I used to play LoTRO for 3 months when i was taking a break from GW. Game is relatively well designed and colorful, based on an epic books, has perfectly balanced economy, is based on an epic books, has auction house which is extra nice, there is no insta-travel like in GW (you gotta do it on foot or rent a horse until you get enough dough to buy your own horse which is VERY expensive), leveling is way too boring and takes ages, enemies are of the same model, only with different names and levels, there are no modified versions of henchmen, so you will ALWAYS have to pug to get 80% of missions done, there is almost no magic across the classes because the game relies heavily on melee and ranged damage, but the game IS based on an epic books after all, so.. You get the picture. If you want my advice (and even if you don`t), avoid this one like a blight. Turbine ruined a perfect opportunity, but that is again, my personal opinion.
Free to Play VS. Pay to Play
3 pages • Page 2
C
Quote:
| People prefer to know what are they paying for and not having to care about money again. |
Yea... with a terrible showing for a subscription-based game like that, people must really have a preference for pay-once gaming.
Quote:
| I've never tried either one. Time to see if they have a free trial. |
LOTRO is good. I particularly like that you can collect a lot of quests that all have their goals in the same general area, so there's less focus on running out to do a quest, running back, going back to the same place, etc. etc. One of the things that always really ground on me about WoW was how much time you waste just walking or riding between goals. It's also much less of a grind than WoW while you're doing the quests. WoW quest: Collect 12 buzzard guts.... okay... but the buzzards only comprise 20% of the area's population, and they only drop a gut 30% of the time... ARGH! In LOTRO, if you need to kill something to collect its pelt or whatever, drop rates are routinely 90%+. In a lot of cases, it's a 100% drop rate on quest items (the main exception being where you only need one thing, and even then you usually only need to whack through four or five mobs).
The only problem I have with LOTRO is that it's not terribly challenging for the most part. I chewed through most of the expansion content with little effort and quit to play WoW instead when it got a bit boring. Still, out of all the MMOs out there (with the exception of EvE which I don't play only because CCP is about as corrupt as it gets), it's probably my favorite. Less grind than WoW, MUCH better people than Guild Wars or WoW. Good game overall.
And to the guy above, there's little magic because in LOTRO... because there's little magic in Middle Earth. The only people that use magic in Lord of the Rings are the Istari and their equals. You do get the bogus Lore-Master though who fills in as the caster class... and shouldn't be there at all. And I don't know what you mean about leveling being slow. You musta been doin' it wrong. I burned through 20 levels before the expansion in about 2.5 months and then blew my way through the 10 expanded levels in a month after the expansion came out. The nutters who spend hours upon hours playing games every day always whine about LOTRO because they burn through the entire game in a matter of three or four months. And you don't need to group for anything except elite areas. I almost never group in any game I play and I had exactly zero problems doing any of the world quests.
Quote:
|
And to the guy above, there's little magic because in LOTRO... because there's little magic in Middle Earth. The only people that use magic in Lord of the Rings are the Istari and their equals. You do get the bogus Lore-Master though who fills in as the caster class... and shouldn't be there at all. |
Ok, i leveled to 43rd level in about 2,5 months (was so bored, that i didn`t even play for the last part of PAYED time). And for every serious quest that offers most xp and gold (including storyline ones) i had to pug even though i played as a hunter, which is supposed to be the "nuker" in LoTRO and if hunter can`t solo it, probably only minstrel can. That is why you made it just to lvl 20. I really don`t like repeating myself, so please don`t make me do it.
s
C
Quote:
| That is why you made it just to lvl 20. |
To sum it up for the guy who was thinking of playing something else, LOTRO is an MMO and it uses basic MMO archetypes: get a quest, kill mobs, craft, etc. It's easier than most other MMOs, can be almost entirely solo'ed (there are lots of group quests, but you don't have to do them if you don't want), and, personally, I think it looks great. It's pretty strict about the lore though, so if you aren't keen on the lore or you don't like the standard MMO design cues, you might not enjoy it.
I don't know if it or DDO has a free trial, but I'll dig out my boxes (well, I'll look to the side at them) if I remember and shoot you a key if one was included with my purchase for either game.
Personally, I'm back to WoW. They cut back on the XP requirements a great deal to reduce grind, and you don't need to grind nearly as hard anymore for gear unless you want to. Personally, I liked Guild Wars and LOTRO better than WoW, but I finished both and unless I go back to single players games (I have The Witcher around here somewhere which is pretty cool if you can abide the horrendous bugs) there's not much else left worth playing.
I really don't mind paying the monthly fee. Guild Wars was fun for what it was, but there's just nothing left to do. I saw all the content (save M.O.X.), I don't like it's PvP structure, so now I just don't play it anymore. It was fun, but it ended. With WoW, LOTRO, etc. they're always developing new content and expanding the game, so even though I get bored with it for awhile, after a few months I can pick it back up again and there's something new to see.
What I don't get is things like Second Life where people pay for digital junk.... that's just weird to me.
b
Pay-to-play is the one thing holding me back re: Aion, which otherwise looks like it will have a lot of GW elements I like plus some more traditional MMO bits (crafting, etc.) plus twists of its own (3D combat in flight, PvPvE). The expense isn't really the issue for me, it's the continuing agreement to do so and the hassle of cancelling if I don't like it.
Oh, I'm currently taking a break from GW, and playing DiabloII over LAN instead. Heh.
Oh, I'm currently taking a break from GW, and playing DiabloII over LAN instead. Heh.
T
Quote:
|
They're charging them because they tapped the giant gold mine of gaming and are greedy people. And people still keep paying them to play the game.
On topic: It seems morally wrong to have to shell out extra money to play a game you've already bought. |
In one of the other theads someone mentioned that you even get locked out of portions of WoW after you complete specific sections for a period of time. Paying to get locked out of ANY part of YOUR game for ANY amount of time is just wrong even if you can afford it. Yes this goes for GW also, we all paid for the game at one point and not allowing us in specific sections is wrong.
Not paying fees is strictly a moral choice for myself, but would be willing to bet there are many many people that could use the almost $200 a year for 3-4 other games. It seems if you decide to play another game for a month or two that it is a waste of your money paying monthly fees for the game you are NOT playing.
Come to think of it I will pick up DOW2 this weekend...
C
Quote:
| Not paying fees is strictly a moral choice for myself... |
Get a freakin' grip. How has refusing a very simple and straight-forward business transaction by making a basic value decision become a moral imperative? Is your life really so simple that this is what you consider a moral dilemma?
I
Agree. The come in and play, with friends or alone, is what makes GW great.
N
Quote:
|
too bad the 24th is when the TF2 scout update goes live, so I can't be asked to do anything but try out the new unlockables.
|
Steam ID: Masterandr6 :O
NN: Spitfire <TWM> xD
------------
P
I really hate the subscription model.
Currently one of my friends really wants me to hop back in a game with a subscription model but I don't really plan on playing more than a few days? maybe a week? But I still have to pay 15$. I have to pay 15$ to even view my character after already giving them almost a 100$ already. It's completely ridiculous.
Most of these games it doesn't seem I'm even getting my moneys worth, I'll often stop playing before content gets added to the game. And that's if I was even the right level to reach that content, which I'm often not because its always added at the top of some large time curve that disables me from doing content I want to do. They add all these time sinks to make the game longer costing me more money for no good reason.
So what am I paying for? Customer Service? I've used it once for billing. They want to make me pay for them to help me pay them? Bug fixes?
With a guild wars type model I know exactly what I am paying for and how much I am paying for it. I don't have to worry about how I play it, I don't have to worry about being locked out of things I've invested time into unless I pay the toll. For the customer it's a much better system.
Currently one of my friends really wants me to hop back in a game with a subscription model but I don't really plan on playing more than a few days? maybe a week? But I still have to pay 15$. I have to pay 15$ to even view my character after already giving them almost a 100$ already. It's completely ridiculous.
Most of these games it doesn't seem I'm even getting my moneys worth, I'll often stop playing before content gets added to the game. And that's if I was even the right level to reach that content, which I'm often not because its always added at the top of some large time curve that disables me from doing content I want to do. They add all these time sinks to make the game longer costing me more money for no good reason.
So what am I paying for? Customer Service? I've used it once for billing. They want to make me pay for them to help me pay them? Bug fixes?
With a guild wars type model I know exactly what I am paying for and how much I am paying for it. I don't have to worry about how I play it, I don't have to worry about being locked out of things I've invested time into unless I pay the toll. For the customer it's a much better system.
I always been in favor of both models but if I had to choose I would rather have the p2p model simply because you get more playable content in the long run. You can simpley compare a WOW expansion and a Guild Wars expansion and clearly WOW offers a ton more things for the player. Why ? Because companies who make more can afford to give more in return.
^
yeah but we're getting a whole new game, PS its extremely difficult to compare WoW to GW, they run two separate models, some people don't even classify gw as an mmorpg, some call it a tmorpg, which makes more sense. (Tactical Multiplayer Online Role-Playing Game).
Anyway, TBC was pathetic, travel was ridiculous, story was lame, and when I tried WoW on a well balanced blizzlike server (Toxic until it was closed), I learned that all you do in WoW is grind, and past lvl 40 it gets even more boring, while in gw max lvl is where the game actually starts.
yeah but we're getting a whole new game, PS its extremely difficult to compare WoW to GW, they run two separate models, some people don't even classify gw as an mmorpg, some call it a tmorpg, which makes more sense. (Tactical Multiplayer Online Role-Playing Game).
Anyway, TBC was pathetic, travel was ridiculous, story was lame, and when I tried WoW on a well balanced blizzlike server (Toxic until it was closed), I learned that all you do in WoW is grind, and past lvl 40 it gets even more boring, while in gw max lvl is where the game actually starts.
U

