The Undeath MM is wasting a skill slot on Masochism, as it only gives energy on life sacrifice, not health loss. So unless he is using Blood of the Master, he gains no benefit from it. I always run Fiends and Vamps on an Undeath bar, as the Fiends attack better for the damage, but the Vamps help offset the health loss. True the Vamps have a longer recharge, but I found you want a 7-3 or 6-4 split in Fiend-melee anyway.
Steroidway, or "how to turn PvE into a joke".
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Nice team build, and i guess i'll throw in my 2 cents on the MM necro discussion:
As much as I like that wall of minions to trigger barbs, MoP, etc., i'm thinking that it probably isn't needed.
In it's place I would put another [assassin's promise] nuker with another copy of [ebon vanguard assassin support] for more targetable nuking, as well as an asuran summons like [summon ice imp] for aggro control with their [ice spikes] - that way you still gain large benefit from MoP even though you are losing a minion master. So instead of a MM, i would have a bar that looks something like this:
[assassin's promise][ebon vanguard assassin support][summon ice imp][finish him!][enfeebling blood][shadow of fear][mark of fury][rend enchantments]
~12 SR
rest in deadly arts & curses, leftover in blood for mark of fury.
anyway, the rest looks awesome, and good job on the discussion.
EDIT: wow, just noticed the casting time on the asuran summons....maybe drop finish him! for [mindbender] lol
As much as I like that wall of minions to trigger barbs, MoP, etc., i'm thinking that it probably isn't needed.
In it's place I would put another [assassin's promise] nuker with another copy of [ebon vanguard assassin support] for more targetable nuking, as well as an asuran summons like [summon ice imp] for aggro control with their [ice spikes] - that way you still gain large benefit from MoP even though you are losing a minion master. So instead of a MM, i would have a bar that looks something like this:
[assassin's promise][ebon vanguard assassin support][summon ice imp][finish him!][enfeebling blood][shadow of fear][mark of fury][rend enchantments]
~12 SR
rest in deadly arts & curses, leftover in blood for mark of fury.
anyway, the rest looks awesome, and good job on the discussion.
EDIT: wow, just noticed the casting time on the asuran summons....maybe drop finish him! for [mindbender] lol
Look like random imba bars thrown together rather than forcused teambuild, but whatever, it will roll pve.
My comments:
1: With Air, FGJ seems pointless. Either of them could go, I personally would rather take YMLAD. I would Debate GFTE and rather take Fallback (move faster from group to group, nothing else). Wolven provides IAS, you can loose yours for anything.
2: could use Finish Him! to make really, really, sure AP triggers. Guess you could add one asuran minion skill. while you are at it.
3: Frenzy? 2 provides IAS. I see pretty much anything else there. Body Blow? Distracting Strike?
4: Reckless is weird choice. I would go for good old enfeebling blood.
5: I would debate if its worth it with 2 physicals of which only one has AOE (wolf will spend little time swinging weapon)
6, 7: Too much heal area, too little aegis. I would find way to add erruption.
8: But if you want players to be MM ... sure, why not. I would give him Fallback too, just to alternate with para to get stuff done faster.
My comments:
1: With Air, FGJ seems pointless. Either of them could go, I personally would rather take YMLAD. I would Debate GFTE and rather take Fallback (move faster from group to group, nothing else). Wolven provides IAS, you can loose yours for anything.
2: could use Finish Him! to make really, really, sure AP triggers. Guess you could add one asuran minion skill. while you are at it.
3: Frenzy? 2 provides IAS. I see pretty much anything else there. Body Blow? Distracting Strike?
4: Reckless is weird choice. I would go for good old enfeebling blood.
5: I would debate if its worth it with 2 physicals of which only one has AOE (wolf will spend little time swinging weapon)
6, 7: Too much heal area, too little aegis. I would find way to add erruption.
8: But if you want players to be MM ... sure, why not. I would give him Fallback too, just to alternate with para to get stuff done faster.
Quote:
Originally Posted by Moloch Vein
...a second hex removal skill might be necessary
I'd consider taking [[Convert Hexes] as needed on the ER bars.
Quote: Originally Posted by zwei2stein Reckless is weird choice. I would go for good old enfeebling blood. -
Quote: Originally Posted by zwei2stein Reckless is weird choice. I would go for good old enfeebling blood. -
Quote:
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Originally Posted by zwei2stein
Too much heal area, too little aegis.
[[Reckless haste] acts as a 12 sec [[Aegis (PVE)] at 14 curses. With a 12 sec recharge, it's more maintainable than a single ER running [[Aegis (PVE)]. |
J
Quote:
Originally Posted by Jeydra
Same goes for the Ether Protector, with one more thing - Heal Area? Unless you're using that to heal minions (spam Blood of the Master imo) I don't see the point.
Blood of the Master makes for a superior minion heal and is far more reliable mid-fight. I agree, Heal Area feels redundant.
Quote: Originally Posted by Jeydra
Same goes for the Ether Protector, with one more thing - Heal Area? Unless you're using that to heal minions (spam Blood of the Master imo) I don't see the point.
Blood of the Master makes for a superior minion heal and is far more reliable mid-fight. I agree, Heal Area feels redundant.Quote: Originally Posted by Jeydra
You could drop Plague Sending for the other Ebon Vanguard Ward and free some room on the MM's bar, although I do wonder if the armor bonuses stack with the imbagon.
That would allow the MM to bring an extra energy management skill (signet of corruption comes to mind). That ward is more for the Bone Fiends though, which don't recieve an armour boost from Save Yourselves. It's also handy during any downtime with SY.
this is a similar set-up to my 'balanced' team, except no [[volfen blessing] and real monk (heroes) healers. and also depending on the area, no mm. as well, i tend to bring interrupts of some kind. i dun really like the gimmicky names people attach to builds, unless it is really gimmicky. this one looks pretty normal/standard to me.
--paragon--
its either [focused anger] + [for great justice] or [focused anger] + [air of superiority]. theres no need for all 3 (they don't stack).
[theres nothing to fear] 10s duraction / 20s recharge will be pretty tight to upkeep [aggressive refrain] @ 22s. very doable...but tight.
--volfen blessing--
meh...not much to say when its a one-skill build. but scythe is not really important--it won't affect the volfen dmg dealing skills in any way. i'd actually use sword/daggers for faster triggers on [mark of pain]/[barbs].
--warrior--
[frenzy] with no (real) cancel stance? it can work with the teambuild...but may prove to be a problem.
--orders--
i'd recommend going necro primary for the extra attrib pts in blood magic. [cultist's fervor]+[masochism] should be enough e-management to maintain orders 24/7. plus it gives you a free condition for [plague sending]. (which reminds me, i still need to test of a hero can run this properly)
--mm--
i usually run [glyph of lesser energy] in this build, but since your running it with [volfen blessing] i'd have to recommend removing [animate bone fiend] instead. ias from [volfen bloodlust] is only nearby...so its not the biggest range. although, you could have a mix between the 2.
[ebon battle standard of courage]??? why? sure it may help minions, but i really don't think the energy will permit it, besides thats what [blood of the master] spam is for. just stand in within the ele's [heal area] and spam away. plus [animate bone horror] has decent armour, which i would recommend to use to synergize best with [volfen bloodlust]'s area of effect. not to mention easier on the energy.
i'm kind of under the impression that your just stickin in pve-skills just for the hell of it lol.
--paragon--
its either [focused anger] + [for great justice] or [focused anger] + [air of superiority]. theres no need for all 3 (they don't stack).
[theres nothing to fear] 10s duraction / 20s recharge will be pretty tight to upkeep [aggressive refrain] @ 22s. very doable...but tight.
--volfen blessing--
meh...not much to say when its a one-skill build. but scythe is not really important--it won't affect the volfen dmg dealing skills in any way. i'd actually use sword/daggers for faster triggers on [mark of pain]/[barbs].
--warrior--
[frenzy] with no (real) cancel stance? it can work with the teambuild...but may prove to be a problem.
--orders--
i'd recommend going necro primary for the extra attrib pts in blood magic. [cultist's fervor]+[masochism] should be enough e-management to maintain orders 24/7. plus it gives you a free condition for [plague sending]. (which reminds me, i still need to test of a hero can run this properly)
--mm--
i usually run [glyph of lesser energy] in this build, but since your running it with [volfen blessing] i'd have to recommend removing [animate bone fiend] instead. ias from [volfen bloodlust] is only nearby...so its not the biggest range. although, you could have a mix between the 2.
[ebon battle standard of courage]??? why? sure it may help minions, but i really don't think the energy will permit it, besides thats what [blood of the master] spam is for. just stand in within the ele's [heal area] and spam away. plus [animate bone horror] has decent armour, which i would recommend to use to synergize best with [volfen bloodlust]'s area of effect. not to mention easier on the energy.
i'm kind of under the impression that your just stickin in pve-skills just for the hell of it lol.
I don't think that a primary necromancer would be as effective as the elementalist. The sacrifices if running Cultist's are huge, and it still will not have nearly as good energy management as the E. Doing this just for a few extra points in Blood doesn't seem worth it. Also if you slap on both Cultist's and Masochism you sacrifice both elite and another slot, just like the ele, but for less returns. The reason would be for putting extra utility, which makes the N better for lesser-size parties.
I would dearly love to find a way to get off Dark Fury so that a necromancer could take Order of the Vampire. This would be manageable with no problem and compress the bar considerably.
I would dearly love to find a way to get off Dark Fury so that a necromancer could take Order of the Vampire. This would be manageable with no problem and compress the bar considerably.
Well your post was more well wrote out and thought out. :P
I don't think the ele's would need Dark Fury. In experience of playing one it's nice to have [order of pain] and [dark fury] but it's not Required. I would say otherwise if it was a Hero running one of the ele's bars.
EDIT: The ele's bars would be gaining 12 energy with just [Order of pain]
I don't think the ele's would need Dark Fury. In experience of playing one it's nice to have [order of pain] and [dark fury] but it's not Required. I would say otherwise if it was a Hero running one of the ele's bars.
EDIT: The ele's bars would be gaining 12 energy with just [Order of pain]
So...
[Build prof=N blood=12+1+3 soulr=12+1 Curses=3+1][Order of the Vampire][Mark of Fury][Masochism][Strip Enchantment][Great Dwarf Weapon][Ebon Battle Standard of Honor][Foul Feast][Plague Sending][/build] ?
Havn't really thought that out and I'm not sure what level blood rune to use.
Looking at that, you probably don't need masochism anymore. Mabye [Signet of Lost Souls] instead.
You could drop one SR rank and boost curses a bit, meaning you don't need a rune to reach the breakpoint for Plague Sending.
[Build prof=N blood=12+1+3 soulr=12+1 Curses=3+1][Order of the Vampire][Mark of Fury][Masochism][Strip Enchantment][Great Dwarf Weapon][Ebon Battle Standard of Honor][Foul Feast][Plague Sending][/build] ?
Havn't really thought that out and I'm not sure what level blood rune to use.
Looking at that, you probably don't need masochism anymore. Mabye [Signet of Lost Souls] instead.
You could drop one SR rank and boost curses a bit, meaning you don't need a rune to reach the breakpoint for Plague Sending.
3+1 Curses might be a good idea (you might of forgot to put it in that build) as the break point for [plague [email protected]] is 4

