun of it. Oh, it isnt common at all, but I can surely try playing however I want with any of the skills, and yes, every pointless PVE nerf will affect me when I want to change to using that skill. |
I can't answer that, and I doubt ANet can give a good reason either.
I don't really know where you're going with this. You're implying there was a reason for them to be nerfed, then complaining about them being nerfed.
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| Of course there was no reason to nerf them for PVE as well, so why did they have to be nerfed? Why couldnt the nerfs have been PVP only? |
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| Also heroes cannot use PvE-only skills, so many of those pvp/pve skill changes impact heroes more than the characters. |
Frankly, I never bothered posting in update threads before until today - my main beef is with the PwK nerf. I'll deal with it, rework bars, go back to having fun... but I still want to know why it's being changed in PvE. Not that I expect an answer.
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Originally Posted by Martin Alvito
Turns out that change documentation for this update will be written up after the fact.
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With all the hero builds going around, triple ele is not a commonly used one, and not a problem.
I can't answer that, and I doubt ANet can give a good reason either. I don't really know where you're going with this. You're implying there was a reason for them to be nerfed, then complaining about them being nerfed. Again, I can't answer that, and I doubt ANet can give a good reason either. That's because there isn't a good reason. |
The update is a failure because skills which didnt need nerfing in PVE are nerfed. Aegis is nerfed for HA where too many people use IWAY.
These are my reasons for hating this update, now why exactly do you think that the skill changes are fine? Just because they are ok for GVG?
There is much more to GW then GVG and Meta builds, but you dont seem to play them so you cant understand why the skill nerfs affect other people in the community.
Any nerf that affects PVE play without any reason and just for the fun of it is a problem to the PVE community, particularly to H/H'ers.
Whether or not a skill is commonly used in PVE is no reason to go and start nerfing them at random, for the sake of GVG. We dont care about how skills are used in GVG so long as the skill changes dont affect their use in PVE, that is why PVP and PVE skills were split, yet this update shows a whole load of skills nerfed in PVE just for no reason whatsoever as far as PVErs are concerned.
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No m8, I never have implied that there was any reason for the nerfs in PVE, and this is why I am upset. You yourself are saying that there are no reasons for the nerfs, but yet it is ok to have done them, I dont understand your POV or where you are going with this argument.
The update is a failure because skills which didnt need nerfing in PVE are nerfed. Aegis is nerfed for HA where too many people use IWAY. These are my reasons for hating this update, now why exactly do you think that the skill changes are fine? Just because they are ok for GVG? There is much more to GW then GVG and Meta builds, but you dont seem to play them so you cant understand why the skill nerfs affect other people in the community. |
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I think that says a lot right there..
I'm probably a bad judge of what is most commonly used in PvE and you, being a forum admin on a fan site would probably be a much worse judge than me. We're somewhat more (hardcore, involved, game educated, insert non-casual/masses word here) than the majority of players. Hence, anyone you play with would probably be of a different 'circle' than the majority of people playing, same with me.
I imagine ANet has access to more statistics than any of us do and nerfed it for some reason according to that knowledge that we don't have (whether correctly or not I dunno, I rather think they screw a lot of shit up even with more info than us).
Just like forum users don't represent the majority of the game base, forum admins don't even come close to the regular gamebase. Your dedication to the game pretty much wipes that out. The quote was a good example. When you mentioned 'builds' going around. Well, that probably knocks out a good chunk of the casual players right there - the ones that don't know about places like PvX or optimum builds. They are probably people that game with friends and probably wouldn't be teaming up with either of us anyhow.
This would also explain the shock to everyone here since none of us really fit that category. I hate PvE nerfs. We'l have to see what thye say about them. PvP nerfs are probably more recognizable since it's a niche and caters more to the hardcore/build-players than the masses that play PvE, so PvP nerfs would probably be more understandable/recognizable as usual.
not bashing, just saying you're probably not the best judge on what the masses are playing in PvE. Even if everyone you and I play with uses certain builds, it probably still wouldn't represent what the non-forum goers/non-build-players are playing. If a skill is common, it's probably because it looks cool, seems cool, has a cool in-game ability, etc.
edit: heh, pretty sure the firestorm casting r/e I encountered wasn't downloading builds. He sure did enjoy it though :-)
EDIT 2: sorry, in summary - you're probably too smart game-wise to understand or know what the masses are using. maybe that sounds better :-)
I'm probably a bad judge of what is most commonly used in PvE and you, being a forum admin on a fan site would probably be a much worse judge than me. We're somewhat more (hardcore, involved, game educated, insert non-casual/masses word here) than the majority of players. Hence, anyone you play with would probably be of a different 'circle' than the majority of people playing, same with me.
I imagine ANet has access to more statistics than any of us do and nerfed it for some reason according to that knowledge that we don't have (whether correctly or not I dunno, I rather think they screw a lot of shit up even with more info than us).
Just like forum users don't represent the majority of the game base, forum admins don't even come close to the regular gamebase. Your dedication to the game pretty much wipes that out. The quote was a good example. When you mentioned 'builds' going around. Well, that probably knocks out a good chunk of the casual players right there - the ones that don't know about places like PvX or optimum builds. They are probably people that game with friends and probably wouldn't be teaming up with either of us anyhow.
This would also explain the shock to everyone here since none of us really fit that category. I hate PvE nerfs. We'l have to see what thye say about them. PvP nerfs are probably more recognizable since it's a niche and caters more to the hardcore/build-players than the masses that play PvE, so PvP nerfs would probably be more understandable/recognizable as usual.
not bashing, just saying you're probably not the best judge on what the masses are playing in PvE. Even if everyone you and I play with uses certain builds, it probably still wouldn't represent what the non-forum goers/non-build-players are playing. If a skill is common, it's probably because it looks cool, seems cool, has a cool in-game ability, etc.
edit: heh, pretty sure the firestorm casting r/e I encountered wasn't downloading builds. He sure did enjoy it though :-)
EDIT 2: sorry, in summary - you're probably too smart game-wise to understand or know what the masses are using. maybe that sounds better :-)
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Just because they addressed the issues doesn't mean they were fixed.
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| *LC is still a big problem with the aoe, recharge & cost |
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| *WE for pvp was just smiter's booned because no one uses a warrior without an ias |
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| *P&H needs a 3/4 cast. |
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| *S&H, sure i wanted it nerfed but now it's useless. At least make it just a regular enchantment with a 1 second cast or something now. |
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| *Melandru's & hunter's didn't need a complete rework to ruin them, they just needed the activation times removed. |
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| *Also, aegis didn't deserve to be completely reworked. If anything just a lower duration or a higher recharge like 60 seconds. That way a majority of the time people aren't enchanted with it. If a rework was absolutely necessary I would just make it target ally and nearby allies are enchanted with the old aegis. |
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Besides these issues they still missed a few big issues. Mainly Bspike, Distortion eles, the bug with roj, completely striking out on rits/paras. Oh and i completely forgot about the still OP [Visions of Regret]. |
As for the age-old "why did X get nerfed for PvE when it's a PvP issue?" Players who play both don't want to have think about every skill choice they make with the qualifier "Oh, what's this do in PvP again, I forget..." Everytime I see that little (PvP) stuck on the end of the skill name, I have to think to myself, "Crap, does this really suck in PvP compared to what I'm used to running?" Sometimes I have to jump to a PvE outpost just to compare. It's annoying, and while I'm fairly certain that it'll be customary in GW2, I'm prepared to handle two versions of however few skills there will be then. I'm not willing to memorize minute variations in over a thousand skills that we have now.

