i know there are a lot of similar threads on guru and elsewhere, but ... whatever.
as the title says, the pvpve aspect of these game modes are too npc-driven and should be reworked to make the games more about pvp and teamwork. some of my suggestions may be easy to implement, while other may need a lot of work to be done.
FA:
imo, the important npcs (turtles, juggernaut) should be controlled by players like the siege devourer in eye of the north. this would enable new tactics e.g. running amber with the juggernaut or attacking with both turtles one side.
JQ:
please, let players run amber and reduce the mine count to two. this would enhance teamwork and make the arena more about pvp than farming mindless npcs.
AB:
capping shrines can be fun, but you should be able to bring more teamwork to the game. add several(3 is a nice number) choke points to the maps and make it less open or mix known gametypes together. e.g.: one map is a mixture between capture the flag and conquest (shrine capping). there are four/two shrines, which slowly increase your victory point counter and two flagbases. capturing a flag gives you counter a huge boost (100 if you win with 500 points). so you actually have many tactical choices: run flag, defend flag, cap shrines, defend shrines, kill runners ... to win a game.
i would like to see this or something similar in a future content-update of gw1 or at least in gw2.
JQ, FA and AB - get rid of important npcs, please!
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I would disagree. Putting choke points in ab would encourage one team build to hold the chokepoint, where I believe the best part of ab is that you can pretty much make any class effective there. And with my luck some noob would be in charge of the npc when I'm in there and it would be worse than the computer, so no thanks lol.
the guild lord is stationary and can already be compared with an object that you can destroy in order to win. needless to say, if you can overwhelm an opposing team the gl is not much of a challenge. however killing him is one of two ways to win a match, so you can always switch tactics. that's exactly what makes gvg repeatable.
in ab not every class is effective. you only need to have a speedboost and some aoe-skills equipped to clear the way.
in fa i'd like to see some sort of catapults you can pick-up and deploy to destroy the gates instead of the turtles, but that would be much more work.
i guess, i played too much warhammer to wish for more pvp-oriented scenarios in gw.
in ab not every class is effective. you only need to have a speedboost and some aoe-skills equipped to clear the way.
in fa i'd like to see some sort of catapults you can pick-up and deploy to destroy the gates instead of the turtles, but that would be much more work.
i guess, i played too much warhammer to wish for more pvp-oriented scenarios in gw.
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There should be a defensive version of FA for Luxons since I like playing defense more than offense.
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Like, if Luxons are deep into Kurz territory, the Kurz get to defend in the castle, but if Kurz are in deep Luxon territory, the Luxons can use the fort.
To change the way of PvP is to change the way of life. To change the way of life would leave confusion, chaos, death. I like chaos and death, but not confusion. I want to feast on the future's Q_Q'ers. I wish to see you all grovel before me like the fanatics do to Thorn.
But my wishes won't come true, so why should yours?
To make one's wishes true, and anothers false, would be against the morals of every religion, of every faith. You want to go against your own belief? The belief of your own deity? BLASPHEMY I SAY! To arm! Death to the non-believers! For the Glory! End the Death! Kill the Death! Aim for justice of your own mind and the mind of your master!
All hail the Glory! The end is near!
*serious mode.... on!*
These three took the words right out of my mouth.... er, fingers.
*joking mode....on!*
Please QQ more so I can feast on your tears.
Oh! I smell food...
But my wishes won't come true, so why should yours?
To make one's wishes true, and anothers false, would be against the morals of every religion, of every faith. You want to go against your own belief? The belief of your own deity? BLASPHEMY I SAY! To arm! Death to the non-believers! For the Glory! End the Death! Kill the Death! Aim for justice of your own mind and the mind of your master!
All hail the Glory! The end is near!
*serious mode.... on!*
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Ehhhhhhh...
Putting important NPCs in the hands of other players whose skill I know nothing about makes me very uneasy. Plus, it seems like you're trying to come up with a rework to AB, which I don't really think needs to happen. /notsigned |
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That's like saying "Remove the Guild Lord"
Both teams have similar setups to deal with, but in the end it's the players that make the difference. A crappy team cannot win by hiding behind NPCs. |
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some of the competative missions might need a little reworking, but not like this.
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*joking mode....on!*
Please QQ more so I can feast on your tears.
Oh! I smell food...
Like people said above these things are important, it's what seperates the maps from just being last man standing games.
Although I would like to see an AB map that was just one long Valley, a straight line of shrines to cap where you just piles into the other faction constantly and push em back. Then again this sort of throws tactics out of the window.
Although I would like to see an AB map that was just one long Valley, a straight line of shrines to cap where you just piles into the other faction constantly and push em back. Then again this sort of throws tactics out of the window.
That and maybe give the monks at the command posts an actual skillbar. The only skill I've ever seen them use is [protective spirit], even when they're being attacked...
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| as the title says, the pvpve aspect of these game modes are too npc-driven |
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Originally Posted by Shayne Hawke
Putting important NPCs in the hands of other players whose skill I know nothing about makes me very uneasy. Plus, it seems like you're trying to come up with a rework to AB, which I don't really think needs to happen.
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That's like saying "Remove the Guild Lord"
Both teams have similar setups to deal with, but in the end it's the players that make the difference. A crappy team cannot win by hiding behind NPCs. |
That would be quite fun. Get the a Form disguise, with his model, his Health, his Energy, his skills, his innate efects effects, his weaponry...
XDDD.

