When I left (open beta for lotro), they used to flag farmers and we would see a message stating we should not exit/enter often to try and farm etc..(or words to that effect).
Now they have loot scaling which means I can fight a high level boss and get re6 items. O.o I completed a tough dungeon and got a blue scroll and a white axe that should drop outside Ascalon. Do players think this is good and wow it's really more fun now?
What am I missing? Also, with all the farming, (only thing to do when you have done all the missions or all you care to) will the loot scaling get even worse?
A friend suggested they needed to reduce server load and wanted to drive players away since they make no monthly income off subs. (Which I replied "take your meds, you're losing it." But ya know, crazier things have happened.).
Did ebayers bring this about? (selling items for real monies on ebay)??? And don't get me started on treasure chests, ran them on all characters, I received purple junk mostly and a few golds with req13, 19% chance etc.. WTF happened?
To show I'm not just a complainer. I think with a few tweaks GW could outdo Warcraft. Gorgeous graphics, compelling storyline, what we really need is a total revamp on loot and rewards.
Note: To those reading this that are not current players, it boils down to high end mobs dropping worthless items with a 99% frequency, and only those that farm over and over have any chance at obtaining desired items, which them sell them in game for high in game money (well they used to).
E

) is a reward worth keeping. I wouldn't give a pair of fetid dingos kidneys if they dropped the random loot all together and just issued quest driven rewards, and/or barter items like lotro does. 