Update - Thursday, March 5

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MisterB
MisterB
Furnace Stoker
#1
http://www.guildwars.com/support/gameupdates/
http://wiki.guildwars.com/wiki/Game_updates/20090305

Update - Thursday, March 5
Updated Zaishen Rewards

* Updated Zaishen Chest drops to replace Searing Tonic with a new tonic for the month of March. More information on Zaishen Rewards can be found here.

Automated Tournaments

* Updated Automated Tournament map rotations.

Skill Updates

For more information on these changes, please see the Developer Updates page.
PvE and PvP

Assassin

* Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
* Shadow Refuge: increased duration to 6 seconds.

Elementalist

* Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0..1 Energy and are healed for 200..500% of the Energy cost each time you cast a spell."

Mesmer

* Ether Feast: increased Health per Energy drained to 20..65.
* Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.

Necromancer

* Gaze of Contempt: increased casting time to 2 seconds.
* Rend Enchantments: increased casting time to 2 seconds.
* Wail of Doom: increased recharge to 15 seconds.

Warrior

* Defensive Stance: decreased duration to 1..5 seconds; decreased armor gain to +10.
* Disciplined Stance: decreased duration to 1..4 seconds; decreased armor gain to +10.
* Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."
* Flail: decreased duration to 1..15 seconds.
* Healing Signet: increased healing to 82..172.
* Primal Rage: increased recharge to 15 seconds.
* Shield Stance: decreased duration to 1..6 seconds.
* Soldier's Defense: decreased duration to 1..5 seconds.

PvP

Ranger

* Read the Wind: functionality changed to: "For 24 seconds, your arrows move twice as fast."

Ritualist

* Ancestors' Rage: increased duration to 3 seconds; decreased damage to 1..31.
* Weapon of Warding: functionality changed to: "For 5..10 seconds, target ally has a Weapon of Warding, granting that ally +2..4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."

Bug Fixes

* Fixed a bug that caused heal-reducing skills and heal-increasing to stack incorrectly.
* Fixed a bug that caused Eye of the North treasure chests in Hard Mode to not drop Skill Tomes.

Miscellaneous

* Xunlai Tournament Agents now offer prizes for the February tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
* Improved Hero AI for the Necromancer spell Death Nova to reduce the use of this spell when not in combat.

Developer Updates
Quote:
March 2009 PvE and PvP Skill Balances

This month's balance update is focused on PvP issues. In cases where we believed the changes would be bad for PvE play, we modified skills in PvP only. Most of the changes apply to both formats, though. The skills that were weakened are not featured heavily in PvE, and we expect that players won't mind the improvements to the skills that were made more powerful.

There were a few different issues were wanted to address: We felt that some of the more versatile spike builds needed to be toned down, so we made changes that would make it harder to have a really powerful spike build without giving up some utility or defense. We also wanted to make split tactics more effective and viable in GvG, so we weakened key skills that can shut down attempts to split and improved a few skills that help characters be more self-sufficient. Thirdly, we've seen a few skills become problematic in 4v4 play, such as Wail of Doom, and we have modified them accordingly. Finally, we made another adjustment to Primal Rage, which has been too good in general.

Let's go over each issue in more detail.

Reducing Spike Effectiveness


Read the Wind (PvP Only): functionality changed to: "For 24 seconds, your arrows move twice as fast."
Flail: decreased duration to 1..15 seconds.

Rangers had been outshining spellcasters at dealing damage and could do so while being much more resistant to pressure damage. This made them ideal for spike builds. By removing the damage bonus on Read the Wind, we're cutting the damage they do with each attack, and by dropping the minimum duration on Flail we've made it harder for them to get an attack speed boost without any real drawbacks or costs. (Rangers can't put points into the Strength attribute, so they can never increase the duration on Flail. Warriors who use this skill should be unaffected by this change.)

Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."

Distracting Strike was being used as a powerful follow-up in spikes. This gave spikes a versatile follow-up and interrupt. We want spike builds to choose between versatility and raw spike power.

Rend Enchantments: increased casting time to 2 seconds.
Gaze of Contempt: increased casting time to 2 seconds.

Removing enchantments from the target is a big part of a successful spike. We increased the casting time of these skills to give opponents an interrupt chance and defend themselves against a spike. We did not change the Elite enchantment-removal skill Pain of Disenchantment. Teams can still choose a more effective spike-oriented skill, but at the cost of sacrificing an Elite.

Ancestors' Rage (PvP Only): increased duration to 3 seconds; decreased damage to 1..31.

As part of toning down powerful spike builds, we also adjusted Ancestors' Rage. The skill was damaging adjacent foes too much and too quickly, so we made it last longer while doing less damage. This spreads the damage out over time, which gives defenders more time to heal and react to the damage.

Encouraging Split Tactics

The changes below are targeted at GvG.
Shadow Refuge: increased duration to 6 seconds.
Ether Feast: increased Health per Energy drained to 20..65.
Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0..1 Energy and are healed for 200..500% of the Energy cost each time you cast a spell."
Healing Signet: increased Healing to 82..172.

To split effectively, characters typically need more self-sufficiency than they do when fighting in a big group. With that in mind, we've made a selection of self-healing skills more powerful.

Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.

Mobility is key to split tactics. Hidden Caltrops, which slows an enemy using both a hex and a condition, has been a powerful way to reduce the mobility of split characters, who rarely have the ability to deal with both hexes and conditions. When used by Assassins to slow potential victims, it wasn't overpowered; this change is aimed only at making Hidden Caltrops less effective for more defensive characters to use. Along those same lines, the 15 second Crippled duration when Illusion of Haste ended was a severe penalty for Mesmers, who lack condition removal options. This shorter duration should give Mesmers the option of waiting out the Crippled rather than feeling like they have to recast the enchantment simply to move at a reasonable speed.

Weapon of Warding (PvP Only): functionality changed to: "For 5..10 seconds, target ally has a Weapon of Warding, granting that ally +2..4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."

Ritualists have been too good at preventing physical attackers from killing NPCs, primarily because of the power of Weapon of Warding. By making Weapon of Warding end if the character under its effect attacks, we're aiming to leave the skill just as effective at protecting players who are in danger, but remove it as an option for protecting NPCs, who would continue to attack any enemies, thus removing Weapon of Warding from themselves. This is a big change to a key Ritualist skill. We'll be keeping an especially close eye on how this plays out to see if we need to approach this issue in a different way.

Addressing Problematic 4v4 Skills


Wail of Doom: increased recharge to 15 seconds.

In 4v4 game types, shutting down a single enemy character is extremely effective. When this skill was combined with offhand and main hand equipment that provides up to a 40% chance to recharge your skills 50% faster (and sometimes a 40% chance to cast faster), it had a strong chance to shut down an opponent for 10 seconds. We felt that this was too powerful, so we have adjusted the skill to compensate.

Disciplined Stance: decreased duration to 1..4 seconds; decreased armor gain to +10.
Defensive Stance: decreased duration to 1..5 seconds; decreased armor gain to +10.
Soldier's Defense: decreased duration to 1..5.
Shield Stance: decreased duration to 1..6.

These stances were originally balanced with 8v8 combat in mind. In 4v4 play, where there are fewer attackers and enemies cannot have as wide a range of utility skills on their team, Monks using these stances have become a problem. We've lowered the durations and armor bonuses to help 4v4 teams fight through these defenses.

General Playbalance Changes


Primal Rage: increased recharge to 15 seconds.

Despite a power reduction in a previous update, this skill continues to outshine other Warrior Elite skills. Even though Primal Rage makes you take double damage while in effect, players could easily change to another stance when threatened. We like this tactic, but the skill's extremely short recharge also made it too easy to immediately activate Primal Rage again when the threat had passed. To make stance swapping a more effective drawback to using this skill, we increased the recharge time.
Quote:
Originally Posted by go cubs View Post
so...ranger rit skills...and rit ranger skills....? woopsie?....i love typos on guildwars.com
I'll correct the typos for them shortly.
go cubs
go cubs
Jungle Guide
#2
so...ranger rit skills...and rit ranger skills....? woopsie?....i love typos on guildwars.com
Nightow
Nightow
Forge Runner
#3
Thank you Arenanet for making the Weapon of Warding update PvP only.
Krill
Krill
Desert Nomad
#4
Well not everything we could have hoped for...but a good start to finally fixing some shit. I commend whoever was responsible for showing some balls on flail and rend. Would have really liked to see LC, PnH and PwK in there but you can't have everything I guess.

a
ammad2006
Banned
#5
I don't understand the nerf of Read the Wind, It was one of the only ways for a ranger to improve their horrible dps. Of course, the main effect is there, but that +10 damage really helped.

On another note, I love the new Aura of Restoration. Buffed healing + extra energy = win!
Dark-NighT
Dark-NighT
Krytan Explorer
#6
No points for me this month, as expected because i got double payout last month. I dont know how many points i actually got, which could mean no points next month as well.

Skill updates dont really hit me, but i like aura of restoration change.
??Evan??
??Evan??
Lion's Arch Merchant
#7
turret rangers were op
Karate Jesus
Karate Jesus
Forge Runner
#8
Good job not making only incredibly late reactionary skill updates and actually being creative, Live Team

Oh, wait......that's not what happened.
I
Improvavel
Desert Nomad
#9
Most of the warrior and the necro changes could have been PvP only too. It is not as if tactics get used in PvE.
E
Eduhard
Frost Gate Guardian
#10
I am sure I did my predictions, Kun Shao dont give reward points, so... wtf?
Toffin
Toffin
Lion's Arch Merchant
#11
Quote:
Originally Posted by Eduhard View Post
I am sure I did my predictions, Kun Shao dont give reward points, so... wtf?
I know I didnt get double the rewards and I'm not getting any points either. Something is up.
Kumu Honua
Kumu Honua
Jungle Guide
#12
No RoJ scatter AI update as I can see. Bleh.
Asimo
Asimo
Academy Page
#13
Quote:
Originally Posted by MisterB View Post
* Fixed a bug that caused Eye of the North treasure chests in Hard Mode to not drop Skill Tomes.
Woo! Go Go Boreal chest running?
J
Jinxinleon
Ascalonian Squire
#14
I didn't get double points last month.
And I got none this month.
D:
FengShuiDove
FengShuiDove
Forge Runner
#15
Quote:
Originally Posted by Toffin View Post
I know I didnt get double the rewards and I'm not getting any points either. Something is up.
Same. Granted, I made great predictions last month and got a lot of points, but I know I didn't get any before the second update due to lag/wait time.

*sigh*

Ah well, 5 free keys is better than none. Worse than 50, but better than none.
G
God of Tempest
Frost Gate Guardian
#16
I think this update was good, because it removed the unfair edge many of these skills had, but still made them highly viable. It just prevents builds from, as they said, spiking incredibly hard without sacrificing defense.
Nightow
Nightow
Forge Runner
#17
WoW is still showing up with the "ends if target ally attacks" in pve.

Fix please! D:
TheGuildWarsPenguin
TheGuildWarsPenguin
Wilds Pathfinder
#18
Quote:
Originally Posted by Jinxinleon View Post
I didn't get double points last month.
And I got none this month.
D:
Me too.
I'm sad.
moriz
moriz
??ber t??k-n??sh'??n
#19
so um... dstrike is now useless. who the hell will use it when you can just use [[distracting blow]?
j
jiggles
Desert Nomad
#20
Quote:
Originally Posted by Toffin View Post
I know I didnt get double the rewards and I'm not getting any points either. Something is up.
same, didnt receive any points last month or this month

gg anet free money please