and looks like they killed primal rage too -.-
On the other hand, changes in stance + aura of restoration = win
g
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so um... dstrike is now useless. who the hell will use it when you can just use [[distracting blow]?
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Umm... did you not notice the "disables skill" part? Its the same as distracting blow, with an extra 5s cooldown in exchange for a conditional disable.
Sounds fine to me. |
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you actually count the cracked armor conditional? let me guess, you think body blow is a reliable source of deep wound because of the same conditional.
yep, definitely should run a slower recharging interrupt, just for the off chance that i'll interrupt a target that JUST HAPPENS to have cracked armor also. |
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Assassin * Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds. * Shadow Refuge: increased duration to 6 seconds. |
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Elementalist * Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0..1 Energy and are healed for 200..500% of the Energy cost each time you cast a spell." |
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Mesmer * Ether Feast: increased Health per Energy drained to 20..65. * Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds. |
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Necromancer * Gaze of Contempt: increased casting time to 2 seconds. * Rend Enchantments: increased casting time to 2 seconds. * Wail of Doom: increased recharge to 15 seconds. |
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Warrior * Defensive Stance: decreased duration to 1..5 seconds; decreased armor gain to +10. * Disciplined Stance: decreased duration to 1..4 seconds; decreased armor gain to +10. * Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds." * Flail: decreased duration to 1..15 seconds. * Healing Signet: increased healing to 82..172. * Primal Rage: increased recharge to 15 seconds. * Shield Stance: decreased duration to 1..6 seconds. * Soldier's Defense: decreased duration to 1..5 seconds. |
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PvP Ranger * Read the Wind: functionality changed to: "For 24 seconds, your arrows move twice as fast." |
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Ritualist * Ancestors' Rage: increased duration to 3 seconds; decreased damage to 1..31. * Weapon of Warding: functionality changed to: "For 5..10 seconds, target ally has a Weapon of Warding, granting that ally +2..4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks." |
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The interrupt is still unconditional though. Please don't troll with theorycraft an hour after an update declaring a skill "useless" when you haven't even been able to see how it works.
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